Fix #8168: allow relocating of HQ partial over existing HQ (#8510)

Just in case you want to move it SLIGHTLY to the right.
pull/217/head
Patric Stout 3 years ago committed by GitHub
parent a4e34e824c
commit 28c13ec90f
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GPG Key ID: 4AEE18F83AFDEB23

@ -426,7 +426,7 @@ function Regression::Company()
print(" GetCompanyHQ(): " + AICompany.GetCompanyHQ(AICompany.COMPANY_SELF));
print(" BuildCompanyHQ(): " + AICompany.BuildCompanyHQ(AIMap.GetTileIndex(129, 129)));
print(" GetCompanyHQ(): " + AICompany.GetCompanyHQ(AICompany.COMPANY_SELF));
print(" BuildCompanyHQ(): " + AICompany.BuildCompanyHQ(AIMap.GetTileIndex(129, 128)));
print(" BuildCompanyHQ(): " + AICompany.BuildCompanyHQ(AIMap.GetTileIndex(239, 76)));
print(" GetLastErrorString(): " + AIError.GetLastErrorString());
print(" GetAutoRenewStatus(); " + AICompany.GetAutoRenewStatus(AICompany.COMPANY_SELF));
print(" SetAutoRenewStatus(true); " + AICompany.SetAutoRenewStatus(true));

@ -248,7 +248,14 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
} else {
if (!allow_ground) return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
/* For non-water tiles, we'll have to clear it before building. */
cost.AddCost(DoCommand(t, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR));
/* When relocating HQ, allow it to be relocated (partial) on itself. */
if (!(type == OBJECT_HQ &&
IsTileType(t, MP_OBJECT) &&
IsTileOwner(t, _current_company) &&
IsObjectType(t, OBJECT_HQ))) {
cost.AddCost(DoCommand(t, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR));
}
}
}

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