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@ -1708,14 +1708,15 @@ bool AfterLoadGame()
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}
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}
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/* At version 78, industry cargo types can be changed, and are stored with the industry. For older save versions
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* copy the IndustrySpec's cargo types over to the Industry. */
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if (IsSavegameVersionBefore(SLV_78)) {
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uint j;
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for (Industry * i : Industry::Iterate()) {
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for (Industry *i : Industry::Iterate()) {
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const IndustrySpec *indsp = GetIndustrySpec(i->type);
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for (j = 0; j < lengthof(i->produced); j++) {
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for (uint j = 0; j < std::size(i->produced); j++) {
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i->produced[j].cargo = indsp->produced_cargo[j];
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}
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for (j = 0; j < lengthof(i->accepted); j++) {
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for (uint j = 0; j < std::size(i->accepted); j++) {
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i->accepted[j].cargo = indsp->accepts_cargo[j];
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}
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}
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