Saveload: Improve SpringPP savegame detection

Trunk savegames will soon reach the range of versions used by SpringPP
pull/112/head
Jonathan G Rennison 5 years ago
parent f3df140f2b
commit 2deadabc97

@ -51,6 +51,7 @@
uint16 _sl_xv_feature_versions[XSLFI_SIZE]; ///< array of all known feature types and their current versions
bool _sl_is_ext_version; ///< is this an extended savegame version, with more info in the SLXI chunk?
bool _sl_is_faked_ext; ///< is this a faked extended savegame version, with no SLXI chunk? See: SlXvCheckSpecialSavegameVersions.
bool _sl_maybe_springpp; ///< is this possibly a SpringPP savegame?
std::vector<uint32> _sl_xv_discardable_chunk_ids; ///< list of chunks IDs which we can discard if no chunk loader exists
static const uint32 _sl_xv_slxi_chunk_version = 0; ///< current version of SLXI chunk
@ -174,6 +175,7 @@ void SlXvResetState()
{
_sl_is_ext_version = false;
_sl_is_faked_ext = false;
_sl_maybe_springpp = false;
_sl_xv_discardable_chunk_ids.clear();
memset(_sl_xv_feature_versions, 0, sizeof(_sl_xv_feature_versions));
}
@ -198,7 +200,7 @@ void SlXvSetCurrentState()
/**
* Check for "special" savegame versions (i.e. known patchpacks) and set correct savegame version, settings, etc.
*/
void SlXvCheckSpecialSavegameVersions()
bool SlXvCheckSpecialSavegameVersions()
{
// Checks for special savegame versions go here
extern SaveLoadVersion _sl_version;
@ -208,19 +210,32 @@ void SlXvCheckSpecialSavegameVersions()
_sl_version = SLV_194;
_sl_is_faked_ext = true;
_sl_xv_feature_versions[XSLFI_TRACE_RESTRICT] = 1;
return true;
}
if (_sl_version == SL_TRACE_RESTRICT_2001) {
DEBUG(sl, 1, "Loading a trace restrict patch savegame version %d as version 195", _sl_version);
_sl_version = SLV_195;
_sl_is_faked_ext = true;
_sl_xv_feature_versions[XSLFI_TRACE_RESTRICT] = 6;
return true;
}
if (_sl_version == SL_TRACE_RESTRICT_2002) {
DEBUG(sl, 1, "Loading a trace restrict patch savegame version %d as version 196", _sl_version);
_sl_version = SLV_196;
_sl_is_faked_ext = true;
_sl_xv_feature_versions[XSLFI_TRACE_RESTRICT] = 6;
return true;
}
if (_sl_version >= SL_SPRING_2013_v2_0_102 && _sl_version <= SL_SPRING_2013_v2_4) { /* 220 - 227 */
_sl_maybe_springpp = true;
return true;
}
return false;
}
void SlXvSpringPPSpecialSavegameVersions()
{
extern SaveLoadVersion _sl_version;
if (_sl_version == SL_SPRING_2013_v2_0_102) { /* 220 */
DEBUG(sl, 1, "Loading a SpringPP 2013 v2.0.102 savegame version %d as version 187", _sl_version);

@ -172,7 +172,7 @@ void SlXvResetState();
void SlXvSetCurrentState();
void SlXvCheckSpecialSavegameVersions();
bool SlXvCheckSpecialSavegameVersions();
bool SlXvIsChunkDiscardable(uint32 id);

@ -83,6 +83,7 @@ char _savegame_format[8]; ///< how to compress savegames
bool _do_autosave; ///< are we doing an autosave at the moment?
extern bool _sl_is_ext_version;
extern bool _sl_maybe_springpp;
/** What are we currently doing? */
enum SaveLoadAction {
@ -1990,6 +1991,19 @@ void SlAutolength(AutolengthProc *proc, void *arg)
* by adding a further u32 field for the high bits after the existing RIFF size field.
*/
inline void SlRIFFSpringPPCheck(size_t len)
{
if (_sl_maybe_springpp) {
_sl_maybe_springpp = false;
if (len == 0) {
extern void SlXvSpringPPSpecialSavegameVersions();
SlXvSpringPPSpecialSavegameVersions();
} else if (_sl_version > SAVEGAME_VERSION) {
SlError(STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME);
}
}
}
/**
* Load a chunk of data (eg vehicles, stations, etc.)
* @param ch The chunkhandler that will be used for the operation
@ -2027,6 +2041,7 @@ static void SlLoadChunk(const ChunkHandler *ch)
/* Read length */
len = (SlReadByte() << 16) | ((m >> 4) << 24);
len += SlReadUint16();
SlRIFFSpringPPCheck(len);
if (SlXvIsFeaturePresent(XSLFI_RIFF_HEADER_60_BIT)) {
if (len != 0) {
SlErrorCorrupt("RIFF chunk too large");
@ -2101,6 +2116,7 @@ static void SlLoadCheckChunk(const ChunkHandler *ch)
/* Read length */
len = (SlReadByte() << 16) | ((m >> 4) << 24);
len += SlReadUint16();
SlRIFFSpringPPCheck(len);
if (SlXvIsFeaturePresent(XSLFI_RIFF_HEADER_60_BIT)) {
if (len != 0) {
SlErrorCorrupt("RIFF chunk too large");
@ -3134,17 +3150,18 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
* Therefore it is loaded, but never saved (or, it saves a 0 in any scenario). */
_sl_minor_version = (TO_BE32(hdr[1]) >> 8) & 0xFF;
bool special_version = false;
if (_sl_version & SAVEGAME_VERSION_EXT) {
_sl_version = (SaveLoadVersion)(_sl_version & ~SAVEGAME_VERSION_EXT);
_sl_is_ext_version = true;
} else {
SlXvCheckSpecialSavegameVersions();
special_version = SlXvCheckSpecialSavegameVersions();
}
DEBUG(sl, 1, "Loading savegame version %d%s", _sl_version, _sl_is_ext_version ? " (extended)" : "");
DEBUG(sl, 1, "Loading savegame version %d%s%s", _sl_version, _sl_is_ext_version ? " (extended)" : "", _sl_maybe_springpp ? " which might be SpringPP" : "");
/* Is the version higher than the current? */
if (_sl_version > SAVEGAME_VERSION) SlError(STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME);
if (_sl_version > SAVEGAME_VERSION && !special_version) SlError(STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME);
break;
}

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