Move game events to new event_logs header/cpp files
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file event_logs.cpp Functions related to event logging. */
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#include "stdafx.h"
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#include "event_logs.h"
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#include "string_func.h"
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#include "safeguards.h"
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GameEventFlags _game_events_since_load;
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GameEventFlags _game_events_overall;
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time_t _game_load_time;
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char *DumpGameEventFlags(GameEventFlags events, char *b, const char *last)
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{
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if (b <= last) *b = 0;
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auto dump = [&](char c, GameEventFlags ev) {
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if (events & ev) b += seprintf(b, last, "%c", c);
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};
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dump('d', GEF_COMPANY_DELETE);
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dump('m', GEF_COMPANY_MERGE);
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dump('n', GEF_RELOAD_NEWGRF);
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dump('t', GEF_TBTR_REPLACEMENT);
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dump('D', GEF_DISASTER_VEH);
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dump('c', GEF_TRAIN_CRASH);
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dump('i', GEF_INDUSTRY_CREATE);
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dump('j', GEF_INDUSTRY_DELETE);
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dump('v', GEF_VIRT_TRAIN);
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return b;
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}
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@ -0,0 +1,42 @@
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file event_logs.h Functions related to event logging. */
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#ifndef EVENT_LOGS_H
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#define EVENT_LOGS_H
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#include "core/enum_type.hpp"
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#include <time.h>
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enum GameEventFlags : uint32 {
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GEF_COMPANY_DELETE = 1 << 0, ///< (d) A company has been deleted
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GEF_COMPANY_MERGE = 1 << 1, ///< (m) A company has been bought by another
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GEF_RELOAD_NEWGRF = 1 << 2, ///< (n) ReloadNewGRFData() has been called
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GEF_TBTR_REPLACEMENT = 1 << 3, ///< (t) CMD_TEMPLATE_REPLACE_VEHICLE has been called
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GEF_DISASTER_VEH = 1 << 4, ///< (D) A disaster vehicle exists or has been created
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GEF_TRAIN_CRASH = 1 << 5, ///< (c) A train crash has occurred
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GEF_INDUSTRY_CREATE = 1 << 6, ///< (i) An industry has been created (in game)
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GEF_INDUSTRY_DELETE = 1 << 7, ///< (j) An industry has been deleted (in game)
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GEF_VIRT_TRAIN = 1 << 8, ///< (v) A virtual train has been created
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};
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DECLARE_ENUM_AS_BIT_SET(GameEventFlags)
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extern GameEventFlags _game_events_since_load;
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extern GameEventFlags _game_events_overall;
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inline void RegisterGameEvents(GameEventFlags events)
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{
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_game_events_since_load |= events;
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_game_events_overall |= events;
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}
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char *DumpGameEventFlags(GameEventFlags events, char *b, const char *last);
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extern time_t _game_load_time;
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#endif /* EVENT_LOGS_H */
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