(svn r26204) -Codechange: rework GfxBlitter to remove some unneeded operations when there is no sub sprite (based on patch by MJP)

pull/155/head
rubidium 11 years ago
parent cb397e9455
commit 31fd320d5f

@ -834,15 +834,6 @@ static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mo
const DrawPixelInfo *dpi = _cur_dpi;
Blitter::BlitterParams bp;
/* Amount of pixels to clip from the source sprite */
int clip_left = (sub != NULL ? max(0, -sprite->x_offs + sub->left * ZOOM_BASE ) : 0);
int clip_top = (sub != NULL ? max(0, -sprite->y_offs + sub->top * ZOOM_BASE ) : 0);
int clip_right = (sub != NULL ? max(0, sprite->width - (-sprite->x_offs + (sub->right + 1) * ZOOM_BASE)) : 0);
int clip_bottom = (sub != NULL ? max(0, sprite->height - (-sprite->y_offs + (sub->bottom + 1) * ZOOM_BASE)) : 0);
if (clip_left + clip_right >= sprite->width) return;
if (clip_top + clip_bottom >= sprite->height) return;
if (SCALED_XY) {
/* Scale it */
x = ScaleByZoom(x, zoom);
@ -853,19 +844,37 @@ static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mo
x += sprite->x_offs;
y += sprite->y_offs;
if (sub == NULL) {
/* No clipping. */
bp.skip_left = 0;
bp.skip_top = 0;
bp.width = UnScaleByZoom(sprite->width, zoom);
bp.height = UnScaleByZoom(sprite->height, zoom);
} else {
/* Amount of pixels to clip from the source sprite */
int clip_left = max(0, -sprite->x_offs + sub->left * ZOOM_BASE );
int clip_top = max(0, -sprite->y_offs + sub->top * ZOOM_BASE );
int clip_right = max(0, sprite->width - (-sprite->x_offs + (sub->right + 1) * ZOOM_BASE));
int clip_bottom = max(0, sprite->height - (-sprite->y_offs + (sub->bottom + 1) * ZOOM_BASE));
if (clip_left + clip_right >= sprite->width) return;
if (clip_top + clip_bottom >= sprite->height) return;
bp.skip_left = UnScaleByZoomLower(clip_left, zoom);
bp.skip_top = UnScaleByZoomLower(clip_top, zoom);
bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, zoom);
bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, zoom);
x += ScaleByZoom(bp.skip_left, zoom);
y += ScaleByZoom(bp.skip_top, zoom);
}
/* Copy the main data directly from the sprite */
bp.sprite = sprite->data;
bp.sprite_width = sprite->width;
bp.sprite_height = sprite->height;
bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, zoom);
bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, zoom);
bp.top = 0;
bp.left = 0;
bp.skip_left = UnScaleByZoomLower(clip_left, zoom);
bp.skip_top = UnScaleByZoomLower(clip_top, zoom);
x += ScaleByZoom(bp.skip_left, zoom);
y += ScaleByZoom(bp.skip_top, zoom);
bp.dst = dpi->dst_ptr;
bp.pitch = dpi->pitch;
@ -878,14 +887,15 @@ static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mo
if (bp.height <= 0) return;
y -= SCALED_XY ? ScaleByZoom(dpi->top, zoom) : dpi->top;
int y_unscaled = UnScaleByZoom(y, zoom);
/* Check for top overflow */
if (y < 0) {
bp.height -= -UnScaleByZoom(y, zoom);
bp.height -= -y_unscaled;
if (bp.height <= 0) return;
bp.skip_top += -UnScaleByZoom(y, zoom);
bp.skip_top += -y_unscaled;
y = 0;
} else {
bp.top = UnScaleByZoom(y, zoom);
bp.top = y_unscaled;
}
/* Check for bottom overflow */
@ -896,14 +906,15 @@ static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mo
}
x -= SCALED_XY ? ScaleByZoom(dpi->left, zoom) : dpi->left;
int x_unscaled = UnScaleByZoom(x, zoom);
/* Check for left overflow */
if (x < 0) {
bp.width -= -UnScaleByZoom(x, zoom);
bp.width -= -x_unscaled;
if (bp.width <= 0) return;
bp.skip_left += -UnScaleByZoom(x, zoom);
bp.skip_left += -x_unscaled;
x = 0;
} else {
bp.left = UnScaleByZoom(x, zoom);
bp.left = x_unscaled;
}
/* Check for right overflow */

Loading…
Cancel
Save