(svn r7332) -Fix: segmentation fault, discovered by ln-, in the SDL video driver when one goes to fullscreen and there are no suitable resolutions.

pull/155/head
rubidium 18 years ago
parent f3358b9813
commit 32ac800be6

@ -15,6 +15,7 @@
#include "table/control_codes.h"
#include "fontcache.h"
#include "genworld.h"
#include "debug.h"
#ifdef _DEBUG
bool _dbg_screen_rect;
@ -1998,7 +1999,13 @@ bool ChangeResInGame(int w, int h)
_video_driver->change_resolution(w, h);
}
void ToggleFullScreen(bool fs) {_video_driver->toggle_fullscreen(fs);}
void ToggleFullScreen(bool fs)
{
_video_driver->toggle_fullscreen(fs);
if (_fullscreen != fs && _num_resolutions == 0) {
DEBUG(misc, 0) ("Could not find a suitable fullscreen resolution.");
}
}
static int CDECL compare_res(const void *pa, const void *pb)
{

@ -495,7 +495,7 @@ static void SdlVideoFullScreen(bool full_screen)
{
_fullscreen = full_screen;
GetVideoModes(); // get the list of available video modes
if (!_video_driver->change_resolution(_cur_resolution[0], _cur_resolution[1])) {
if (_num_resolutions == 0 || !_video_driver->change_resolution(_cur_resolution[0], _cur_resolution[1])) {
// switching resolution failed, put back full_screen to original status
_fullscreen ^= true;
}

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