@ -364,16 +364,16 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
assert ( img_row < img_height ) ;
assert ( img_col < img_width ) ;
/* The height in 1/256ths. */
uint heightmap_height = map [ img_row * img_width + img_col ] ;
/* The height in 1/256ths of the maximum height. */
heightmap_height * = ( 1 + _settings_game . construction . max_heightlevel ) ;
/* Scaling should not alter the coastline, thus values in the interval ]0..1] result in a heightlevel of 1 */
if ( IsInsideMM ( heightmap_height , 1 , 256 ) ) heightmap_height = 256 ;
if ( heightmap_height > 0 ) {
/* 0 is sea level.
* Other grey scales are scaled evenly to the available height levels > 0.
* ( The coastline is independent from the number of height levels ) */
heightmap_height = 1 + ( heightmap_height - 1 ) * _settings_game . construction . max_heightlevel / 255 ;
}
SetTileHeight ( tile , heightmap_height / 256 ) ;
SetTileHeight ( tile , heightmap_height ) ;
}
/* Only clear the tiles within the map area. */
if ( IsInnerTile ( tile ) ) {