Codechange: Make the style of MakeVoid calls uniform (#7192)

pull/78/head
Gabda 5 years ago committed by Charles Pigott
parent 5e4f76f2f9
commit 37bb2c9308

@ -120,8 +120,8 @@ static void _GenerateWorld(void *)
/* Make sure the tiles at the north border are void tiles if needed. */
if (_settings_game.construction.freeform_edges) {
for (uint row = 0; row < MapSizeY(); row++) MakeVoid(TileXY(0, row));
for (uint col = 0; col < MapSizeX(); col++) MakeVoid(TileXY(col, 0));
for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
}
/* Make the map the height of the setting */

@ -841,22 +841,17 @@ void RunTileLoop()
void InitializeLandscape()
{
uint maxx = MapMaxX();
uint maxy = MapMaxY();
uint sizex = MapSizeX();
uint y;
for (y = _settings_game.construction.freeform_edges ? 1 : 0; y < maxy; y++) {
uint x;
for (x = _settings_game.construction.freeform_edges ? 1 : 0; x < maxx; x++) {
MakeClear(sizex * y + x, CLEAR_GRASS, 3);
SetTileHeight(sizex * y + x, 0);
SetTropicZone(sizex * y + x, TROPICZONE_NORMAL);
ClearBridgeMiddle(sizex * y + x);
for (uint y = _settings_game.construction.freeform_edges ? 1 : 0; y < MapMaxY(); y++) {
for (uint x = _settings_game.construction.freeform_edges ? 1 : 0; x < MapMaxX(); x++) {
MakeClear(TileXY(x, y), CLEAR_GRASS, 3);
SetTileHeight(TileXY(x, y), 0);
SetTropicZone(TileXY(x, y), TROPICZONE_NORMAL);
ClearBridgeMiddle(TileXY(x, y));
}
MakeVoid(sizex * y + x);
}
for (uint x = 0; x < sizex; x++) MakeVoid(sizex * y + x);
for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, MapMaxY()));
for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(MapMaxX(), y));
}
static const byte _genterrain_tbl_1[5] = { 10, 22, 33, 37, 4 };

@ -204,10 +204,8 @@ static void UpdateCurrencies()
*/
static void UpdateVoidTiles()
{
uint i;
for (i = 0; i < MapMaxY(); ++i) MakeVoid(i * MapSizeX() + MapMaxX());
for (i = 0; i < MapSizeX(); ++i) MakeVoid(MapSizeX() * MapMaxY() + i);
for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, MapMaxY()));
for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(MapMaxX(), y));
}
static inline RailType UpdateRailType(RailType rt, RailType min)

@ -1222,8 +1222,8 @@ static bool CheckFreeformEdges(int32 p1)
return false;
}
}
for (uint i = 0; i < MapSizeX(); i++) MakeVoid(TileXY(i, 0));
for (uint i = 0; i < MapSizeY(); i++) MakeVoid(TileXY(0, i));
for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
} else {
for (uint i = 0; i < MapMaxX(); i++) {
if (TileHeight(TileXY(i, 1)) != 0) {

@ -995,8 +995,8 @@ void GenerateTerrainPerlin()
/* First make sure the tiles at the north border are void tiles if needed. */
if (_settings_game.construction.freeform_edges) {
for (int y = 0; y < _height_map.size_y - 1; y++) MakeVoid(_height_map.size_x * y);
for (int x = 0; x < _height_map.size_x; x++) MakeVoid(x);
for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
}
int max_height = H2I(TGPGetMaxHeight());

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