Change: Zoom title game by UI zoom level

pull/104/head
Niels Martin Hansen 5 years ago
parent 58609e8fa6
commit 37daf43037

@ -199,6 +199,16 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w)
}
}
void FixTitleGameZoom()
{
if (_game_mode != GM_MENU) return;
ViewPort *vp = FindWindowByClass(WC_MAIN_WINDOW)->viewport;
vp->zoom = _gui_zoom;
vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
}
static const struct NWidgetPart _nested_main_window_widgets[] = {
NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_M_VIEWPORT), SetResize(1, 1),
};

@ -62,6 +62,7 @@
#include "town.h"
#include "subsidy_func.h"
#include "gfx_layout.h"
#include "viewport_func.h"
#include "viewport_sprite_sorter.h"
#include "framerate_type.h"
@ -336,6 +337,7 @@ static void LoadIntroGame(bool load_newgrfs = true)
SetLocalCompany(COMPANY_FIRST);
}
FixTitleGameZoom();
_pause_mode = PM_UNPAUSED;
_cursor.fix_at = false;

@ -37,6 +37,7 @@
#include "stringfilter_type.h"
#include "querystring_gui.h"
#include "fontcache.h"
#include "zoom_func.h"
#include <vector>
@ -542,6 +543,7 @@ struct GameOptionsWindow : Window {
_gui_zoom = (ZoomLevel)(ZOOM_LVL_OUT_4X - index);
UpdateCursorSize();
UpdateAllVirtCoords();
FixTitleGameZoom();
ReInitAllWindows();
break;

@ -34,6 +34,7 @@ void MarkAllViewportsDirty(int left, int top, int right, int bottom);
bool DoZoomInOutWindow(ZoomStateChange how, Window *w);
void ZoomInOrOutToCursorWindow(bool in, Window * w);
Point GetTileZoomCenterWindow(bool in, Window * w);
void FixTitleGameZoom();
void HandleZoomMessage(Window *w, const ViewPort *vp, byte widget_zoom_in, byte widget_zoom_out);
/**

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