Add: allow gamescripts to build neutral objects (#9568)

pull/332/head
dP 3 years ago committed by GitHub
parent 66c7d9b8ed
commit 39662aabef
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GPG Key ID: 4AEE18F83AFDEB23

@ -225,7 +225,7 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdBuildSingleSignal, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_SIGNALS
DEF_CMD(CmdRemoveSingleSignal, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_SIGNALS
DEF_CMD(CmdTerraformLand, CMD_ALL_TILES | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_TERRAFORM_LAND
DEF_CMD(CmdBuildObject, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_OBJECT
DEF_CMD(CmdBuildObject, CMD_DEITY | CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_OBJECT
DEF_CMD(CmdBuildTunnel, CMD_DEITY | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_TUNNEL
DEF_CMD(CmdRemoveFromRailStation, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_FROM_RAIL_STATION
DEF_CMD(CmdConvertRail, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_CONVERT_RAILD

@ -349,7 +349,7 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
}
if (flags & DC_EXEC) {
BuildObject(type, tile, _current_company, nullptr, view);
BuildObject(type, tile, _current_company == OWNER_DEITY ? OWNER_NONE : _current_company, nullptr, view);
/* Make sure the HQ starts at the right size. */
if (type == OBJECT_HQ) UpdateCompanyHQ(tile, hq_score);

@ -182,6 +182,8 @@ add_files(
script_newgrf.hpp
script_news.hpp
script_object.hpp
script_objecttype.hpp
script_objecttypelist.hpp
script_order.hpp
script_priorityqueue.hpp
script_rail.hpp
@ -250,6 +252,8 @@ add_files(
script_newgrf.cpp
script_news.cpp
script_object.cpp
script_objecttype.cpp
script_objecttypelist.cpp
script_order.cpp
script_priorityqueue.cpp
script_rail.cpp

@ -26,6 +26,8 @@
* \li AITile::IsSeaTile
* \li AITile::IsRiverTile
* \li AITile::BT_CLEAR_WATER
* \li AIObjectTypeList
* \li AIObjectType
*
* \b 1.11.0
*

@ -25,6 +25,8 @@
* \li GSTile::IsSeaTile
* \li GSTile::IsRiverTile
* \li GSTile::BT_CLEAR_WATER
* \li GSObjectTypeList
* \li GSObjectType
*
* \b 1.11.0
*

@ -0,0 +1,45 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_objecttype.cpp Implementation of ScriptObjectType. */
#include "../../stdafx.h"
#include "script_objecttype.hpp"
#include "script_error.hpp"
#include "script_map.hpp"
#include "../../safeguards.h"
/* static */ bool ScriptObjectType::IsValidObjectType(ObjectType object_type)
{
if (object_type >= NUM_OBJECTS) return false;
return ObjectSpec::Get(object_type)->IsEverAvailable();
}
/* static */ char *ScriptObjectType::GetName(ObjectType object_type)
{
EnforcePrecondition(nullptr, IsValidObjectType(object_type));
return GetString(ObjectSpec::Get(object_type)->name);
}
/* static */ uint8 ScriptObjectType::GetViews(ObjectType object_type)
{
EnforcePrecondition(0, IsValidObjectType(object_type));
return ObjectSpec::Get(object_type)->views;
}
/* static */ bool ScriptObjectType::BuildObject(ObjectType object_type, uint8 view, TileIndex tile)
{
EnforcePrecondition(false, IsValidObjectType(object_type));
EnforcePrecondition(false, ScriptMap::IsValidTile(tile));
return ScriptObject::DoCommand(tile, object_type, view, CMD_BUILD_OBJECT);
}

@ -0,0 +1,57 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_objecttype.hpp Everything to query and build industries. */
#ifndef SCRIPT_OBJECTTYPE_HPP
#define SCRIPT_OBJECTTYPE_HPP
#include "script_list.hpp"
#include "../../newgrf_object.h"
/**
* Class that handles all object-type related functions.
* @api ai game
*/
class ScriptObjectType : public ScriptObject {
public:
/**
* Checks whether the given object-type is valid.
* @param object_type The type to check.
* @return True if and only if the object-type is valid.
*/
static bool IsValidObjectType(ObjectType object_type);
/**
* Get the name of an object-type.
* @param object_type The type to get the name for.
* @pre IsValidObjectType(object_type).
* @return The name of an object.
*/
static char *GetName(ObjectType object_type);
/**
* Get the number of views for an object-type.
* @param object_type The type to get the number of views for.
* @pre IsValidObjectType(object_type).
* @return The number of views for an object.
*/
static uint8 GetViews(ObjectType object_type);
/**
* Build an object of the specified type.
* @param object_type The type of the object to build.
* @param view The view for teh object.
* @param tile The tile to build the object on.
* @pre IsValidObjectType(object_type).
* @return True if the object was successfully build.
*/
static bool BuildObject(ObjectType object_type, uint8 view, TileIndex tile);
};
#endif /* SCRIPT_OBJECTTYPE_HPP */

@ -0,0 +1,23 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_objecttypelist.cpp Implementation of ScriptObjectTypeList. */
#include "../../stdafx.h"
#include "script_objecttypelist.hpp"
#include "../../newgrf_object.h"
#include "../../safeguards.h"
ScriptObjectTypeList::ScriptObjectTypeList()
{
for (int i = 0; i < NUM_OBJECTS; i++) {
const ObjectSpec *spec = ObjectSpec::Get(i);
if (!spec->IsEverAvailable()) continue;
this->AddItem(i);
}
}

@ -0,0 +1,26 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_objecttypelist.hpp List all available object types. */
#ifndef SCRIPT_OBJECTTYPELIST_HPP
#define SCRIPT_OBJECTTYPELIST_HPP
#include "script_objecttype.hpp"
/**
* Creates a list of valid object types.
* @api ai game
* @ingroup ScriptList
*/
class ScriptObjectTypeList : public ScriptList {
public:
ScriptObjectTypeList();
};
#endif /* SCRIPT_OBJECTTYPELIST_HPP */
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