STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM :Warn before overwriting an existing savegame file: {STRING}
STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM_HELPTEXT :If saving a savegame or heightmap would overwrite an existing save file, display a confirmation dialog.
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Automatically pause when starting a new game: {STRING2}
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :When enabled, the game will automatically pause when starting a new game, allowing for closer study of the map
boolautosave_on_network_disconnect;///< save an autosave when you get disconnected from a network game with an error?
uint8date_format_in_default_names;///< should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) or ISO dates (2008-12-31)
bytemax_num_autosaves;///< controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1)
uint8savegame_overwrite_confirm;///< Mode for when to warn about overwriting an existing savegame
boolpopulation_in_label;///< show the population of a town in his label?
uint8right_mouse_btn_emulation;///< should we emulate right mouse clicking?
uint8scrollwheel_scrolling;///< scrolling using the scroll wheel?