Plans: Improve performance of viewport plan rendering

pull/195/head
Jonathan G Rennison 4 years ago
parent bf0bdfdd93
commit 3b47b7b091

@ -17,3 +17,33 @@ INSTANTIATE_POOL_METHODS(Plan)
Plan *_current_plan = nullptr;
Plan *_new_plan = nullptr;
void PlanLine::UpdateVisualExtents()
{
if (_network_dedicated) return;
if (this->tiles.size() < 2) {
this->viewport_extents = { INT_MAX, INT_MAX, INT_MAX, INT_MAX };
return;
}
int min_x = INT_MAX;
int max_x = INT_MIN;
int min_y = INT_MAX;
int max_y = INT_MIN;
for (TileIndex t : this->tiles) {
const int tile_x = TileX(t);
const int tile_y = TileY(t);
const int x = tile_y - tile_x;
const int y = tile_y + tile_x;
if (x < min_x) min_x = x;
if (x > max_x) max_x = x;
if (y < min_y) min_y = y;
if (y > max_y) max_y = y;
}
this->viewport_extents = { (int)(min_x * TILE_SIZE * 2 * ZOOM_LVL_BASE), (int)(min_y * TILE_SIZE * ZOOM_LVL_BASE),
(int)((max_x + 1) * TILE_SIZE * 2 * ZOOM_LVL_BASE), (int)((max_y + 1) * TILE_SIZE * ZOOM_LVL_BASE) };
}

@ -31,6 +31,7 @@ struct PlanLine {
bool visible;
bool focused;
TileVector tiles;
Rect viewport_extents;
PlanLine()
{
@ -153,6 +154,8 @@ struct PlanLine {
if (count == 0) return INVALID_TILE;
return TileXY(x / count, y / count);
}
void UpdateVisualExtents();
};
struct Plan : PlanPool::PoolItem<&_plan_pool> {

@ -69,6 +69,7 @@ CommandCost CmdAddPlanLine(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
p->lines.pop_back();
return CMD_ERROR;
}
pl->UpdateVisualExtents();
if (p->IsListable()) {
pl->SetVisibility(p->visible);
if (p->visible) pl->MarkDirty();

@ -60,6 +60,7 @@ static void Load_PLAN()
const size_t tile_count = SlReadUint32();
pl->tiles.resize(tile_count);
SlArray(&pl->tiles[0], tile_count, SLE_UINT32);
pl->UpdateVisualExtents();
}
p->SetVisibility(false);
}
@ -79,6 +80,7 @@ static void Load_PLANLINE()
size_t plsz = SlGetFieldLength() / sizeof(TileIndex);
pl->tiles.resize(plsz);
SlArray(&pl->tiles[0], plsz, SLE_UINT32);
pl->UpdateVisualExtents();
}
for (Plan *p : Plan::Iterate()) {

@ -2419,27 +2419,57 @@ void ViewportDrawPlans(const Viewport *vp)
DrawPixelInfo *old_dpi = _cur_dpi;
_cur_dpi = &_dpi_for_text;
for (Plan *p : Plan::Iterate()) {
if (!p->IsVisible()) continue;
for (PlanLineVector::iterator it = p->lines.begin(); it != p->lines.end(); it++) {
PlanLine *pl = *it;
if (!pl->visible) continue;
for (uint i = 1; i < pl->tiles.size(); i++) {
const TileIndex from_tile = pl->tiles[i-1];
const Point from_pt = RemapCoords2(TileX(from_tile) * TILE_SIZE + TILE_SIZE / 2, TileY(from_tile) * TILE_SIZE + TILE_SIZE / 2);
const int from_x = UnScaleByZoom(from_pt.x, vp->zoom);
const int from_y = UnScaleByZoom(from_pt.y, vp->zoom);
if (Plan::GetNumItems() != 0) {
const Rect bounds = {
ScaleByZoom(_dpi_for_text.left - 2, vp->zoom),
ScaleByZoom(_dpi_for_text.top - 2, vp->zoom),
ScaleByZoom(_dpi_for_text.left + _dpi_for_text.width + 2, vp->zoom),
ScaleByZoom(_dpi_for_text.top + _dpi_for_text.height + 2, vp->zoom) + (int)(ZOOM_LVL_BASE * TILE_HEIGHT * _settings_game.construction.max_heightlevel)
};
const TileIndex to_tile = pl->tiles[i];
const Point to_pt = RemapCoords2(TileX(to_tile) * TILE_SIZE + TILE_SIZE / 2, TileY(to_tile) * TILE_SIZE + TILE_SIZE / 2);
const int to_x = UnScaleByZoom(to_pt.x, vp->zoom);
const int to_y = UnScaleByZoom(to_pt.y, vp->zoom);
const int min_coord_delta = bounds.left / (int)(2 * ZOOM_LVL_BASE * TILE_SIZE);
const int max_coord_delta = (bounds.right / (int)(2 * ZOOM_LVL_BASE * TILE_SIZE)) + 1;
for (Plan *p : Plan::Iterate()) {
if (!p->IsVisible()) continue;
for (PlanLineVector::iterator it = p->lines.begin(); it != p->lines.end(); it++) {
PlanLine *pl = *it;
if (!pl->visible) continue;
if (
bounds.left > pl->viewport_extents.right ||
bounds.right < pl->viewport_extents.left ||
bounds.top > pl->viewport_extents.bottom ||
bounds.bottom < pl->viewport_extents.top
) {
continue;
}
GfxDrawLine(from_x, from_y, to_x, to_y, PC_BLACK, 3);
if (pl->focused) {
GfxDrawLine(from_x, from_y, to_x, to_y, PC_RED, 1);
} else {
GfxDrawLine(from_x, from_y, to_x, to_y, PC_WHITE, 1);
TileIndex to_tile = pl->tiles[0];
int to_coord_delta = (int)TileY(to_tile) - (int)TileX(to_tile);
for (uint i = 1; i < pl->tiles.size(); i++) {
const TileIndex from_tile = to_tile;
const int from_coord_delta = to_coord_delta;
to_tile = pl->tiles[i];
to_coord_delta = (int)TileY(to_tile) - (int)TileX(to_tile);
if (to_coord_delta < min_coord_delta && from_coord_delta < min_coord_delta) continue;
if (to_coord_delta > max_coord_delta && from_coord_delta > max_coord_delta) continue;
const Point from_pt = RemapCoords2(TileX(from_tile) * TILE_SIZE + TILE_SIZE / 2, TileY(from_tile) * TILE_SIZE + TILE_SIZE / 2);
const int from_x = UnScaleByZoom(from_pt.x, vp->zoom);
const int from_y = UnScaleByZoom(from_pt.y, vp->zoom);
const Point to_pt = RemapCoords2(TileX(to_tile) * TILE_SIZE + TILE_SIZE / 2, TileY(to_tile) * TILE_SIZE + TILE_SIZE / 2);
const int to_x = UnScaleByZoom(to_pt.x, vp->zoom);
const int to_y = UnScaleByZoom(to_pt.y, vp->zoom);
GfxDrawLine(from_x, from_y, to_x, to_y, PC_BLACK, 3);
if (pl->focused) {
GfxDrawLine(from_x, from_y, to_x, to_y, PC_RED, 1);
} else {
GfxDrawLine(from_x, from_y, to_x, to_y, PC_WHITE, 1);
}
}
}
}

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