Fix setting name

pull/281/head
Jonathan G Rennison 3 years ago
parent 879a23811f
commit 3bba9ef37a

@ -1811,8 +1811,8 @@ STR_CONFIG_SETTING_NOSERVICE :Disable servici
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :When enabled, vehicles do not get serviced if they cannot break down
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Enable wagon speed limits: {STRING2}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :When enabled, also use speed limits of wagons for deciding the maximum speed of a train
STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTION :Enable train speed adaption: {STRING2}
STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTION_HELPTEXT :If enabled, faster trains behind slower trains adjust their speed.
STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTATION :Enable train speed adaptation: {STRING2}
STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTATION_HELPTEXT :When enabled, faster trains adjust their speed to match slower trains in front.
STR_CONFIG_SETTING_SLOW_ROAD_VEHICLES_IN_CURVES :Road vehicles slow down in curves: {STRING2}
STR_CONFIG_SETTING_SLOW_ROAD_VEHICLES_IN_CURVES_HELPTEXT :When enabled, road vehicles slow down in curves. (Only with realistic acceleration)
STR_CONFIG_SETTING_DISABLE_ELRAILS :Disable electric rails: {STRING2}

@ -1737,8 +1737,8 @@ STR_CONFIG_SETTING_NOSERVICE :Wartung deaktiv
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Schicke Fahrzeuge nicht zur Wartung, wenn Pannen ausgeschaltet sind
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Berücksichtige Waggonhöchstgeschwindigkeit: {STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Begrenze die Höchstgeschwindigkeit eines Zuges durch die jeweiligen Höchstgeschwindigkeiten der mitgeführten Waggons
STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTION :Zuggeschwindigkeitsanpassung aktivieren: {STRING}
STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTION_HELPTEXT :Wenn aktiviert, passen schnellere Züge hinter langsameren Zügen ihre Geschwindigkeit an.
STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTATION :Zuggeschwindigkeitsanpassung aktivieren: {STRING}
STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTATION_HELPTEXT :Wenn aktiviert, passen schnellere Züge hinter langsameren Zügen ihre Geschwindigkeit an.
STR_CONFIG_SETTING_SLOW_ROAD_VEHICLES_IN_CURVES :Straßenfahrzeuge werden in Kurven langsamer: {STRING}
STR_CONFIG_SETTING_SLOW_ROAD_VEHICLES_IN_CURVES_HELPTEXT :Wenn aktiviert, verlangsamen Straßenfahrzeuge in Kurven. (Nur im Beschleunigungsmodell „Realistisch“)
STR_CONFIG_SETTING_DISABLE_ELRAILS :Deaktiviere elektrifizierte Strecken: {STRING}

@ -1541,7 +1541,7 @@ static bool PublicRoadsSettingChange(int32 p1) {
return true;
}
static bool TrainSpeedAdaptionChanged(int32 p1) {
static bool TrainSpeedAdaptationChanged(int32 p1) {
extern void ClearAllSignalSpeedRestrictions();
ClearAllSignalSpeedRestrictions();
for (Train *t : Train::Iterate()) {

@ -1923,7 +1923,7 @@ static SettingsContainer &GetSettingsTree()
physics->Add(new SettingEntry("vehicle.train_braking_model"));
physics->Add(new SettingEntry("vehicle.train_slope_steepness"));
physics->Add(new SettingEntry("vehicle.wagon_speed_limits"));
physics->Add(new SettingEntry("vehicle.train_speed_adaption"));
physics->Add(new SettingEntry("vehicle.train_speed_adaptation"));
physics->Add(new SettingEntry("vehicle.freight_trains"));
physics->Add(new SettingEntry("vehicle.roadveh_acceleration_model"));
physics->Add(new SettingEntry("vehicle.roadveh_slope_steepness"));

@ -572,7 +572,7 @@ struct VehicleSettings {
uint8 train_slope_steepness; ///< Steepness of hills for trains when using realistic acceleration
uint8 roadveh_slope_steepness; ///< Steepness of hills for road vehicles when using realistic acceleration
bool wagon_speed_limits; ///< enable wagon speed limits
bool train_speed_adaption; ///< Faster trains behind slower trains slow down
bool train_speed_adaptation; ///< Faster trains slow down when behind slower trains
bool slow_road_vehicles_in_curves; ///< Road vehicles slow down in curves.
bool disable_elrails; ///< when true, the elrails are disabled
UnitID max_trains; ///< max trains in game per company

@ -64,7 +64,7 @@ static bool ClimateThresholdModeChanged(int32 p1);
static bool VelocityUnitsChanged(int32 p1);
static bool ChangeTrackTypeSortMode(int32 p1);
static bool PublicRoadsSettingChange(int32 p1);
static bool TrainSpeedAdaptionChanged(int32 p1);
static bool TrainSpeedAdaptationChanged(int32 p1);
static bool UpdateClientName(int32 p1);
static bool UpdateServerPassword(int32 p1);
@ -1676,20 +1676,19 @@ strhelp = STR_CONFIG_SETTING_SLOW_ROAD_VEHICLES_IN_CURVES_HELPTEXT
cat = SC_BASIC
patxname = ""slow_road_vehicles_in_curves.vehicle.slow_road_vehicles_in_curves""
;; vehicle.train_speed_adaption
[SDT_XREF]
extver = SlXvFeatureTest(XSLFTO_AND, XSLFI_JOKERPP)
xref = ""vehicle.train_speed_adaption""
xref = ""vehicle.train_speed_adaptation""
[SDT_BOOL]
base = GameSettings
var = vehicle.train_speed_adaption
var = vehicle.train_speed_adaptation
def = true
str = STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTION
strhelp = STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTION_HELPTEXT
str = STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTATION
strhelp = STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTATION_HELPTEXT
cat = SC_EXPERT
proc = TrainSpeedAdaptionChanged
patxname = ""train_speed_adaption.vehicle.train_speed_adaption""
proc = TrainSpeedAdaptationChanged
patxname = ""train_speed_adaptation.vehicle.train_speed_adaptation""
[SDT_BOOL]
base = GameSettings

@ -1047,7 +1047,7 @@ Train::MaxSpeedInfo Train::GetCurrentMaxSpeedInfoInternal(bool update_state) con
this->gcache.cached_max_track_speed :
std::min<int>(this->tcache.cached_max_curve_speed, this->gcache.cached_max_track_speed);
if (_settings_game.vehicle.train_speed_adaption) max_speed = std::min<int>(max_speed, GetAtcMaxSpeed());
if (_settings_game.vehicle.train_speed_adaptation) max_speed = std::min<int>(max_speed, GetAtcMaxSpeed());
if (this->current_order.IsType(OT_LOADING_ADVANCE)) max_speed = std::min(max_speed, 15);
@ -5592,7 +5592,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
if (update_signals_crossing) {
if (v->IsFrontEngine()) {
if (_settings_game.vehicle.train_speed_adaption && IsTileType(gp.old_tile, MP_RAILWAY) && HasSignals(gp.old_tile)) {
if (_settings_game.vehicle.train_speed_adaptation && IsTileType(gp.old_tile, MP_RAILWAY) && HasSignals(gp.old_tile)) {
const TrackdirBits rev_tracks = TrackBitsToTrackdirBits(GetTrackBits(gp.old_tile)) & DiagdirReachesTrackdirs(ReverseDiagDir(enterdir));
const Trackdir rev_trackdir = FindFirstTrackdir(rev_tracks);
const Track track = TrackdirToTrack(rev_trackdir);
@ -5658,7 +5658,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
const Track track = TrackdirToTrack(rev_trackdir);
if (HasSignalOnTrack(gp.old_tile, track)) {
if (_settings_game.vehicle.train_speed_adaption) {
if (_settings_game.vehicle.train_speed_adaptation) {
SignalSpeedKey speed_key = {
speed_key.signal_tile = gp.old_tile,
speed_key.signal_track = track,

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