(svn r27628) -Codechange: Prepare for drawing cursors consisting of multiple sprites.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
frosch 8 years ago
parent 4d1843a95e
commit 3cb7d9703b

@ -512,8 +512,9 @@ struct DepotWindow : Window {
this->sel = v->index;
this->SetDirty();
_cursor.short_vehicle_offset = v->IsGroundVehicle() ? (16 - v->GetGroundVehicleCache()->cached_veh_length * 2) * (rtl ? -1 : 1) : 0;
_cursor.sprite_pos[0].x = v->IsGroundVehicle() ? (16 - v->GetGroundVehicleCache()->cached_veh_length * 2) * (rtl ? -1 : 1) : 0;
_cursor.vehchain = _ctrl_pressed;
UpdateCursorSize();
}
break;
}

@ -1223,10 +1223,6 @@ void DrawMouseCursor()
if (_screen.dst_ptr == NULL) return;
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
int x;
int y;
int w;
int h;
/* Redraw mouse cursor but only when it's inside the window */
if (!_cursor.in_window) return;
@ -1237,36 +1233,44 @@ void DrawMouseCursor()
UndrawMouseCursor();
}
w = _cursor.size.x;
x = _cursor.pos.x + _cursor.offs.x + _cursor.short_vehicle_offset;
if (x < 0) {
w += x;
x = 0;
/* Determine visible area */
int left = _cursor.pos.x + _cursor.total_offs.x;
int width = _cursor.total_size.x;
if (left < 0) {
width += left;
left = 0;
}
if (left + width > _screen.width) {
width = _screen.width - left;
}
if (w > _screen.width - x) w = _screen.width - x;
if (w <= 0) return;
_cursor.draw_pos.x = x;
_cursor.draw_size.x = w;
if (width <= 0) return;
h = _cursor.size.y;
y = _cursor.pos.y + _cursor.offs.y;
if (y < 0) {
h += y;
y = 0;
int top = _cursor.pos.y + _cursor.total_offs.y;
int height = _cursor.total_size.y;
if (top < 0) {
height += top;
top = 0;
}
if (top + height > _screen.height) {
height = _screen.height - top;
}
if (h > _screen.height - y) h = _screen.height - y;
if (h <= 0) return;
_cursor.draw_pos.y = y;
_cursor.draw_size.y = h;
if (height <= 0) return;
_cursor.draw_pos.x = left;
_cursor.draw_pos.y = top;
_cursor.draw_size.x = width;
_cursor.draw_size.y = height;
uint8 *buffer = _cursor_backup.Allocate(blitter->BufferSize(w, h));
uint8 *buffer = _cursor_backup.Allocate(blitter->BufferSize(_cursor.draw_size.x, _cursor.draw_size.y));
/* Make backup of stuff below cursor */
blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), buffer, _cursor.draw_size.x, _cursor.draw_size.y);
/* Draw cursor on screen */
_cur_dpi = &_screen;
DrawSprite(_cursor.sprite, _cursor.pal, _cursor.pos.x + _cursor.short_vehicle_offset, _cursor.pos.y);
for (uint i = 0; i < _cursor.sprite_count; ++i) {
DrawSprite(_cursor.sprite_seq[i].sprite, _cursor.sprite_seq[i].pal, _cursor.pos.x + _cursor.sprite_pos[i].x, _cursor.pos.y + _cursor.sprite_pos[i].y);
}
VideoDriver::GetInstance()->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
@ -1525,15 +1529,33 @@ bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int heigh
*/
void UpdateCursorSize()
{
CursorVars *cv = &_cursor;
const Sprite *p = GetSprite(GB(cv->sprite, 0, SPRITE_WIDTH), ST_NORMAL);
cv->size.y = UnScaleGUI(p->height);
cv->size.x = UnScaleGUI(p->width);
cv->offs.x = UnScaleGUI(p->x_offs);
cv->offs.y = UnScaleGUI(p->y_offs);
/* Ignore setting any cursor before the sprites are loaded. */
if (GetMaxSpriteID() == 0) return;
assert_compile(lengthof(_cursor.sprite_seq) == lengthof(_cursor.sprite_pos));
assert(_cursor.sprite_count <= lengthof(_cursor.sprite_seq));
for (uint i = 0; i < _cursor.sprite_count; ++i) {
const Sprite *p = GetSprite(GB(_cursor.sprite_seq[i].sprite, 0, SPRITE_WIDTH), ST_NORMAL);
Point offs, size;
offs.x = UnScaleGUI(p->x_offs) + _cursor.sprite_pos[i].x;
offs.y = UnScaleGUI(p->y_offs) + _cursor.sprite_pos[i].y;
size.x = UnScaleGUI(p->width);
size.y = UnScaleGUI(p->height);
if (i == 0) {
_cursor.total_offs = offs;
_cursor.total_size = size;
} else {
int right = max(_cursor.total_offs.x + _cursor.total_size.x, offs.x + size.x);
int bottom = max(_cursor.total_offs.y + _cursor.total_size.y, offs.y + size.y);
if (offs.x < _cursor.total_offs.x) _cursor.total_offs.x = offs.x;
if (offs.y < _cursor.total_offs.y) _cursor.total_offs.y = offs.y;
_cursor.total_size.x = right - _cursor.total_offs.x;
_cursor.total_size.y = bottom - _cursor.total_offs.y;
}
}
cv->dirty = true;
_cursor.dirty = true;
}
/**
@ -1543,14 +1565,15 @@ void UpdateCursorSize()
*/
static void SetCursorSprite(CursorID cursor, PaletteID pal)
{
CursorVars *cv = &_cursor;
if (cv->sprite == cursor) return;
if (_cursor.sprite_count == 1 && _cursor.sprite_seq[0].sprite == cursor && _cursor.sprite_seq[0].pal == pal) return;
cv->sprite = cursor;
cv->pal = pal;
UpdateCursorSize();
_cursor.sprite_count = 1;
_cursor.sprite_seq[0].sprite = cursor;
_cursor.sprite_seq[0].pal = pal;
_cursor.sprite_pos[0].x = 0;
_cursor.sprite_pos[0].y = 0;
cv->short_vehicle_offset = 0;
UpdateCursorSize();
}
static void SwitchAnimatedCursor()
@ -1559,7 +1582,7 @@ static void SwitchAnimatedCursor()
if (cur == NULL || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list;
SetCursorSprite(cur->sprite, _cursor.pal);
SetCursorSprite(cur->sprite, _cursor.sprite_seq[0].pal);
_cursor.animate_timeout = cur->display_time;
_cursor.animate_cur = cur + 1;
@ -1579,9 +1602,9 @@ void CursorTick()
void SetMouseCursorBusy(bool busy)
{
if (busy) {
if (_cursor.sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
if (_cursor.sprite_seq[0].sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
} else {
if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
if (_cursor.sprite_seq[0].sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
}
}
@ -1608,7 +1631,7 @@ void SetAnimatedMouseCursor(const AnimCursor *table)
{
_cursor.animate_list = table;
_cursor.animate_cur = NULL;
_cursor.pal = PAL_NONE;
_cursor.sprite_seq[0].pal = PAL_NONE;
SwitchAnimatedCursor();
}

@ -127,9 +127,11 @@ struct CursorVars {
int h_wheel;
/* Mouse appearance */
CursorID sprite; ///< current image of cursor
PaletteID pal;
Point size, offs; ///< sprite properties
PalSpriteID sprite_seq[16]; ///< current image of cursor
Point sprite_pos[16]; ///< relative position of individual sprites
uint sprite_count; ///< number of sprites to draw
Point total_offs, total_size; ///< union of sprite properties
Point draw_pos, draw_size; ///< position and size bounding-box for drawing
const AnimCursor *animate_list; ///< in case of animated cursor, list of frames
@ -141,7 +143,6 @@ struct CursorVars {
bool in_window; ///< mouse inside this window, determines drawing logic
/* Drag data */
int short_vehicle_offset; ///< offset of the X for short vehicles
bool vehchain; ///< vehicle chain is dragged
bool UpdateCursorPosition(int x, int y, bool queued_warp);

@ -672,8 +672,8 @@ struct TooltipsWindow : public Window
/* Correctly position the tooltip position, watch out for window and cursor size
* Clamp value to below main toolbar and above statusbar. If tooltip would
* go below window, flip it so it is shown above the cursor */
pt.y = Clamp(_cursor.pos.y + _cursor.size.y + _cursor.offs.y + 5, scr_top, scr_bot);
if (pt.y + sm_height > scr_bot) pt.y = min(_cursor.pos.y + _cursor.offs.y - 5, scr_bot) - sm_height;
pt.y = Clamp(_cursor.pos.y + _cursor.total_size.y + _cursor.total_offs.y + 5, scr_top, scr_bot);
if (pt.y + sm_height > scr_bot) pt.y = min(_cursor.pos.y + _cursor.total_offs.y - 5, scr_bot) - sm_height;
pt.x = sm_width >= _screen.width ? 0 : Clamp(_cursor.pos.x - (sm_width >> 1), 0, _screen.width - sm_width);
return pt;

@ -2825,7 +2825,6 @@ static void MouseLoop(MouseClick click, int mousewheel)
switch (click) {
case MC_DOUBLE_LEFT:
case MC_LEFT:
DEBUG(misc, 2, "Cursor: 0x%X (%d)", _cursor.sprite, _cursor.sprite);
if (!HandleViewportClicked(vp, x, y) &&
!(w->flags & WF_DISABLE_VP_SCROLL) &&
_settings_client.gui.left_mouse_btn_scrolling) {

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