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@ -15,6 +15,7 @@
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#include "command_func.h"
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#include "news_func.h"
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#include "pathfinder/npf/npf.h"
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#include "pathfinder/npf/npf_func.h"
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#include "station_base.h"
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#include "company_func.h"
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#include "vehicle_gui.h"
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@ -76,15 +77,6 @@ static const Trackdir _road_reverse_table[DIAGDIR_END] = {
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TRACKDIR_RVREV_NE, TRACKDIR_RVREV_SE, TRACKDIR_RVREV_SW, TRACKDIR_RVREV_NW
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};
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/** 'Convert' the DiagDirection where a road vehicle should exit to
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* the trackdirs it can use to drive to the exit direction*/
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static const TrackdirBits _road_exit_dir_to_incoming_trackdirs[DIAGDIR_END] = {
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TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_X_SW | TRACKDIR_BIT_LEFT_S,
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TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_Y_NW,
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TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_X_NE,
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TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_Y_SE
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};
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/** Converts the exit direction of a depot to trackdir the vehicle is going to drive to */
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static const Trackdir _roadveh_depot_exit_trackdir[DIAGDIR_END] = {
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TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_X_SW, TRACKDIR_Y_NW
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@ -365,58 +357,21 @@ CommandCost CmdSellRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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return ret;
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}
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struct RoadFindDepotData {
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uint best_length;
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TileIndex tile;
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OwnerByte owner;
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};
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static const DiagDirection _road_pf_directions[] = {
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DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, INVALID_DIAGDIR, INVALID_DIAGDIR,
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DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE, INVALID_DIAGDIR, INVALID_DIAGDIR
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};
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static RoadFindDepotData FindClosestRoadDepot(const RoadVehicle *v, int max_distance)
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static FindDepotData FindClosestRoadDepot(const RoadVehicle *v, int max_distance)
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{
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RoadFindDepotData rfdd;
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rfdd.owner = v->owner;
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if (IsRoadDepotTile(v->tile)) {
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rfdd.tile = v->tile;
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rfdd.best_length = 0;
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return rfdd;
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}
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rfdd.best_length = UINT_MAX;
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if (IsRoadDepotTile(v->tile)) return FindDepotData(v->tile, 0);
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switch (_settings_game.pf.pathfinder_for_roadvehs) {
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case VPF_YAPF: { // YAPF
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bool found = YapfFindNearestRoadDepot(v, max_distance, &rfdd.tile);
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rfdd.best_length = found ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND
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} break;
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case VPF_NPF: { // NPF
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/* See where we are now */
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Trackdir trackdir = v->GetVehicleTrackdir();
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case VPF_NPF: return NPFRoadVehicleFindNearestDepot(v, max_distance);
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case VPF_YAPF: return YapfRoadVehicleFindNearestDepot(v, max_distance);
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NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, v->tile, ReverseTrackdir(trackdir), false, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES, 0);
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if (ftd.best_bird_dist == 0) {
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rfdd.tile = ftd.node.tile;
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rfdd.best_length = ftd.best_path_dist / NPF_TILE_LENGTH;
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}
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} break;
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default:
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NOT_REACHED();
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default: NOT_REACHED();
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}
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return rfdd; // Target not found
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}
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bool RoadVehicle::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
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{
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RoadFindDepotData rfdd = FindClosestRoadDepot(this, 0);
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FindDepotData rfdd = FindClosestRoadDepot(this, 0);
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if (rfdd.best_length == UINT_MAX) return false;
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if (location != NULL) *location = rfdd.tile;
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@ -973,15 +928,6 @@ static int PickRandomBit(uint bits)
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return i;
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}
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static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, NPFFindStationOrTileData *target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes)
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{
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void *perf = NpfBeginInterval();
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NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, ignore_start_tile, target, type, sub_type, owner, railtypes);
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int t = NpfEndInterval(perf);
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DEBUG(yapf, 4, "[NPFR] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size);
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return ret;
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}
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/**
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* Returns direction to for a road vehicle to take or
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* INVALID_TRACKDIR if the direction is currently blocked
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@ -1071,36 +1017,10 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
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}
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switch (_settings_game.pf.pathfinder_for_roadvehs) {
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case VPF_YAPF: { // YAPF
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Trackdir trackdir = YapfChooseRoadTrack(v, tile, enterdir);
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if (trackdir != INVALID_TRACKDIR) return_track(trackdir);
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return_track(PickRandomBit(trackdirs));
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} break;
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case VPF_NPF: { // NPF
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NPFFindStationOrTileData fstd;
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NPFFillWithOrderData(&fstd, v);
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Trackdir trackdir = DiagDirToDiagTrackdir(enterdir);
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/* debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir); */
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NPFFoundTargetData ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES);
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if (ftd.best_trackdir == INVALID_TRACKDIR) {
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/* We are already at our target. Just do something
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* @todo: maybe display error?
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* @todo: go straight ahead if possible? */
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return_track(FindFirstBit2x64(trackdirs));
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} else {
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/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
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* the direction we need to take to get there, if ftd.best_bird_dist is not 0,
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* we did not find our target, but ftd.best_trackdir contains the direction leading
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* to the tile closest to our target. */
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return_track(ftd.best_trackdir);
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}
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} break;
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case VPF_NPF: return_track(NPFRoadVehicleChooseTrack(v, tile, enterdir, trackdirs));
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case VPF_YAPF: return_track(YapfRoadVehicleChooseTrack(v, tile, enterdir, trackdirs));
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default:
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NOT_REACHED();
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default: NOT_REACHED();
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}
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found_best_track:;
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@ -1771,7 +1691,7 @@ static void CheckIfRoadVehNeedsService(RoadVehicle *v)
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return;
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}
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RoadFindDepotData rfdd = FindClosestRoadDepot(v, MAX_ACCEPTABLE_DEPOT_DIST);
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FindDepotData rfdd = FindClosestRoadDepot(v, MAX_ACCEPTABLE_DEPOT_DIST);
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/* Only go to the depot if it is not too far out of our way. */
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if (rfdd.best_length == UINT_MAX || rfdd.best_length > MAX_ACCEPTABLE_DEPOT_DIST) {
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if (v->current_order.IsType(OT_GOTO_DEPOT)) {
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