(svn r23123) -Fix [FS#4790] (r22792): variable was initialised at the wrong moment making things with the cursor go wrong

pull/155/head
rubidium 13 years ago
parent 844eb74c0e
commit 413c92444a

@ -400,7 +400,6 @@ struct AfterNewGRFScan : NewGRFScanCallback {
/* initialize the ingame console */
IConsoleInit();
_cursor.in_window = true;
InitializeGUI();
IConsoleCmdExec("exec scripts/autoexec.scr 0");
@ -667,6 +666,12 @@ int ttd_main(int argc, char *argv[])
_cur_resolution.width = ClampU(_cur_resolution.width, 1, UINT16_MAX / 2);
_cur_resolution.height = ClampU(_cur_resolution.height, 1, UINT16_MAX / 2);
/* Assume the cursor starts within the game as not all video drivers
* get an event that the cursor is within the window when it is opened.
* Saying the cursor is there makes no visible difference as it would
* just be out of the bounds of the window. */
_cursor.in_window = true;
/* enumerate language files */
InitializeLanguagePacks();

Loading…
Cancel
Save