(svn r26010) -Document [FS#5662]: The AI/GS library name to use in Import, is not the name given by GetName but GetInstanceName

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
zuu 11 years ago
parent 3b9f92e14c
commit 41b07b571d

@ -127,7 +127,8 @@ public:
/**
* Import a library.
* @param library The name of the library to import.
* @param library The name of the library to import. The name should be composed as ScriptInfo::GetCategory() + "." +
* ScriptInfo::CreateInstance().
* @param class_name Under which name you want it to be available (or "" if you just want the returning object).
* @param version Which version you want specifically.
* @return The loaded library object. If class_name is set, it is also available (under the scope of the import) under that name.

@ -18,9 +18,10 @@
* Scripts must or can implemented to provide information to OpenTTD to
* base configuring/starting/loading the Script on.
*
* @note The required functions are also needed for Script Libraries. As such
* the information here can be used for libraries, but the information
* will not be shown in the GUI except for error/debug messages.
* @note The required functions are also needed for Script Libraries, but in
* that case you extend ScriptLibrary. As such the information here can
* be used for libraries, but the information will not be shown in the
* GUI except for error/debug messages.
*
* @api ai game
*/
@ -43,6 +44,8 @@ public:
*
* @return The name of the Script.
* @note This function is required.
* @note This name is not used as library name by ScriptController::Import,
* instead the name returned by #CreateInstance is used.
*/
string GetName();
@ -144,7 +147,8 @@ public:
/**
* Gets the name of main class of the Script so OpenTTD knows
* what class to instantiate.
* what class to instantiate. For libraries, this name is also
* used when other scripts import it using @ScriptController::Import.
*
* @return The class name of the Script.
* @note This function is required.

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