Scheduled dispatch: Fix handling of missing last/next dispatch times

In some cases
pull/678/head
Jonathan G Rennison 2 months ago
parent f0832fa9b5
commit 4200757db3

@ -3192,6 +3192,10 @@ bool EvaluateDispatchSlotConditionalOrder(const Order *order, const Vehicle *v,
offset = last % sched.GetScheduledDispatchDuration();
} else {
StateTicks slot = GetScheduledDispatchTime(sched, state_ticks);
if (slot == INVALID_STATE_TICKS) {
/* No next dispatch */
return OrderConditionCompare(order->GetConditionComparator(), 0, 0);
}
offset = (slot - sched.GetScheduledDispatchStartTick()).base() % sched.GetScheduledDispatchDuration();
}

@ -508,7 +508,8 @@ struct SchdispatchWindow : GeneralVehicleWindow {
}
bool have_last = false;
if (ds.GetScheduledDispatchLastDispatch() % ds.GetScheduledDispatchDuration() == slot->offset) {
int32_t last_dispatch = ds.GetScheduledDispatchLastDispatch();
if (last_dispatch != INVALID_SCHEDULED_DISPATCH_OFFSET && (last_dispatch % ds.GetScheduledDispatchDuration() == slot->offset)) {
_temp_special_strings[0] += '\n';
_temp_special_strings[0] += GetString(STR_SCHDISPATCH_SLOT_TOOLTIP_LAST);
if (_settings_time.time_in_minutes) {
@ -521,7 +522,7 @@ struct SchdispatchWindow : GeneralVehicleWindow {
have_last = true;
}
StateTicks next_slot = GetScheduledDispatchTime(ds, _state_ticks);
if ((next_slot - ds.GetScheduledDispatchStartTick()).AsTicks() % ds.GetScheduledDispatchDuration() == slot->offset) {
if (next_slot != INVALID_STATE_TICKS && ((next_slot - ds.GetScheduledDispatchStartTick()).AsTicks() % ds.GetScheduledDispatchDuration() == slot->offset)) {
if (!have_last) _temp_special_strings[0] += '\n';
_temp_special_strings[0] += GetString(STR_SCHDISPATCH_SLOT_TOOLTIP_NEXT);
if (_settings_time.time_in_minutes) {
@ -631,9 +632,14 @@ struct SchdispatchWindow : GeneralVehicleWindow {
const StateTicks end_tick = ds.GetScheduledDispatchStartTick() + ds.GetScheduledDispatchDuration();
StateTicks slot = GetScheduledDispatchTime(ds, _state_ticks);
int32_t next_offset = (slot - ds.GetScheduledDispatchStartTick()).AsTicks() % ds.GetScheduledDispatchDuration();
int32_t next_offset = (slot != INVALID_STATE_TICKS) ? (slot - ds.GetScheduledDispatchStartTick()).AsTicks() % ds.GetScheduledDispatchDuration() : INT32_MIN;
int32_t last_dispatch = ds.GetScheduledDispatchLastDispatch() % ds.GetScheduledDispatchDuration();
int32_t last_dispatch;
if (ds.GetScheduledDispatchLastDispatch() != INVALID_SCHEDULED_DISPATCH_OFFSET) {
last_dispatch = ds.GetScheduledDispatchLastDispatch() % ds.GetScheduledDispatchDuration();
} else {
last_dispatch = INT32_MIN;
}
for (int y = r.top + 1; num < maxval; y += this->resize.step_height) { /* Draw the rows */
for (uint i = 0; i < this->num_columns && num < maxval; i++, num++) {
@ -829,9 +835,11 @@ struct SchdispatchWindow : GeneralVehicleWindow {
}
const StateTicks next_departure = GetScheduledDispatchTime(ds, _state_ticks);
set_next_departure_update(next_departure + ds.GetScheduledDispatchDelay());
SetDParam(0, next_departure);
DrawString(ir.left, ir.right, y, STR_SCHDISPATCH_SUMMARY_NEXT_AVAILABLE_DEPARTURE);
if (next_departure != INVALID_STATE_TICKS) {
set_next_departure_update(next_departure + ds.GetScheduledDispatchDelay());
SetDParam(0, next_departure);
DrawString(ir.left, ir.right, y, STR_SCHDISPATCH_SUMMARY_NEXT_AVAILABLE_DEPARTURE);
}
y += GetCharacterHeight(FS_NORMAL);
departure_time_warnings(next_departure);

@ -804,6 +804,12 @@ void UpdateSeparationOrder(Vehicle *v_start)
}
}
/**
* Get next scheduled dispatch time
* @param ds Dispatch schedule.
* @param leave_time Leave time.
* @return Dispatch time, or INVALID_STATE_TICKS
*/
StateTicks GetScheduledDispatchTime(const DispatchSchedule &ds, StateTicks leave_time)
{
const uint32_t dispatch_duration = ds.GetScheduledDispatchDuration();
@ -821,7 +827,7 @@ StateTicks GetScheduledDispatchTime(const DispatchSchedule &ds, StateTicks leave
last_dispatched_offset = ds.GetScheduledDispatchLastDispatch();
}
StateTicks first_slot = -1;
StateTicks first_slot = INVALID_STATE_TICKS;
/* Find next available slots */
for (const DispatchSlot &slot : ds.GetScheduledDispatch()) {
@ -839,7 +845,7 @@ StateTicks GetScheduledDispatchTime(const DispatchSchedule &ds, StateTicks leave
current_departure += dispatch_duration * ((minimum + dispatch_duration - current_departure - 1) / dispatch_duration);
}
if (first_slot == -1 || first_slot > current_departure) {
if (first_slot == INVALID_STATE_TICKS || first_slot > current_departure) {
first_slot = current_departure;
}
}
@ -891,7 +897,7 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling)
const int wait_offset = real_current_order->GetTimetabledWait();
StateTicks slot = GetScheduledDispatchTime(ds, _state_ticks + wait_offset);
if (slot > -1) {
if (slot != INVALID_STATE_TICKS) {
just_started = !HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
SetBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
v->lateness_counter = (_state_ticks - slot + wait_offset).AsTicks();

@ -196,7 +196,7 @@ static void FillTimetableArrivalDepartureTable(const Vehicle *v, VehicleOrderID
predicted_ds.UpdateScheduledDispatchToDate(_state_ticks + sum);
StateTicks slot = GetScheduledDispatchTime(predicted_ds, _state_ticks + sum + order->GetTimetabledWait());
predicted_ds.ReturnSchedule(ds);
if (slot <= -1) return;
if (slot == INVALID_STATE_TICKS) return;
sum = (slot - _state_ticks).AsTicks();
predicted = true;
no_offset = true;

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