(svn r286) Sorry, little memalloc problem

pull/155/head
dominik 20 years ago
parent 7e882e8fa3
commit 431363908e

@ -101,7 +101,7 @@ typedef struct CommandPacket {
TileIndex tile;
byte player;// player id, this is checked by the server.
byte when; // offset from the current max_frame value minus 1. this is set by the server.
uint32 dp[8];
uint32 dp[10];
} CommandPacket;
typedef struct EventPacket {
@ -481,7 +481,7 @@ void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comman
qp->frame = _frame_counter_max - GetNextSyncFrame();
// calculate the amount of extra bytes.
nump = 8;
nump = 10;
while ( nump != 0 && ((uint32*)_decode_parameters)[nump-1] == 0) nump--;
qp->cp.packet_length = COMMAND_PACKET_BASE_SIZE + nump * sizeof(uint32);
if (nump != 0) memcpy(qp->cp.dp, _decode_parameters, nump * sizeof(uint32));
@ -671,7 +671,9 @@ static void HandleAckPacket(AckPacket * ap)
static void HandleFilePacket(FilePacketHdr *fp)
{
int n = fp->packet_length - sizeof(FilePacketHdr);
char *tempfile = str_fmt("%s/networkc.tmp", _path.personal_dir);
char tempfile[512];
sprintf(tempfile, "%s/networkc.tmp", _path.personal_dir);
if (n == 0) {
assert(_networking_queuing);

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