(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
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/* $Id$ */
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/** @file sound_func.h Functions related to sound. */
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#ifndef SOUND_FUNC_H
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#define SOUND_FUNC_H
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#include "sound_type.h"
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#include "vehicle_type.h"
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#include "tile_type.h"
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extern MusicFileSettings msf;
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bool SoundInitialize(const char *filename);
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uint GetNumOriginalSounds();
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void SndPlayTileFx(SoundFx sound, TileIndex tile);
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void SndPlayVehicleFx(SoundFx sound, const Vehicle *v);
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void SndPlayFx(SoundFx sound);
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void SndCopyToPool();
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#endif /* SOUND_FUNC_H */
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