(svn r26870) -Fix (r15190): since freeform edges the 'tile height' at southern edge * 8 pixels just 'south' of the edge tile would not be drawn and would as a result not be refreshed causing artefacts to remain there. This adds a virtual slope to level 0 so it can be redrawn appropriately. Loosely based on patch by ic111

pull/155/head
rubidium 10 years ago
parent 6592da4952
commit 44bcff645c

@ -1046,38 +1046,28 @@ static void ViewportAddLandscape()
direction = false;
int min_xy = _settings_game.construction.freeform_edges ? TILE_SIZE : 0;
do {
int width_cur = width;
uint x_cur = x;
uint y_cur = y;
int x_cur = x;
int y_cur = y;
do {
TileType tt = MP_VOID;
TileType tt;
ti.x = x_cur;
ti.y = y_cur;
ti.z = 0;
ti.tileh = SLOPE_FLAT;
ti.tile = INVALID_TILE;
if (x_cur < MapMaxX() * TILE_SIZE &&
y_cur < MapMaxY() * TILE_SIZE) {
TileIndex tile = TileVirtXY(x_cur, y_cur);
if (!_settings_game.construction.freeform_edges || (TileX(tile) != 0 && TileY(tile) != 0)) {
if (x_cur == ((int)MapMaxX() - 1) * TILE_SIZE || y_cur == ((int)MapMaxY() - 1) * TILE_SIZE) {
uint maxh = max<uint>(TileHeight(tile), 1);
for (uint h = 0; h < maxh; h++) {
AddTileSpriteToDraw(SPR_SHADOW_CELL, PAL_NONE, ti.x, ti.y, h * TILE_HEIGHT);
}
}
ti.tile = tile;
ti.tileh = GetTilePixelSlope(tile, &ti.z);
tt = GetTileType(tile);
}
if (IsInsideMM(x_cur, min_xy, MapMaxX() * TILE_SIZE) &&
IsInsideMM(y_cur, min_xy, MapMaxY() * TILE_SIZE)) {
ti.tile = TileVirtXY(x_cur, y_cur);
ti.tileh = GetTilePixelSlope(ti.tile, &ti.z);
tt = GetTileType(ti.tile);
} else {
/* We are outside the map => paint black. */
ti.tile = 0;
ti.tileh = GetTilePixelSlopeOutsideMap(x_cur / (int)TILE_SIZE, y_cur / (int)TILE_SIZE, &ti.z);
tt = MP_VOID;
}
_vd.foundation_part = FOUNDATION_PART_NONE;
@ -1088,8 +1078,8 @@ static void ViewportAddLandscape()
_tile_type_procs[tt]->draw_tile_proc(&ti);
if ((x_cur == (int)MapMaxX() * TILE_SIZE && IsInsideMM(y_cur, 0, MapMaxY() * TILE_SIZE + 1)) ||
(y_cur == (int)MapMaxY() * TILE_SIZE && IsInsideMM(x_cur, 0, MapMaxX() * TILE_SIZE + 1))) {
if (((uint)x_cur == MapMaxX() * TILE_SIZE && IsInsideMM(y_cur, 0, MapMaxY() * TILE_SIZE + 1)) ||
((uint)y_cur == MapMaxY() * TILE_SIZE && IsInsideMM(x_cur, 0, MapMaxX() * TILE_SIZE + 1))) {
TileIndex tile = TileVirtXY(x_cur, y_cur);
ti.tile = tile;
ti.tileh = GetTilePixelSlope(tile, &ti.z);

@ -13,6 +13,7 @@
#include "tile_cmd.h"
#include "command_func.h"
#include "viewport_func.h"
#include "slope_func.h"
#include "table/strings.h"
#include "table/sprites.h"
@ -21,7 +22,7 @@
static void DrawTile_Void(TileInfo *ti)
{
DrawGroundSprite(SPR_SHADOW_CELL, PAL_NONE);
DrawGroundSprite(SPR_FLAT_BARE_LAND + SlopeToSpriteOffset(ti->tileh), PALETTE_ALL_BLACK);
}

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