(svn r16759) -Codechange: some coding style in station.cpp

pull/155/head
rubidium 15 years ago
parent c448d8fcdf
commit 44ebf9a474

@ -57,8 +57,8 @@ Station::~Station()
if (CleaningPool()) return;
while (!loading_vehicles.empty()) {
loading_vehicles.front()->LeaveStation();
while (!this->loading_vehicles.empty()) {
this->loading_vehicles.front()->LeaveStation();
}
Aircraft *a;
@ -75,11 +75,11 @@ Station::~Station()
}
}
MarkDirty();
this->MarkDirty();
InvalidateWindowData(WC_STATION_LIST, this->owner, 0);
DeleteWindowById(WC_STATION_VIEW, index);
WindowNumber wno = (index << 16) | VLW_STATION_LIST | this->owner;
WindowNumber wno = (this->index << 16) | VLW_STATION_LIST | this->owner;
DeleteWindowById(WC_TRAINS_LIST, wno | (VEH_TRAIN << 11));
DeleteWindowById(WC_ROADVEH_LIST, wno | (VEH_ROAD << 11));
DeleteWindowById(WC_SHIPS_LIST, wno | (VEH_SHIP << 11));
@ -95,7 +95,7 @@ Station::~Station()
DeleteStationNews(this->index);
for (CargoID c = 0; c < NUM_CARGO; c++) {
goods[c].cargo.Truncate(0);
this->goods[c].cargo.Truncate(0);
}
CargoPacket *cp;
@ -142,34 +142,34 @@ RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
* it initializes also 'xy' and 'random_bits' members */
void Station::AddFacility(StationFacility new_facility_bit, TileIndex facil_xy)
{
if (facilities == 0) {
xy = facil_xy;
random_bits = Random();
if (this->facilities == FACIL_NONE) {
this->xy = facil_xy;
this->random_bits = Random();
}
facilities |= new_facility_bit;
owner = _current_company;
build_date = _date;
this->facilities |= new_facility_bit;
this->owner = _current_company;
this->build_date = _date;
}
void Station::MarkDirty() const
{
if (sign.width_1 != 0) {
if (this->sign.width_1 != 0) {
InvalidateWindowWidget(WC_STATION_VIEW, index, SVW_CAPTION);
/* We use ZOOM_LVL_MAX here, as every viewport can have an other zoom,
* and there is no way for us to know which is the biggest. So make the
* biggest area dirty, and we are safe for sure. */
MarkAllViewportsDirty(
sign.left - 6,
sign.top,
sign.left + ScaleByZoom(sign.width_1 + 12, ZOOM_LVL_MAX),
sign.top + ScaleByZoom(12, ZOOM_LVL_MAX));
this->sign.left - 6,
this->sign.top,
this->sign.left + ScaleByZoom(this->sign.width_1 + 12, ZOOM_LVL_MAX),
this->sign.top + ScaleByZoom(12, ZOOM_LVL_MAX));
}
}
void Station::MarkTilesDirty(bool cargo_change) const
{
TileIndex tile = train_tile;
TileIndex tile = this->train_tile;
int w, h;
if (tile == INVALID_TILE) return;
@ -185,7 +185,7 @@ void Station::MarkTilesDirty(bool cargo_change) const
for (h = 0; h < trainst_h; h++) {
for (w = 0; w < trainst_w; w++) {
if (TileBelongsToRailStation(tile)) {
if (this->TileBelongsToRailStation(tile)) {
MarkTileDirtyByTile(tile);
}
tile += TileDiffXY(1, 0);
@ -201,14 +201,12 @@ void Station::MarkTilesDirty(bool cargo_change) const
*/
uint Station::GetPlatformLength(TileIndex tile) const
{
TileIndex t;
TileIndexDiff delta;
uint len = 0;
assert(TileBelongsToRailStation(tile));
assert(this->TileBelongsToRailStation(tile));
delta = (GetRailStationAxis(tile) == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
TileIndexDiff delta = (GetRailStationAxis(tile) == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
t = tile;
TileIndex t = tile;
uint len = 0;
do {
t -= delta;
len++;
@ -273,7 +271,7 @@ struct RectAndIndustryVector {
};
/**
* Callback function for Station::RecomputeIndustriesNear()
* Callback function for Station::RecomputeIndustriesNear()
* Tests whether tile is an industry and possibly adds
* the industry to station's industries_near list.
* @param ind_tile tile to check
@ -355,12 +353,12 @@ void Station::RecomputeIndustriesNear()
StationRect::StationRect()
{
MakeEmpty();
this->MakeEmpty();
}
void StationRect::MakeEmpty()
{
left = top = right = bottom = 0;
this->left = this->top = this->right = this->bottom = 0;
}
/**
@ -374,12 +372,16 @@ void StationRect::MakeEmpty()
*/
bool StationRect::PtInExtendedRect(int x, int y, int distance) const
{
return (left - distance <= x && x <= right + distance && top - distance <= y && y <= bottom + distance);
return
this->left - distance <= x &&
x <= this->right + distance &&
this->top - distance <= y &&
y <= this->bottom + distance;
}
bool StationRect::IsEmpty() const
{
return (left == 0 || left > right || top > bottom);
return this->left == 0 || this->left > this->right || this->top > this->bottom;
}
bool StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
@ -389,13 +391,13 @@ bool StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
if (IsEmpty()) {
/* we are adding the first station tile */
if (mode != ADD_TEST) {
left = right = x;
top = bottom = y;
this->left = this->right = x;
this->top = this->bottom = y;
}
} else if (!PtInExtendedRect(x, y)) {
/* current rect is not empty and new point is outside this rect
* make new spread-out rectangle */
Rect new_rect = {min(x, left), min(y, top), max(x, right), max(y, bottom)};
Rect new_rect = {min(x, this->left), min(y, this->top), max(x, this->right), max(y, this->bottom)};
/* check new rect dimensions against preset max */
int w = new_rect.right - new_rect.left + 1;
@ -420,7 +422,7 @@ bool StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
bool StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode)
{
return (mode == ADD_FORCE || (w <= _settings_game.station.station_spread && h <= _settings_game.station.station_spread)) && // important when the old rect is completely inside the new rect, resp. the old one was empty
BeforeAddTile(tile, mode) && BeforeAddTile(TILE_ADDXY(tile, w - 1, h - 1), mode);
this->BeforeAddTile(tile, mode) && this->BeforeAddTile(TILE_ADDXY(tile, w - 1, h - 1), mode);
}
/**
@ -455,40 +457,40 @@ bool StationRect::AfterRemoveTile(Station *st, TileIndex tile)
* do it until we have empty rect or nothing to do */
for (;;) {
/* check if removed tile is on rect edge */
bool left_edge = (x == left);
bool right_edge = (x == right);
bool top_edge = (y == top);
bool bottom_edge = (y == bottom);
bool left_edge = (x == this->left);
bool right_edge = (x == this->right);
bool top_edge = (y == this->top);
bool bottom_edge = (y == this->bottom);
/* can we reduce the rect in either direction? */
bool reduce_x = ((left_edge || right_edge) && !ScanForStationTiles(st->index, x, top, x, bottom));
bool reduce_y = ((top_edge || bottom_edge) && !ScanForStationTiles(st->index, left, y, right, y));
bool reduce_x = ((left_edge || right_edge) && !ScanForStationTiles(st->index, x, this->top, x, this->bottom));
bool reduce_y = ((top_edge || bottom_edge) && !ScanForStationTiles(st->index, this->left, y, this->right, y));
if (!(reduce_x || reduce_y)) break; // nothing to do (can't reduce)
if (reduce_x) {
/* reduce horizontally */
if (left_edge) {
/* move left edge right */
left = x = x + 1;
this->left = x = x + 1;
} else {
/* move right edge left */
right = x = x - 1;
this->right = x = x - 1;
}
}
if (reduce_y) {
/* reduce vertically */
if (top_edge) {
/* move top edge down */
top = y = y + 1;
this->top = y = y + 1;
} else {
/* move bottom edge up */
bottom = y = y - 1;
this->bottom = y = y - 1;
}
}
if (left > right || top > bottom) {
/* can't continue, if the remaining rectangle is empty */
MakeEmpty();
this->MakeEmpty();
return true; // empty remaining rect
}
}
@ -500,17 +502,17 @@ bool StationRect::AfterRemoveRect(Station *st, TileIndex tile, int w, int h)
assert(PtInExtendedRect(TileX(tile), TileY(tile)));
assert(PtInExtendedRect(TileX(tile) + w - 1, TileY(tile) + h - 1));
bool empty = AfterRemoveTile(st, tile);
bool empty = this->AfterRemoveTile(st, tile);
if (w != 1 || h != 1) empty = empty || AfterRemoveTile(st, TILE_ADDXY(tile, w - 1, h - 1));
return empty;
}
StationRect& StationRect::operator = (Rect src)
{
left = src.left;
top = src.top;
right = src.right;
bottom = src.bottom;
this->left = src.left;
this->top = src.top;
this->right = src.right;
this->bottom = src.bottom;
return *this;
}

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