(svn r23244) -Feature: if the installation is ananas, try to get the b without b installed

pull/155/head
rubidium 13 years ago
parent c77ae1f54c
commit 4509f814b3

@ -635,6 +635,7 @@
<ClCompile Include="..\src\aircraft_gui.cpp" />
<ClCompile Include="..\src\airport_gui.cpp" />
<ClCompile Include="..\src\autoreplace_gui.cpp" />
<ClCompile Include="..\src\bootstrap_gui.cpp" />
<ClCompile Include="..\src\bridge_gui.cpp" />
<ClCompile Include="..\src\build_vehicle_gui.cpp" />
<ClCompile Include="..\src\cheat_gui.cpp" />

@ -1125,6 +1125,9 @@
<ClCompile Include="..\src\autoreplace_gui.cpp">
<Filter>GUI Source Code</Filter>
</ClCompile>
<ClCompile Include="..\src\bootstrap_gui.cpp">
<Filter>GUI Source Code</Filter>
</ClCompile>
<ClCompile Include="..\src\bridge_gui.cpp">
<Filter>GUI Source Code</Filter>
</ClCompile>

@ -1822,6 +1822,10 @@
RelativePath=".\..\src\autoreplace_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\bootstrap_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\bridge_gui.cpp"
>

@ -1819,6 +1819,10 @@
RelativePath=".\..\src\autoreplace_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\bootstrap_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\bridge_gui.cpp"
>

@ -387,6 +387,7 @@ core/string_compare_type.hpp
aircraft_gui.cpp
airport_gui.cpp
autoreplace_gui.cpp
bootstrap_gui.cpp
bridge_gui.cpp
build_vehicle_gui.cpp
cheat_gui.cpp

@ -0,0 +1,269 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file bootstrap_gui.cpp Barely used user interface for bootstrapping OpenTTD, i.e. downloading the required content. */
#include "stdafx.h"
#include "base_media_base.h"
#include "blitter/factory.hpp"
#include "core/geometry_func.hpp"
#include "fileio_func.h"
#include "fontcache.h"
#include "gfx_func.h"
#include "network/network.h"
#include "network/network_content_gui.h"
#include "openttd.h"
#include "strings_func.h"
#include "video/video_driver.hpp"
#include "window_func.h"
#include "window_gui.h"
#include "table/strings.h"
/** Widgets for the background window to prevent smearing. */
static const struct NWidgetPart _background_widgets[] = {
NWidget(WWT_PANEL, COLOUR_DARK_BLUE, 0), SetResize(1, 1),
};
/**
* Window description for the background window to prevent smearing.
*/
static const WindowDesc _background_desc(
WDP_MANUAL, 0, 0,
WC_BOOTSTRAP, WC_NONE,
0,
_background_widgets, lengthof(_background_widgets)
);
/** The background for the game. */
class BootstrapBackground : public Window {
public:
BootstrapBackground() : Window()
{
this->InitNested(&_background_desc, 0);
CLRBITS(this->flags4, WF_WHITE_BORDER_MASK);
ResizeWindow(this, _screen.width, _screen.height);
}
virtual void DrawWidget(const Rect &r, int widget) const
{
GfxFillRect(r.left, r.top, r.right, r.bottom, 4, FILLRECT_OPAQUE);
GfxFillRect(r.left, r.top, r.right, r.bottom, 0, FILLRECT_CHECKER);
}
};
/** Nested widgets for the download window. */
static const NWidgetPart _nested_boostrap_download_status_window_widgets[] = {
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_CONTENT_DOWNLOAD_TITLE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PANEL, COLOUR_GREY, NCDSWW_BACKGROUND),
NWidget(NWID_SPACER), SetMinimalSize(350, 0), SetMinimalTextLines(3, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 30),
EndContainer(),
};
/** Window description for the download window */
static const WindowDesc _bootstrap_download_status_window_desc(
WDP_CENTER, 0, 0,
WC_NETWORK_STATUS_WINDOW, WC_NONE,
WDF_MODAL,
_nested_boostrap_download_status_window_widgets, lengthof(_nested_boostrap_download_status_window_widgets)
);
/** Window for showing the download status of content */
struct BootstrapContentDownloadStatusWindow : public BaseNetworkContentDownloadStatusWindow {
public:
/** Simple call the constructor of the superclass. */
BootstrapContentDownloadStatusWindow() : BaseNetworkContentDownloadStatusWindow(&_bootstrap_download_status_window_desc)
{
}
virtual void OnDownloadComplete(ContentID cid)
{
/* We have completed downloading. We can trigger finding the right set now. */
BaseGraphics::FindSets();
/* And continue going into the menu. */
_game_mode = GM_MENU;
/* _exit_game is used to break out of the outer video driver's MainLoop. */
_exit_game = true;
delete this;
}
};
/** Widgets in the query window. */
enum BootstrapAskForDownloadWidgets {
BAFDW_QUESTION, ///< The question whether to download.
BAFDW_YES, ///< An affirmative answer to the question.
BAFDW_NO, ///< An negative answer to the question.
};
/** The widgets for the query. It has no close box as that sprite does not exist yet. */
static const NWidgetPart _bootstrap_query_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_MISSING_GRAPHICS_SET_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_PANEL, COLOUR_GREY, BAFDW_QUESTION), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, BAFDW_YES), SetDataTip(STR_MISSING_GRAPHICS_YES_DOWNLOAD, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, BAFDW_NO), SetDataTip(STR_MISSING_GRAPHICS_NO_QUIT, STR_NULL),
EndContainer(),
EndContainer(),
};
/** The window description for the query. */
static const WindowDesc _bootstrap_query_desc(
WDP_CENTER, 0, 0,
WC_CONFIRM_POPUP_QUERY, WC_NONE,
WDF_UNCLICK_BUTTONS,
_bootstrap_query_widgets, lengthof(_bootstrap_query_widgets)
);
/** The window for the query. It can't use the generic query window as that uses sprites that don't exist yet. */
class BootstrapAskForDownloadWindow : public Window, ContentCallback {
Dimension button_size; ///< The dimension of the button
public:
/** Start listening to the content client events. */
BootstrapAskForDownloadWindow() : Window()
{
this->InitNested(&_bootstrap_query_desc);
_network_content_client.AddCallback(this);
}
/** Stop listening to the content client events. */
~BootstrapAskForDownloadWindow()
{
_network_content_client.RemoveCallback(this);
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
/* We cache the button size. This is safe as no reinit can happen here. */
if (this->button_size.width == 0) {
this->button_size = maxdim(GetStringBoundingBox(STR_MISSING_GRAPHICS_YES_DOWNLOAD), GetStringBoundingBox(STR_MISSING_GRAPHICS_NO_QUIT));
this->button_size.width += WD_FRAMETEXT_LEFT + WD_FRAMETEXT_RIGHT;
this->button_size.height += WD_FRAMETEXT_TOP + WD_FRAMETEXT_BOTTOM;
}
switch (widget) {
case BAFDW_QUESTION:
/* The question is twice as wide as the buttons, and determine the height based on the width. */
size->width = this->button_size.width * 2;
size->height = GetStringHeight(STR_MISSING_GRAPHICS_SET_MESSAGE, size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT) + WD_FRAMETEXT_BOTTOM + WD_FRAMETEXT_TOP;
break;
case BAFDW_YES:
case BAFDW_NO:
*size = this->button_size;
break;
}
}
virtual void DrawWidget(const Rect &r, int widget) const
{
if (widget != 0) return;
DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, r.top + WD_FRAMETEXT_TOP, r.bottom - WD_FRAMETEXT_BOTTOM, STR_MISSING_GRAPHICS_SET_MESSAGE, TC_FROMSTRING, SA_CENTER);
}
virtual void OnClick(Point pt, int widget, int click_count)
{
switch (widget) {
case BAFDW_YES:
/* We got permission to connect! Yay! */
_network_content_client.Connect();
break;
case BAFDW_NO:
_exit_game = true;
break;
default:
break;
}
}
virtual void OnConnect(bool success)
{
/* Once connected, request the metadata. */
_network_content_client.RequestContentList(CONTENT_TYPE_BASE_GRAPHICS);
}
virtual void OnReceiveContentInfo(const ContentInfo *ci)
{
/* And once the meta data is received, start downloading it. */
_network_content_client.Select(ci->id);
new BootstrapContentDownloadStatusWindow();
delete this;
}
};
/**
* Handle all procedures for bootstrapping OpenTTD without a base grapics set.
* This requires all kinds of trickery that is needed to avoid the use of
* sprites from the base graphics set which are pretty interwoven.
* @return True if a base set exists, otherwise false.
*/
bool HandleBootstrap()
{
if (BaseGraphics::GetUsedSet() != NULL) return true;
/* No user interface, bail out with an error. */
if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure;
/* If there is no network or no freetype, then there is nothing we can do. Go straight to failure. */
#if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) && !defined(__APPLE__)
if (!_network_available) goto failure;
/* First tell the game we're bootstrapping. */
_game_mode = GM_BOOTSTRAP;
/* Initialise the freetype font code. */
InitializeUnicodeGlyphMap();
/* Next "force" finding a suitable freetype font as the local font is missing. */
CheckForMissingGlyphsInLoadedLanguagePack(false);
/* Initialise the palette. The biggest step is 'faking' some recolour sprites.
* This way the mauve and gray colours work and we can show the user interface. */
GfxInitPalettes();
static const int offsets[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x80, 0, 0, 0, 0x04, 0x08 };
for (uint i = 0; i != 16; i++) {
for (int j = 0; j < 8; j++) {
_colour_gradient[i][j] = offsets[i] + j;
}
}
/* Finally ask the question. */
new BootstrapBackground();
new BootstrapAskForDownloadWindow();
/* Process the user events. */
_video_driver->MainLoop();
/* _exit_game is used to get out of the video driver's main loop.
* In case GM_BOOTSTRAP is still set we did not exit it via the
* "download complete" event, so it was a manual exit. Obey it. */
_exit_game = _game_mode == GM_BOOTSTRAP;
if (_exit_game) return false;
/* Try to probe the graphics. Should work this time. */
if (!BaseGraphics::SetSet(NULL)) goto failure;
/* Finally we can continue heading for the menu. */
_game_mode = GM_MENU;
return true;
#endif
/* Failure to get enough working to get a graphics set. */
failure:
usererror("Failed to find a graphics set. Please acquire a graphics set for OpenTTD. See section 4.1 of readme.txt.");
return false;
}

@ -1875,6 +1875,11 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... conn
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... file not writable
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Could not decompress the downloaded file
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Missing graphics
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD requires graphics to function but none could be found. Do you allow OpenTTD to download and install these graphics?
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, quit OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock

@ -79,6 +79,7 @@ void DoPaletteAnimations();
void MusicLoop();
void ResetMusic();
void CallWindowTickEvent();
bool HandleBootstrap();
extern void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
@ -297,7 +298,8 @@ static void ShutdownGame()
PoolBase::Clean(PT_ALL);
ResetNewGRFData();
/* No NewGRFs were loaded when it was still bootstrapping. */
if (_game_mode != GM_BOOTSTRAP) ResetNewGRFData();
/* Close all and any open filehandles */
FioCloseAll();
@ -717,10 +719,8 @@ int ttd_main(int argc, char *argv[])
free(sounds_set);
if (graphics_set == NULL && BaseGraphics::ini_set != NULL) graphics_set = strdup(BaseGraphics::ini_set);
if (!BaseGraphics::SetSet(graphics_set)) {
StrEmpty(graphics_set) ?
usererror("Failed to find a graphics set. Please acquire a graphics set for OpenTTD. See section 4.1 of readme.txt.") :
usererror("Failed to select requested graphics set '%s'", graphics_set);
if (!BaseGraphics::SetSet(graphics_set) && !StrEmpty(graphics_set)) {
usererror("Failed to select requested graphics set '%s'", graphics_set);
}
free(graphics_set);
@ -739,7 +739,7 @@ int ttd_main(int argc, char *argv[])
if (blitter == NULL && _ini_blitter != NULL) blitter = strdup(_ini_blitter);
_blitter_autodetected = StrEmpty(blitter);
/* If we have a 32 bpp base set, try to select the 32 bpp blitter first, but only if we autoprobe the blitter. */
if (!_blitter_autodetected || BaseGraphics::GetUsedSet()->blitter == BLT_8BPP || BlitterFactoryBase::SelectBlitter("32bpp-anim") == NULL) {
if (!_blitter_autodetected || BaseGraphics::GetUsedSet() == NULL || BaseGraphics::GetUsedSet()->blitter == BLT_8BPP || BlitterFactoryBase::SelectBlitter("32bpp-anim") == NULL) {
if (BlitterFactoryBase::SelectBlitter(blitter) == NULL) {
StrEmpty(blitter) ?
usererror("Failed to autoprobe blitter") :
@ -780,12 +780,14 @@ int ttd_main(int argc, char *argv[])
/* Initialize the zoom level of the screen to normal */
_screen.zoom = ZOOM_LVL_NORMAL;
NetworkStartUp(); // initialize network-core
if (!HandleBootstrap()) goto exit;
/* restore saved music volume */
_music_driver->SetVolume(_settings_client.music.music_vol);
_video_driver->ClaimMousePointer();
NetworkStartUp(); // initialize network-core
#if defined(ENABLE_NETWORK)
if (debuglog_conn != NULL && _network_available) {
const char *not_used = NULL;
@ -825,6 +827,7 @@ int ttd_main(int argc, char *argv[])
SaveToHighScore();
}
exit:
/* Reset windowing system, stop drivers, free used memory, ... */
ShutdownGame();
@ -841,7 +844,7 @@ int ttd_main(int argc, char *argv[])
void HandleExitGameRequest()
{
if (_game_mode == GM_MENU) { // do not ask to quit on the main screen
if (_game_mode == GM_MENU || _game_mode == GM_BOOTSTRAP) { // do not ask to quit on the main screen
_exit_game = true;
} else if (_settings_client.gui.autosave_on_exit) {
DoExitSave();
@ -1317,6 +1320,15 @@ static void DoAutosave()
void GameLoop()
{
if (_game_mode == GM_BOOTSTRAP) {
#ifdef ENABLE_NETWORK
/* Check for UDP stuff */
if (_network_available) NetworkUDPGameLoop();
#endif
InputLoop();
return;
}
ProcessAsyncSaveFinish();
/* autosave game? */

@ -19,6 +19,7 @@ enum GameMode {
GM_MENU,
GM_NORMAL,
GM_EDITOR,
GM_BOOTSTRAP
};
/** Mode which defines what mode we're switching to. */

@ -2786,6 +2786,10 @@ void RelocateAllWindows(int neww, int newh)
/* XXX - this probably needs something more sane. For example specifying
* in a 'backup'-desc that the window should always be centered. */
switch (w->window_class) {
case WC_BOOTSTRAP:
ResizeWindow(w, neww, newh);
continue;
case WC_MAIN_TOOLBAR:
ResizeWindow(w, min(neww, *_preferred_toolbar_size) - w->width, 0);

@ -84,6 +84,7 @@ enum WindowClass {
WC_CHEATS,
WC_PERFORMANCE_DETAIL,
WC_CONSOLE,
WC_BOOTSTRAP,
WC_EXTRA_VIEW_PORT,
WC_CLIENT_LIST,
WC_NETWORK_STATUS_WINDOW,

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