Codechange: Avoid copying function parameters by using const references

pull/132/head
Quipyowert2 4 years ago committed by Niels Martin Hansen
parent 0c80ae5288
commit 4552b17691

@ -589,7 +589,7 @@ struct AISettingsWindow : public Window {
}
private:
bool IsEditableItem(const ScriptConfigItem config_item) const
bool IsEditableItem(const ScriptConfigItem &config_item) const
{
return _game_mode == GM_MENU || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot)) || (config_item.flags & SCRIPTCONFIG_INGAME) != 0;
}

@ -208,7 +208,7 @@ bool CheckCompanyHasMoney(CommandCost &cost)
* @param c Company to pay the bill.
* @param cost Money to pay.
*/
static void SubtractMoneyFromAnyCompany(Company *c, CommandCost cost)
static void SubtractMoneyFromAnyCompany(Company *c, const CommandCost &cost)
{
if (cost.GetCost() == 0) return;
assert(cost.GetExpensesType() != INVALID_EXPENSES);
@ -237,7 +237,7 @@ static void SubtractMoneyFromAnyCompany(Company *c, CommandCost cost)
* Subtract money from the #_current_company, if the company is valid.
* @param cost Money to pay.
*/
void SubtractMoneyFromCompany(CommandCost cost)
void SubtractMoneyFromCompany(const CommandCost &cost)
{
Company *c = Company::GetIfValid(_current_company);
if (c != nullptr) SubtractMoneyFromAnyCompany(c, cost);
@ -248,7 +248,7 @@ void SubtractMoneyFromCompany(CommandCost cost)
* @param company Company paying the bill.
* @param cst Cost of a command.
*/
void SubtractMoneyFromCompanyFract(CompanyID company, CommandCost cst)
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
{
Company *c = Company::Get(company);
byte m = c->money_fraction;

@ -25,8 +25,8 @@ void CompanyAdminBankrupt(CompanyID company_id);
void UpdateLandscapingLimits();
bool CheckCompanyHasMoney(CommandCost &cost);
void SubtractMoneyFromCompany(CommandCost cost);
void SubtractMoneyFromCompanyFract(CompanyID company, CommandCost cost);
void SubtractMoneyFromCompany(const CommandCost& cost);
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost& cost);
CommandCost CheckOwnership(Owner owner, TileIndex tile = 0);
CommandCost CheckTileOwnership(TileIndex tile);

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