Fix #8731: Always use a 32bpp blitter if font anti-aliasing is enabled.

pull/221/head
Michael Lutz 3 years ago
parent c93c9c099e
commit 46e13313e4

@ -279,10 +279,10 @@ void TrueTypeFontCache::SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool d
/* Check if a glyph should be rendered with anti-aliasing. */
static bool GetFontAAState(FontSize size)
static bool GetFontAAState(FontSize size, bool check_blitter = true)
{
/* AA is only supported for 32 bpp */
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 32) return false;
if (check_blitter && BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 32) return false;
switch (size) {
default: NOT_REACHED();
@ -716,6 +716,19 @@ void UninitFreeType()
#endif /* WITH_FREETYPE */
}
/**
* Should any of the active fonts be anti-aliased?
* @return True if any of the loaded fonts want anti-aliased drawing.
*/
bool HasAntialiasedFonts()
{
for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
if (!FontCache::Get(fs)->IsBuiltInFont() && GetFontAAState(fs, false)) return true;
}
return false;
}
#if !defined(_WIN32) && !defined(__APPLE__) && !defined(WITH_FONTCONFIG) && !defined(WITH_COCOA)
#ifdef WITH_FREETYPE

@ -233,5 +233,6 @@ extern FreeTypeSettings _freetype;
void InitFreeType(bool monospace);
void UninitFreeType();
bool HasAntialiasedFonts();
#endif /* FONTCACHE_H */

@ -268,6 +268,8 @@ static bool SwitchNewGRFBlitter()
if (c->status == GCS_DISABLED || c->status == GCS_NOT_FOUND || HasBit(c->flags, GCF_INIT_ONLY)) continue;
if (c->palette & GRFP_BLT_32BPP) depth_wanted_by_grf = 32;
}
/* We need a 32bpp blitter for font anti-alias. */
if (HasAntialiasedFonts()) depth_wanted_by_grf = 32;
/* Search the best blitter. */
static const struct {

@ -433,6 +433,7 @@ struct GameOptionsWindow : Window {
CheckForMissingGlyphs();
ClearAllCachedNames();
UpdateAllVirtCoords();
CheckBlitter();
ReInitAllWindows();
break;

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