(svn r22697) -Fix [FS#4694-ish]: when building a house it could be built at the wrong place if multitile houses failed some tests

pull/155/head
rubidium 13 years ago
parent 838a7040f3
commit 47836bb412

@ -2128,8 +2128,16 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
}
uint maxz = GetTileMaxZ(tile);
TileIndex baseTile = tile;
while (probability_max > 0) {
/* Building a multitile building can change the location of tile.
* The building would still be built partially on that tile, but
* its nothern tile would be elsewere. However, if the callback
* fails we would be basing further work from the changed tile.
* So a next 1x1 tile building could be built on the wrong tile. */
tile = baseTile;
uint r = RandomRange(probability_max);
uint i;
for (i = 0; i < num; i++) {

Loading…
Cancel
Save