(svn r9838) -Fix: make "improved loading" a proper improved loading instead of loading one (semi-)random vehicle at a time:

- Now it is really FIFO.
 - When there is enough cargo to fill the first vehicle in the queue, the next vehicle in the queue start loading (and the next when ....).
pull/155/head
rubidium 17 years ago
parent 948100c260
commit 49476d46e6

@ -1323,61 +1323,6 @@ static int32 DeliverGoods(int num_pieces, CargoID cargo_type, StationID source,
return profit;
}
/*
* Returns true if Vehicle v should wait loading because other vehicle is
* already loading the same cargo type
* v = vehicle to load, u = GetFirstInChain(v)
*/
static bool LoadWait(const Vehicle* v, const Vehicle* u)
{
const Vehicle *w;
bool has_any_cargo = false;
if (!(u->current_order.flags & OF_FULL_LOAD)) return false;
for (w = u; w != NULL; w = w->next) {
if (w->cargo_count != 0) {
if (v->cargo_type == w->cargo_type &&
u->last_station_visited == w->cargo_source) {
return false;
}
has_any_cargo = true;
}
}
const Station *st = GetStation(u->last_station_visited);
std::list<Vehicle *>::const_iterator iter;
for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); ++iter) {
const Vehicle *x = *iter;
if (!(x->vehstatus & (VS_STOPPED | VS_CRASHED)) && u != x) {
bool other_has_any_cargo = false;
bool has_space_for_same_type = false;
bool other_has_same_type = false;
for (w = x; w != NULL; w = w->next) {
if (w->cargo_count < w->cargo_cap && v->cargo_type == w->cargo_type) {
has_space_for_same_type = true;
}
if (w->cargo_count != 0) {
if (v->cargo_type == w->cargo_type &&
u->last_station_visited == w->cargo_source) {
other_has_same_type = true;
}
other_has_any_cargo = true;
}
}
if (has_space_for_same_type) {
if (other_has_same_type) return true;
if (other_has_any_cargo && !has_any_cargo) return true;
}
}
}
return false;
}
/**
* Performs the vehicle payment _and_ marks the vehicle to be unloaded.
* @param front_v the vehicle to be unloaded
@ -1481,13 +1426,25 @@ void VehiclePayment(Vehicle *front_v)
/**
* Loads/unload the vehicle if possible.
* @param v the vehicle to be (un)loaded
* @param cargo_left the amount of each cargo type that is
* virtually left on the platform to be
* picked up by another vehicle when all
* previous vehicles have loaded.
*/
static void LoadUnloadVehicle(Vehicle *v)
static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
{
assert(v->current_order.type == OT_LOADING);
/* We have not waited enough time till the next round of loading/unloading */
if (--v->load_unload_time_rem != 0) return;
if (--v->load_unload_time_rem != 0) {
if (_patches.improved_load && HASBIT(v->current_order.flags, OFB_FULL_LOAD)) {
/* 'Reserve' this cargo for this vehicle, because we were first. */
for (; v != NULL; v = v->next) {
if (v->cargo_cap != 0) cargo_left[v->cargo_type] -= v->cargo_cap - v->cargo_count;
}
}
return;
}
int unloading_time = 0;
Vehicle *u = v;
@ -1598,15 +1555,23 @@ static void LoadUnloadVehicle(Vehicle *v)
if (count != 0 &&
(cap = v->cargo_cap - v->cargo_count) != 0) {
if (v->cargo_count == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO);
/* Skip loading this vehicle if another train/vehicle is already handling
* the same cargo type at this station */
if (_patches.improved_load && (u->current_order.flags & OF_FULL_LOAD) && LoadWait(v,u)) {
if (_patches.improved_load && cargo_left[v->cargo_type] < 0) {
SETBIT(cargo_not_full, v->cargo_type);
continue;
}
if (cap > count) cap = count;
if (_patches.gradual_loading) cap = min(cap, load_amount);
if (_patches.improved_load) {
/* Don't load stuff that is already 'reserved' for other vehicles */
cap = min(cargo_left[v->cargo_type], cap);
cargo_left[v->cargo_type] -= cap;
}
if (v->cargo_count == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO);
/* TODO: Regarding this, when we do gradual loading, we
* should first unload all vehicles and then start
* loading them. Since this will cause
@ -1617,9 +1582,6 @@ static void LoadUnloadVehicle(Vehicle *v)
completely_empty = false;
anything_loaded = true;
if (cap > count) cap = count;
if (_patches.gradual_loading) cap = min(cap, load_amount);
/* cargoshare is proportioned by the amount due to unload
* Otherwise, with gradual loading, 100% of credits would be taken immediately,
* even if the cargo volume represents a tiny percent of the whole.
@ -1652,6 +1614,17 @@ static void LoadUnloadVehicle(Vehicle *v)
}
}
/* We update these variables here, so gradual loading still fills
* all wagons at the same time instead of using the same 'improved'
* loading algorithm for the wagons (only fill wagon when there is
* enough to fill the previous wagons) */
if (_patches.improved_load && HASBIT(u->current_order.flags, OFB_FULL_LOAD)) {
/* Update left cargo */
for (v = u; v != NULL; v = v->next) {
if (v->cargo_cap != 0) cargo_left[v->cargo_type] -= v->cargo_cap - v->cargo_count;
}
}
v = u;
v->cargo_feeder_share += total_cargo_feeder_share;
@ -1716,10 +1689,14 @@ static void LoadUnloadVehicle(Vehicle *v)
*/
void LoadUnloadStation(Station *st)
{
int cargo_left[NUM_CARGO];
for (uint i = 0; i < NUM_CARGO; i++) cargo_left[i] = GB(st->goods[i].waiting_acceptance, 0, 12);
std::list<Vehicle *>::iterator iter;
for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); ++iter) {
Vehicle *v = *iter;
if (!(v->vehstatus & (VS_STOPPED | VS_CRASHED))) LoadUnloadVehicle(v);
if (!(v->vehstatus & (VS_STOPPED | VS_CRASHED))) LoadUnloadVehicle(v, cargo_left);
}
}

Loading…
Cancel
Save