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@ -301,6 +301,8 @@ static void AiHandleReplaceTrain(Player *p)
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veh = _new_train_id;
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AiRestoreVehicleOrders(&_vehicles[veh], orderbak);
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DoCommandByTile(0, veh, 0, DC_EXEC, CMD_START_STOP_TRAIN);
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// Force the service interval to 180 days.. else things can go very wrong :p
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DoCommandByTile(0, veh, 180, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT);
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}
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}
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}
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@ -327,6 +329,8 @@ static void AiHandleReplaceRoadVeh(Player *p)
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veh = _new_roadveh_id;
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AiRestoreVehicleOrders(&_vehicles[veh], orderbak);
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DoCommandByTile(0, veh, 0, DC_EXEC, CMD_START_STOP_ROADVEH);
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// Force the service interval to 180 days.. else things can go very wrong :p
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DoCommandByTile(0, veh, 180, DC_EXEC, CMD_CHANGE_ROADVEH_SERVICE_INT);
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}
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}
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}
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@ -353,6 +357,8 @@ static void AiHandleReplaceAircraft(Player *p)
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veh = _new_aircraft_id;
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AiRestoreVehicleOrders(&_vehicles[veh], orderbak);
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DoCommandByTile(0, veh, 0, DC_EXEC, CMD_START_STOP_AIRCRAFT);
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// Force the service interval to 180 days.. else things can go very wrong :p
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DoCommandByTile(0, veh, 180, DC_EXEC, CMD_CHANGE_AIRCRAFT_SERVICE_INT);
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}
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}
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}
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@ -1492,6 +1498,10 @@ static void AiStateWantNewRoute(Player *p)
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for(;;) {
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r = (uint16)Random();
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if (_patches.ai_disable_veh_train && _patches.ai_disable_veh_roadveh &&
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_patches.ai_disable_veh_aircraft && _patches.ai_disable_veh_ship)
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return;
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if (r < 0x7626) {
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if (_patches.ai_disable_veh_train) continue;
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AiWantTrainRoute(p);
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@ -2422,6 +2432,8 @@ handle_nocash:
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}
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DoCommandByTile(0, loco_id, 0, DC_EXEC, CMD_START_STOP_TRAIN);
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// Force the service interval to 180 days.. else things can go very wrong :p
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DoCommandByTile(0, loco_id, 180, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT);
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if (p->ai.num_want_fullload != 0)
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p->ai.num_want_fullload--;
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@ -3167,6 +3179,8 @@ static void AiStateBuildRoadVehicles(Player *p)
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}
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DoCommandByTile(0, loco_id, 0, DC_EXEC, CMD_START_STOP_ROADVEH);
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// Force the service interval to 180 days.. else things can go very wrong :p
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DoCommandByTile(0, loco_id, 180, DC_EXEC, CMD_CHANGE_ROADVEH_SERVICE_INT);
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if (p->ai.num_want_fullload != 0)
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p->ai.num_want_fullload--;
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@ -3473,6 +3487,8 @@ static void AiStateBuildAircraftVehicles(Player *p)
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}
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DoCommandByTile(0, loco_id, 0, DC_EXEC, CMD_START_STOP_AIRCRAFT);
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// Force the service interval to 180 days.. else things can go very wrong :p
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DoCommandByTile(0, loco_id, 180, DC_EXEC, CMD_CHANGE_AIRCRAFT_SERVICE_INT);
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if (p->ai.num_want_fullload != 0)
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p->ai.num_want_fullload--;
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