(svn r17345) -Fix [FS#2769]: one wasn't offered to take over bankrupt companies anymore; caused by the introduction NoAI, although NewAI had the same problem too.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 15 years ago
parent 4abf4602e7
commit 4c84db1636

@ -186,6 +186,7 @@ void AIInstance::RegisterAPI()
SQAIEngineList_Register(this->engine);
SQAIError_Register(this->engine);
SQAIEvent_Register(this->engine);
SQAIEventCompanyAskMerger_Register(this->engine);
SQAIEventCompanyBankrupt_Register(this->engine);
SQAIEventCompanyInTrouble_Register(this->engine);
SQAIEventCompanyMerger_Register(this->engine);

@ -19,6 +19,7 @@
* API additions:
* \li AIBaseStation
* \li AIBuoyList
* \li AIEventCompanyAskMerger
* \li AIRail::RemoveRailWaypointTileRect
* \li AISubsidy::SubsidyParticipantType
* \li AISubsidy::GetSourceType

@ -36,6 +36,7 @@ public:
AI_ET_ENGINE_PREVIEW,
AI_ET_COMPANY_NEW,
AI_ET_COMPANY_IN_TROUBLE,
AI_ET_COMPANY_ASK_MERGER,
AI_ET_COMPANY_MERGER,
AI_ET_COMPANY_BANKRUPT,
AI_ET_VEHICLE_CRASHED,

@ -38,6 +38,7 @@ void SQAIEvent_Register(Squirrel *engine) {
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_ENGINE_PREVIEW, "AI_ET_ENGINE_PREVIEW");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_COMPANY_NEW, "AI_ET_COMPANY_NEW");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_COMPANY_IN_TROUBLE, "AI_ET_COMPANY_IN_TROUBLE");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_COMPANY_ASK_MERGER, "AI_ET_COMPANY_ASK_MERGER");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_COMPANY_MERGER, "AI_ET_COMPANY_MERGER");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_COMPANY_BANKRUPT, "AI_ET_COMPANY_BANKRUPT");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_VEHICLE_CRASHED, "AI_ET_VEHICLE_CRASHED");

@ -92,3 +92,8 @@ bool AIEventEnginePreview::AcceptPreview()
{
return AIObject::DoCommand(0, this->engine, 0, CMD_WANT_ENGINE_PREVIEW);
}
bool AIEventCompanyAskMerger::AcceptMerger()
{
return AIObject::DoCommand(0, this->owner, 0, CMD_BUY_COMPANY);
}

@ -358,6 +358,54 @@ private:
AICompany::CompanyID owner;
};
/**
* Event Company Ask Merger, indicating a company can be bought (cheaply) by you.
*/
class AIEventCompanyAskMerger : public AIEvent {
public:
static const char *GetClassName() { return "AIEventCompanyAskMerger"; }
/**
* @param owner The company that can be bough.
* @param value The value/costs of buying the company.
*/
AIEventCompanyAskMerger(Owner owner, int32 value) :
AIEvent(AI_ET_COMPANY_MERGER),
owner((AICompany::CompanyID)owner),
value(value)
{}
/**
* Convert an AIEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static AIEventCompanyAskMerger *Convert(AIEvent *instance) { return (AIEventCompanyAskMerger *)instance; }
/**
* Get the CompanyID of the company that can be bought.
* @return The CompanyID of the company that can be bought.
* @note If the company is bought this will become invalid.
*/
AICompany::CompanyID GetCompanyID() { return this->owner; }
/**
* Get the value of the new company.
* @return The value of the new company.
*/
int32 GetValue() { return this->value; }
/**
* Take over the company for this merger.
* @return true if the merger was a success.
*/
bool AcceptMerger();
private:
AICompany::CompanyID owner;
int32 value;
};
/**
* Event Company Merger, indicating a company has been bought by another
* company.

@ -191,6 +191,28 @@ void SQAIEventCompanyInTrouble_Register(Squirrel *engine) {
SQAIEventCompanyInTrouble.PostRegister(engine);
}
namespace SQConvert {
/* Allow AIEventCompanyAskMerger to be used as Squirrel parameter */
template <> AIEventCompanyAskMerger *GetParam(ForceType<AIEventCompanyAskMerger *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIEventCompanyAskMerger *)instance; }
template <> AIEventCompanyAskMerger &GetParam(ForceType<AIEventCompanyAskMerger &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIEventCompanyAskMerger *)instance; }
template <> const AIEventCompanyAskMerger *GetParam(ForceType<const AIEventCompanyAskMerger *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIEventCompanyAskMerger *)instance; }
template <> const AIEventCompanyAskMerger &GetParam(ForceType<const AIEventCompanyAskMerger &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIEventCompanyAskMerger *)instance; }
template <> int Return<AIEventCompanyAskMerger *>(HSQUIRRELVM vm, AIEventCompanyAskMerger *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AIEventCompanyAskMerger", res, NULL, DefSQDestructorCallback<AIEventCompanyAskMerger>); return 1; }
}; // namespace SQConvert
void SQAIEventCompanyAskMerger_Register(Squirrel *engine) {
DefSQClass <AIEventCompanyAskMerger> SQAIEventCompanyAskMerger("AIEventCompanyAskMerger");
SQAIEventCompanyAskMerger.PreRegister(engine, "AIEvent");
SQAIEventCompanyAskMerger.DefSQStaticMethod(engine, &AIEventCompanyAskMerger::Convert, "Convert", 2, ".x");
SQAIEventCompanyAskMerger.DefSQMethod(engine, &AIEventCompanyAskMerger::GetCompanyID, "GetCompanyID", 1, "x");
SQAIEventCompanyAskMerger.DefSQMethod(engine, &AIEventCompanyAskMerger::GetValue, "GetValue", 1, "x");
SQAIEventCompanyAskMerger.DefSQMethod(engine, &AIEventCompanyAskMerger::AcceptMerger, "AcceptMerger", 1, "x");
SQAIEventCompanyAskMerger.PostRegister(engine);
}
namespace SQConvert {
/* Allow AIEventCompanyMerger to be used as Squirrel parameter */
template <> AIEventCompanyMerger *GetParam(ForceType<AIEventCompanyMerger *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIEventCompanyMerger *)instance; }

@ -492,13 +492,78 @@ void InitializeCompanies()
_cur_company_tick_index = 0;
}
/**
* Handle the bankruptcy take over of a company.
* Companies going bankrupt will ask the other companies in order of their
* performance rating, so better performing companies get the 'do you want to
* merge with Y' question earlier. The question will then stay till either the
* company has gone bankrupt or got merged with a company.
*
* @param c the company that is going bankrupt.
*/
static void HandleBankruptcyTakeover(Company *c)
{
/* Amount of time out for each company to take over a company;
* Timeout is a quarter (3 months of 30 days) divided over the
* number of companies. The minimum number of days in a quarter
* is 90: 31 in January, 28 in February and 31 in March.
* Note that the company going bankrupt can't buy itself. */
static const int TAKE_OVER_TIMEOUT = 3 * 30 * DAY_TICKS / (MAX_COMPANIES - 1);
assert(c->bankrupt_asked != 0);
/* We're currently asking some company to buy 'us' */
if (c->bankrupt_timeout != 0) {
c->bankrupt_timeout -= MAX_COMPANIES;
if (c->bankrupt_timeout > 0) return;
c->bankrupt_timeout = 0;
return;
}
/* Did we ask everyone for bankruptcy? If so, bail out. */
if (c->bankrupt_asked == MAX_UVALUE(CompanyMask)) return;
Company *c2, *best = NULL;
int32 best_performance = -1;
/* Ask the company with the highest performance history first */
FOR_ALL_COMPANIES(c2) {
if (c2->bankrupt_asked == 0 && // Don't ask companies going bankrupt themselves
!HasBit(c->bankrupt_asked, c2->index) &&
best_performance < c2->old_economy[1].performance_history) {
best_performance = c2->old_economy[1].performance_history;
best = c2;
}
}
/* Asked all companies? */
if (best_performance == -1) {
c->bankrupt_asked = MAX_UVALUE(CompanyMask);
return;
}
SetBit(c->bankrupt_asked, best->index);
if (IsInteractiveCompany(best->index)) {
c->bankrupt_timeout = TAKE_OVER_TIMEOUT;
ShowBuyCompanyDialog(c->index);
return;
}
if (best->is_ai) {
AI::NewEvent(best->index, new AIEventCompanyAskMerger(c->index, ClampToI32(c->bankrupt_value)));
}
}
void OnTick_Companies()
{
if (_game_mode == GM_EDITOR) return;
Company *c = Company::GetIfValid(_cur_company_tick_index);
if (c != NULL && c->name_1 != 0) {
GenerateCompanyName(c);
if (c != NULL) {
if (c->name_1 != 0) GenerateCompanyName(c);
if (c->bankrupt_asked != 0) HandleBankruptcyTakeover(c);
}
if (_next_competitor_start == 0) {

@ -21,6 +21,7 @@
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner);
void GetNameOfOwner(Owner owner, TileIndex tile);
void SetLocalCompany(CompanyID new_company);
void ShowBuyCompanyDialog(CompanyID company);
extern CompanyByte _local_company;
extern CompanyByte _current_company;

@ -506,16 +506,6 @@ static void CompanyCheckBankrupt(Company *c)
AI::BroadcastNewEvent(new AIEventCompanyInTrouble(c->index));
break;
case 3: {
/* XXX - In multiplayer, should we ask other companies if it wants to take
over when it is a human company? -- TrueLight */
if (!c->is_ai) {
SetDParam(0, STR_NEWS_COMPANY_IN_TROUBLE_TITLE);
SetDParam(1, STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION);
SetDParamStr(2, cni->company_name);
AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, NS_COMPANY_TROUBLE, cni);
break;
}
/* Check if the company has any value.. if not, declare it bankrupt
* right now */
Money val = CalculateCompanyValue(c);
@ -1560,15 +1550,17 @@ CommandCost CmdSellShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1
CommandCost CmdBuyCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
Company *c = Company::GetIfValid(p1);
if (c == NULL) return CMD_ERROR;
/* Disable takeovers in multiplayer games */
if (c == NULL || _networking) return CMD_ERROR;
/* Disable takeovers when not asked */
if (!HasBit(c->bankrupt_asked, _current_company)) return CMD_ERROR;
/* Disable taking over the local company in single player */
if (!_networking && _local_company == c->index) return CMD_ERROR;
/* Do not allow companies to take over themselves */
if ((CompanyID)p1 == _current_company) return CMD_ERROR;
if (!c->is_ai) return CMD_ERROR;
if (flags & DC_EXEC) {
DoAcquireCompany(c);
}

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