(svn r4446) - Add function to determine if a Sprite ID exists.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
peter1138 18 years ago
parent 60d123c0fa
commit 4db1144b6d

@ -71,6 +71,13 @@ static bool ReadSpriteHeaderSkipData(void)
return true;
}
/* Check if the given Sprite ID exists */
bool SpriteExists(SpriteID id)
{
/* Special case for Sprite ID zero -- its position is also 0... */
return _sprite_file_pos[id] != 0 || id == 0;
}
static void* AllocSprite(size_t);
static void* ReadSprite(SpriteID id)
@ -80,7 +87,7 @@ static void* ReadSprite(SpriteID id)
DEBUG(spritecache, 9) ("load sprite %d", id);
if (_sprite_file_pos[id] == 0 && id != 0) {
if (!SpriteExists(id)) {
error(
"Tried to load non-existing sprite #%d.\n"
"Probable cause: Wrong/missing NewGRFs",

@ -13,6 +13,7 @@ typedef struct Sprite {
} Sprite;
const void *GetRawSprite(SpriteID sprite);
bool SpriteExists(SpriteID sprite);
static inline const Sprite *GetSprite(SpriteID sprite)
{

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