(svn r14306) -Codechange: unify the code to draw the vehicle list.

-Fix [FS#2292]: inconsistency between drawn vehicle lists in the vehicle list and group windows.
pull/155/head
rubidium 16 years ago
parent ede0dd6a72
commit 4ea5308d49

@ -16,6 +16,7 @@
#include "functions.h"
#include "autoreplace_func.h"
#include "articulated_vehicles.h"
#include "core/alloc_func.hpp"
#include "table/strings.h"

@ -9,6 +9,7 @@
#include "textbuf_gui.h"
#include "command_func.h"
#include "vehicle_gui.h"
#include "vehicle_gui_base.h"
#include "train.h"
#include "group.h"
#include "debug.h"
@ -34,21 +35,11 @@ enum GroupListWidgets {
GRP_WIDGET_CLOSEBOX = 0,
GRP_WIDGET_CAPTION,
GRP_WIDGET_STICKY,
GRP_WIDGET_EMPTY_TOP_LEFT,
GRP_WIDGET_ALL_VEHICLES,
GRP_WIDGET_DEFAULT_VEHICLES,
GRP_WIDGET_LIST_GROUP,
GRP_WIDGET_LIST_GROUP_SCROLLBAR,
GRP_WIDGET_SORT_BY_ORDER,
GRP_WIDGET_SORT_BY_DROPDOWN,
GRP_WIDGET_EMPTY_TOP_RIGHT,
GRP_WIDGET_LIST_VEHICLE,
GRP_WIDGET_LIST_VEHICLE_SCROLLBAR,
GRP_WIDGET_CREATE_GROUP,
GRP_WIDGET_DELETE_GROUP,
GRP_WIDGET_RENAME_GROUP,
GRP_WIDGET_EMPTY1,
GRP_WIDGET_REPLACE_PROTECTION,
GRP_WIDGET_EMPTY2,
GRP_WIDGET_AVAILABLE_VEHICLES,
GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN,
@ -56,6 +47,17 @@ enum GroupListWidgets {
GRP_WIDGET_START_ALL,
GRP_WIDGET_EMPTY_BOTTOM_RIGHT,
GRP_WIDGET_RESIZE,
GRP_WIDGET_EMPTY_TOP_LEFT,
GRP_WIDGET_ALL_VEHICLES,
GRP_WIDGET_DEFAULT_VEHICLES,
GRP_WIDGET_LIST_GROUP,
GRP_WIDGET_LIST_GROUP_SCROLLBAR,
GRP_WIDGET_CREATE_GROUP,
GRP_WIDGET_DELETE_GROUP,
GRP_WIDGET_RENAME_GROUP,
GRP_WIDGET_EMPTY1,
GRP_WIDGET_REPLACE_PROTECTION,
};
enum GroupActionListFunction {
@ -92,21 +94,11 @@ static const Widget _group_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_GREY, 11, 447, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_LR, COLOUR_GREY, 448, 459, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 199, 14, 25, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 199, 26, 38, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 199, 39, 51, 0x0, STR_NULL},
{ WWT_MATRIX, RESIZE_BOTTOM, COLOUR_GREY, 0, 187, 52, 168, 0x701, STR_GROUPS_CLICK_ON_GROUP_FOR_TIP},
{ WWT_SCROLLBAR, RESIZE_BOTTOM, COLOUR_GREY, 188, 199, 52, 168, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 200, 280, 14, 25, STR_SORT_BY, STR_SORT_ORDER_TIP},
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_GREY, 281, 447, 14, 25, 0x0, STR_SORT_CRITERIA_TIP},
{ WWT_PANEL, RESIZE_RIGHT, COLOUR_GREY, 448, 459, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, RESIZE_RB, COLOUR_GREY, 200, 447, 26, 181, 0x701, STR_NULL},
{ WWT_SCROLL2BAR, RESIZE_LRB, COLOUR_GREY, 448, 459, 26, 181, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHIMGBTN, RESIZE_TB, COLOUR_GREY, 0, 23, 169, 193, 0x0, STR_GROUP_CREATE_TIP},
{ WWT_PUSHIMGBTN, RESIZE_TB, COLOUR_GREY, 24, 47, 169, 193, 0x0, STR_GROUP_DELETE_TIP},
{ WWT_PUSHIMGBTN, RESIZE_TB, COLOUR_GREY, 48, 71, 169, 193, 0x0, STR_GROUP_RENAME_TIP},
{ WWT_PANEL, RESIZE_TB, COLOUR_GREY, 72, 163, 169, 193, 0x0, STR_NULL},
{ WWT_PUSHIMGBTN, RESIZE_TB, COLOUR_GREY, 164, 187, 169, 193, 0x0, STR_GROUP_REPLACE_PROTECTION_TIP},
{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_GREY, 448, 459, 26, 181, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_TB, COLOUR_GREY, 188, 199, 169, 193, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_GREY, 200, 305, 182, 193, 0x0, STR_AVAILABLE_ENGINES_TIP},
{ WWT_DROPDOWN, RESIZE_TB, COLOUR_GREY, 306, 423, 182, 193, STR_MANAGE_LIST, STR_MANAGE_LIST_TIP},
@ -114,11 +106,22 @@ static const Widget _group_widgets[] = {
{ WWT_PUSHIMGBTN, RESIZE_TB, COLOUR_GREY, 436, 447, 182, 193, SPR_FLAG_VEH_RUNNING, STR_MASS_START_LIST_TIP},
{ WWT_PANEL, RESIZE_RTB, COLOUR_GREY, 448, 447, 182, 193, 0x0, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_GREY, 448, 459, 182, 193, 0x0, STR_RESIZE_BUTTON},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 199, 14, 25, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 199, 26, 38, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 199, 39, 51, 0x0, STR_NULL},
{ WWT_MATRIX, RESIZE_BOTTOM, COLOUR_GREY, 0, 187, 52, 168, 0x701, STR_GROUPS_CLICK_ON_GROUP_FOR_TIP},
{ WWT_SCROLL2BAR, RESIZE_BOTTOM, COLOUR_GREY, 188, 199, 52, 168, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHIMGBTN, RESIZE_TB, COLOUR_GREY, 0, 23, 169, 193, 0x0, STR_GROUP_CREATE_TIP},
{ WWT_PUSHIMGBTN, RESIZE_TB, COLOUR_GREY, 24, 47, 169, 193, 0x0, STR_GROUP_DELETE_TIP},
{ WWT_PUSHIMGBTN, RESIZE_TB, COLOUR_GREY, 48, 71, 169, 193, 0x0, STR_GROUP_RENAME_TIP},
{ WWT_PANEL, RESIZE_TB, COLOUR_GREY, 72, 163, 169, 193, 0x0, STR_NULL},
{ WWT_PUSHIMGBTN, RESIZE_TB, COLOUR_GREY, 164, 187, 169, 193, 0x0, STR_GROUP_REPLACE_PROTECTION_TIP},
{ WIDGETS_END},
};
class VehicleGroupWindow : public Window, public VehicleListBase {
class VehicleGroupWindow : public BaseVehicleListWindow {
private:
GroupID group_sel;
VehicleID vehicle_sel;
@ -170,7 +173,7 @@ private:
}
public:
VehicleGroupWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
VehicleGroupWindow(const WindowDesc *desc, WindowNumber window_number) : BaseVehicleListWindow(desc, window_number)
{
const PlayerID owner = (PlayerID)GB(this->window_number, 0, 8);
this->vehicle_type = (VehicleType)GB(this->window_number, 11, 5);
@ -182,20 +185,20 @@ public:
default: NOT_REACHED();
case VEH_TRAIN:
case VEH_ROAD:
this->vscroll.cap = 9;
this->vscroll2.cap = 6;
this->vscroll2.cap = 9;
this->vscroll.cap = 6;
this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
break;
case VEH_SHIP:
case VEH_AIRCRAFT:
this->vscroll.cap = 9;
this->vscroll2.cap = 4;
this->vscroll2.cap = 9;
this->vscroll.cap = 4;
this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
break;
}
this->widget[GRP_WIDGET_LIST_GROUP].data = (this->vscroll.cap << 8) + 1;
this->widget[GRP_WIDGET_LIST_VEHICLE].data = (this->vscroll2.cap << 8) + 1;
this->widget[GRP_WIDGET_LIST_GROUP].data = (this->vscroll2.cap << 8) + 1;
this->widget[GRP_WIDGET_LIST_VEHICLE].data = (this->vscroll.cap << 8) + 1;
switch (this->vehicle_type) {
default: NOT_REACHED();
@ -285,21 +288,20 @@ public:
{
const PlayerID owner = (PlayerID)GB(this->window_number, 0, 8);
int x = this->widget[GRP_WIDGET_LIST_VEHICLE].left + 2;
int y2 = PLY_WND_PRC__OFFSET_TOP_WIDGET;
int y1 = PLY_WND_PRC__OFFSET_TOP_WIDGET + 2;
int max;
int i;
/* If we select the all vehicles, this->list will contain all vehicles of the player
* else this->list will contain all vehicles which belong to the selected group */
BuildVehicleList(this, owner, this->group_sel, IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST);
SortVehicleList(this);
this->BuildVehicleList(owner, this->group_sel, IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST);
this->SortVehicleList();
this->BuildGroupList(owner);
this->groups.Sort(&GroupNameSorter);
SetVScrollCount(this, this->groups.Length());
SetVScroll2Count(this, this->vehicles.Length());
SetVScroll2Count(this, this->groups.Length());
SetVScrollCount(this, this->vehicles.Length());
/* The drop down menu is out, *but* it may not be used, retract it. */
if (this->vehicles.Length() == 0 && this->IsWidgetLowered(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN)) {
@ -419,8 +421,8 @@ public:
DrawString(10, y1, str_no_group_veh, IsDefaultGroupID(this->group_sel) ? TC_WHITE : TC_BLACK);
max = min(this->vscroll.pos + this->vscroll.cap, this->groups.Length());
for (i = this->vscroll.pos ; i < max ; ++i) {
max = min(this->vscroll2.pos + this->vscroll2.cap, this->groups.Length());
for (i = this->vscroll2.pos ; i < max ; ++i) {
const Group *g = this->groups[i];
assert(g->owner == owner);
@ -438,34 +440,7 @@ public:
this->DrawSortButtonState(GRP_WIDGET_SORT_BY_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
int list_width = this->widget[GRP_WIDGET_LIST_VEHICLE].right - this->widget[GRP_WIDGET_LIST_VEHICLE].left - 20;
/* Draw Matrix Vehicle according to the vehicle list built before */
max = min(this->vscroll2.pos + this->vscroll2.cap, this->vehicles.Length());
for (i = this->vscroll2.pos ; i < max ; ++i) {
const Vehicle* v = this->vehicles[i];
assert(v->type == this->vehicle_type && v->owner == owner);
DrawVehicleImage(v, x + 19, y2 + 6, this->vehicle_sel, list_width, 0);
DrawVehicleProfitButton(v, x, y2 + 13);
SetDParam(0, v->unitnumber);
DrawString(x, y2 + 2, v->IsInDepot() ? STR_021F : (v->age > v->max_age - 366 ? STR_00E3 : STR_00E2), TC_FROMSTRING);
if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y2);
SetDParam(0, v->GetDisplayProfitThisYear());
SetDParam(1, v->GetDisplayProfitLastYear());
DrawString(x + 19, y2 + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
if (IsValidGroupID(v->group_id)) {
SetDParam(0, v->group_id);
DrawString(x + 19, y2, STR_GROUP_TINY_NAME, TC_BLACK);
}
y2 += this->resize.step_height;
}
this->DrawVehicleListItems(x);
}
virtual void OnClick(Point pt, int widget)
@ -501,9 +476,9 @@ public:
case GRP_WIDGET_LIST_GROUP: { // Matrix Group
uint16 id_g = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET - 26) / PLY_WND_PRC__SIZE_OF_ROW_TINY;
if (id_g >= this->vscroll.cap) return;
if (id_g >= this->vscroll2.cap) return;
id_g += this->vscroll.pos;
id_g += this->vscroll2.pos;
if (id_g >= this->groups.Length()) return;
@ -518,9 +493,9 @@ public:
uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / (int)this->resize.step_height;
const Vehicle *v;
if (id_v >= this->vscroll2.cap) return; // click out of bounds
if (id_v >= this->vscroll.cap) return; // click out of bounds
id_v += this->vscroll2.pos;
id_v += this->vscroll.pos;
if (id_v >= this->vehicles.Length()) return; // click out of list bound
@ -608,9 +583,9 @@ public:
this->SetDirty();
if (id_g >= this->vscroll.cap) return;
if (id_g >= this->vscroll2.cap) return;
id_g += this->vscroll.pos;
id_g += this->vscroll2.pos;
if (id_g >= this->groups.Length()) return;
@ -628,9 +603,9 @@ public:
this->SetDirty();
if (id_v >= this->vscroll2.cap) return; // click out of bounds
if (id_v >= this->vscroll.cap) return; // click out of bounds
id_v += this->vscroll2.pos;
id_v += this->vscroll.pos;
if (id_v >= this->vehicles.Length()) return; // click out of list bound
@ -657,11 +632,11 @@ public:
virtual void OnResize(Point new_size, Point delta)
{
this->vscroll.cap += delta.y / PLY_WND_PRC__SIZE_OF_ROW_TINY;
this->vscroll2.cap += delta.y / (int)this->resize.step_height;
this->vscroll2.cap += delta.y / PLY_WND_PRC__SIZE_OF_ROW_TINY;
this->vscroll.cap += delta.y / (int)this->resize.step_height;
this->widget[GRP_WIDGET_LIST_GROUP].data = (this->vscroll.cap << 8) + 1;
this->widget[GRP_WIDGET_LIST_VEHICLE].data = (this->vscroll2.cap << 8) + 1;
this->widget[GRP_WIDGET_LIST_GROUP].data = (this->vscroll2.cap << 8) + 1;
this->widget[GRP_WIDGET_LIST_VEHICLE].data = (this->vscroll.cap << 8) + 1;
}
virtual void OnDropdownSelect(int widget, int index)
@ -717,9 +692,9 @@ public:
virtual void OnPlaceObjectAbort()
{
/* abort drag & drop */
this->vehicle_sel = INVALID_VEHICLE;
this->InvalidateWidget(GRP_WIDGET_LIST_VEHICLE);
/* abort drag & drop */
this->vehicle_sel = INVALID_VEHICLE;
this->InvalidateWidget(GRP_WIDGET_LIST_VEHICLE);
}
};

@ -43,6 +43,7 @@
#include "depot_base.h"
#include "depot_func.h"
#include "effectvehicle_func.h"
#include "core/alloc_func.hpp"
#include "table/strings.h"

@ -27,6 +27,7 @@
#include "newgrf_cargo.h"
#include "string_func.h"
#include "player_base.h"
#include "sortlist_type.h"
#include "table/strings.h"
#include "table/sprites.h"

@ -12,6 +12,7 @@
#include "command_func.h"
#include "variables.h"
#include "vehicle_gui.h"
#include "vehicle_gui_base.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "train.h"
@ -57,7 +58,7 @@ static GUIVehicleList::SortFunction VehicleModelSorter;
static GUIVehicleList::SortFunction VehicleValueSorter;
static GUIVehicleList::SortFunction VehicleLengthSorter;
GUIVehicleList::SortFunction* const VehicleListBase::vehicle_sorter_funcs[] = {
GUIVehicleList::SortFunction* const BaseVehicleListWindow::vehicle_sorter_funcs[] = {
&VehicleNumberSorter,
&VehicleNameSorter,
&VehicleAgeSorter,
@ -71,7 +72,7 @@ GUIVehicleList::SortFunction* const VehicleListBase::vehicle_sorter_funcs[] = {
&VehicleLengthSorter,
};
const StringID VehicleListBase::vehicle_sorter_names[] = {
const StringID BaseVehicleListWindow::vehicle_sorter_names[] = {
STR_SORT_BY_NUMBER,
STR_SORT_BY_DROPDOWN_NAME,
STR_SORT_BY_AGE,
@ -86,23 +87,23 @@ const StringID VehicleListBase::vehicle_sorter_names[] = {
INVALID_STRING_ID
};
void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16 window_type)
void BaseVehicleListWindow::BuildVehicleList(PlayerID owner, uint16 index, uint16 window_type)
{
if (!vl->vehicles.NeedRebuild()) return;
if (!this->vehicles.NeedRebuild()) return;
DEBUG(misc, 3, "Building vehicle list for player %d at station %d", owner, index);
GenerateVehicleSortList(&vl->vehicles, vl->vehicle_type, owner, index, window_type);
GenerateVehicleSortList(&this->vehicles, this->vehicle_type, owner, index, window_type);
vl->vehicles.RebuildDone();
this->vehicles.RebuildDone();
}
/* cached values for VehicleNameSorter to spare many GetString() calls */
static const Vehicle *_last_vehicle[2] = { NULL, NULL };
void SortVehicleList(VehicleListBase *vl)
void BaseVehicleListWindow::SortVehicleList()
{
if (vl->vehicles.Sort()) return;
if (this->vehicles.Sort()) return;
/* invalidate cached values for name sorter - vehicle names could change */
_last_vehicle[0] = _last_vehicle[1] = NULL;
@ -703,7 +704,7 @@ static const Widget _vehicle_list_widgets[] = {
{ WIDGETS_END},
};
void DrawSmallOrderList(const Vehicle *v, int x, int y)
static void DrawSmallOrderList(const Vehicle *v, int x, int y)
{
const Order *order;
int sel, i = 0;
@ -726,6 +727,58 @@ void DrawSmallOrderList(const Vehicle *v, int x, int y)
}
}
static void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip)
{
switch (v->type) {
case VEH_TRAIN: DrawTrainImage(v, x, y, selection, count, skip); break;
case VEH_ROAD: DrawRoadVehImage(v, x, y, selection, count); break;
case VEH_SHIP: DrawShipImage(v, x, y, selection); break;
case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break;
default: NOT_REACHED();
}
}
/**
* Draw all the vehicle list items.
* @param x the position from where to draw the items.
*/
void BaseVehicleListWindow::DrawVehicleListItems(int x)
{
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
uint max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.Length());
for (uint i = this->vscroll.pos; i < max; ++i) {
const Vehicle *v = this->vehicles[i];
StringID str;
SetDParam(0, v->GetDisplayProfitThisYear());
SetDParam(1, v->GetDisplayProfitLastYear());
DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0);
DrawString(x + 19, y + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
if (v->name != NULL) {
/* The vehicle got a name so we will print it */
SetDParam(0, v->index);
DrawString(x + 19, y, STR_01AB, TC_FROMSTRING);
}
if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y);
if (v->IsInDepot()) {
str = STR_021F;
} else {
str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
}
SetDParam(0, v->unitnumber);
DrawString(x, y + 2, str, TC_FROMSTRING);
DrawVehicleProfitButton(v, x, y + 13);
y += this->resize.step_height;
}
}
/**
* Window for the (old) vehicle listing.
*
@ -735,9 +788,9 @@ void DrawSmallOrderList(const Vehicle *v, int x, int y)
* 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed)
* 16-31 StationID or OrderID depending on window type (bit 8-10)
*/
struct VehicleListWindow : public Window, public VehicleListBase {
struct VehicleListWindow : public BaseVehicleListWindow {
VehicleListWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
VehicleListWindow(const WindowDesc *desc, WindowNumber window_number) : BaseVehicleListWindow(desc, window_number)
{
uint16 window_type = this->window_number & VLW_MASK;
PlayerID player = (PlayerID)GB(this->window_number, 0, 8);
@ -872,15 +925,12 @@ struct VehicleListWindow : public Window, public VehicleListBase {
virtual void OnPaint()
{
int x = 2;
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
int max;
int i;
const PlayerID owner = (PlayerID)this->caption_color;
const uint16 window_type = this->window_number & VLW_MASK;
const uint16 index = GB(this->window_number, 16, 16);
BuildVehicleList(this, owner, index, window_type);
SortVehicleList(this);
this->BuildVehicleList(owner, index, window_type);
this->SortVehicleList();
SetVScrollCount(this, this->vehicles.Length());
if (this->vehicles.Length() == 0) HideDropDownMenu(this);
@ -942,38 +992,7 @@ struct VehicleListWindow : public Window, public VehicleListBase {
/* draw arrow pointing up/down for ascending/descending sorting */
this->DrawSortButtonState(VLW_WIDGET_SORT_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.Length());
for (i = this->vscroll.pos; i < max; ++i) {
const Vehicle *v = this->vehicles[i];
StringID str;
SetDParam(0, v->GetDisplayProfitThisYear());
SetDParam(1, v->GetDisplayProfitLastYear());
DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0);
DrawString(x + 19, y + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
if (v->name != NULL) {
/* The vehicle got a name so we will print it */
SetDParam(0, v->index);
DrawString(x + 19, y, STR_01AB, TC_FROMSTRING);
}
if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y);
if (v->IsInDepot()) {
str = STR_021F;
} else {
str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
}
SetDParam(0, v->unitnumber);
DrawString(x, y + 2, str, TC_FROMSTRING);
DrawVehicleProfitButton(v, x, y + 13);
y += this->resize.step_height;
}
this->DrawVehicleListItems(x);
}
virtual void OnClick(Point pt, int widget)
@ -2015,17 +2034,6 @@ void ShowVehicleViewWindow(const Vehicle *v)
AllocateWindowDescFront<VehicleViewWindow>((v->type == VEH_TRAIN) ? &_train_view_desc : &_vehicle_view_desc, v->index);
}
void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip)
{
switch (v->type) {
case VEH_TRAIN: DrawTrainImage(v, x, y, selection, count, skip); break;
case VEH_ROAD: DrawRoadVehImage(v, x, y, selection, count); break;
case VEH_SHIP: DrawShipImage(v, x, y, selection); break;
case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break;
default: NOT_REACHED();
}
}
void StopGlobalFollowVehicle(const Vehicle *v)
{
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);

@ -5,7 +5,6 @@
#ifndef VEHICLE_GUI_H
#define VEHICLE_GUI_H
#include "sortlist_type.h"
#include "window_type.h"
#include "vehicle_type.h"
#include "order_type.h"
@ -36,14 +35,6 @@ enum VehicleViewWindowWidgets {
VVW_WIDGET_FORCE_PROCEED,
};
/** Start of functions regarding vehicle list windows */
enum {
PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
PLY_WND_PRC__SIZE_OF_ROW_TINY = 13,
PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
PLY_WND_PRC__SIZE_OF_ROW_BIG = 39,
};
/** Vehicle List Window type flags */
enum {
VLW_STANDARD = 0 << 8,
@ -78,10 +69,6 @@ void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type);
void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, StationID station);
void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, TileIndex depot_tile);
void DrawSmallOrderList(const Vehicle *v, int x, int y);
void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip);
/* ChangeVehicleViewWindow() moves all windows for one vehicle to another vehicle.
* For ease of use it can be called with both Vehicle pointers and VehicleIDs. */
@ -113,33 +100,4 @@ void ShowVehicleViewWindow(const Vehicle *v);
Vehicle *CheckClickOnVehicle(const struct ViewPort *vp, int x, int y);
typedef GUIList<const Vehicle*> GUIVehicleList;
struct VehicleListBase {
GUIVehicleList vehicles; ///< The list of vehicles
Listing *sorting; ///< Pointer to the vehicle type related sorting.
VehicleType vehicle_type; ///< The vehicle type that is sorted
static const StringID vehicle_sorter_names[];
static GUIVehicleList::SortFunction *const vehicle_sorter_funcs[];
VehicleListBase()
{
this->vehicles.SetSortFuncs(this->vehicle_sorter_funcs);
}
};
struct Sorting {
Listing aircraft;
Listing roadveh;
Listing ship;
Listing train;
};
extern Sorting _sorting;
/* sorter stuff */
void SortVehicleList(VehicleListBase *vl);
void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16 window_type);
#endif /* VEHICLE_GUI_H */

@ -0,0 +1,47 @@
/* $Id$ */
/** @file vehicle_gui_base.h Functions/classes shared between the different vehicle list GUIs. */
#ifndef VEHICLE_GUI_BASE_H
#define VEHICLE_GUI_BASE_H
#include "sortlist_type.h"
/** Start of functions regarding vehicle list windows */
enum {
PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
PLY_WND_PRC__SIZE_OF_ROW_TINY = 13,
PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
PLY_WND_PRC__SIZE_OF_ROW_BIG = 39,
};
typedef GUIList<const Vehicle*> GUIVehicleList;
struct BaseVehicleListWindow: public Window {
GUIVehicleList vehicles; ///< The list of vehicles
Listing *sorting; ///< Pointer to the vehicle type related sorting.
VehicleType vehicle_type; ///< The vehicle type that is sorted
static const StringID vehicle_sorter_names[];
static GUIVehicleList::SortFunction *const vehicle_sorter_funcs[];
BaseVehicleListWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->vehicles.SetSortFuncs(this->vehicle_sorter_funcs);
}
void DrawVehicleListItems(int x);
void SortVehicleList();
void BuildVehicleList(PlayerID owner, uint16 index, uint16 window_type);
};
struct Sorting {
Listing aircraft;
Listing roadveh;
Listing ship;
Listing train;
};
extern Sorting _sorting;
#endif /* VEHICLE_GUI_BASE_H */
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