Add 32bpp blitter support for adjusting brightness of drawn sprites

pull/221/head
Jonathan G Rennison 3 years ago
parent 42e57995dd
commit 4ef363422a

@ -118,17 +118,27 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
switch (mode) {
case BM_COLOUR_REMAP:
case BM_COLOUR_REMAP_WITH_BRIGHTNESS:
if (src_px->a == 255) {
do {
uint m = *src_n;
/* In case the m-channel is zero, do not remap this pixel in any way */
if (m == 0) {
*dst = src_px->data;
Colour c = *src_px;
if (mode == BM_COLOUR_REMAP_WITH_BRIGHTNESS) c = AdjustBrightness(c, DEFAULT_BRIGHTNESS + bp->brightness_adjust);
*dst = c;
*anim = 0;
} else {
uint r = remap[GB(m, 0, 8)];
if (r != 0) {
uint8 brightness = GB(m, 8, 8);
if (mode == BM_COLOUR_REMAP_WITH_BRIGHTNESS) {
brightness = Clamp(brightness + bp->brightness_adjust, 0, 255);
SB(m, 8, 8, brightness);
}
*dst = this->AdjustBrightness(this->LookupColourInPalette(r), brightness);
}
*anim = r | (m & 0xFF00);
if (r != 0) *dst = this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8));
}
anim++;
dst++;
@ -139,12 +149,18 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
do {
uint m = *src_n;
if (m == 0) {
*dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
Colour c = *src_px;
if (mode == BM_COLOUR_REMAP_WITH_BRIGHTNESS) c = AdjustBrightness(c, DEFAULT_BRIGHTNESS + bp->brightness_adjust);
*dst = ComposeColourRGBANoCheck(c.r, c.g, c.b, c.a, *dst);
*anim = 0;
} else {
uint r = remap[GB(m, 0, 8)];
*anim = 0;
if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8)), src_px->a, *dst);
if (r != 0) {
uint8 brightness = GB(m, 8, 8);
if (mode == BM_COLOUR_REMAP_WITH_BRIGHTNESS) brightness = Clamp(brightness + bp->brightness_adjust, 0, 255);
*dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), brightness), src_px->a, *dst);
}
}
anim++;
dst++;
@ -234,17 +250,27 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
if (fast_path || (src_px->a == 255 && (sprite_flags & SF_NO_ANIM))) {
do {
*anim++ = 0;
*dst++ = src_px->data;
Colour c = *src_px;
if (mode == BM_NORMAL_WITH_BRIGHTNESS) c = AdjustBrightness(c, DEFAULT_BRIGHTNESS + bp->brightness_adjust);
*dst++ = c;
src_px++;
src_n++;
} while (--n != 0);
} else if (src_px->a == 255) {
do {
/* Compiler assumes pointer aliasing, can't optimise this on its own */
uint m = GB(*src_n, 0, 8);
uint16 mv = *src_n;
uint m = GB(mv, 0, 8);
/* Above PALETTE_ANIM_START is palette animation */
*anim++ = *src_n;
*dst++ = (m >= PALETTE_ANIM_START) ? this->AdjustBrightness(this->LookupColourInPalette(m), GB(*src_n, 8, 8)) : src_px->data;
if (m >= PALETTE_ANIM_START) {
if (mode == BM_NORMAL_WITH_BRIGHTNESS) SB(mv, 8, 8, Clamp(GB(mv, 8, 8) + bp->brightness_adjust, 0, 255));
*dst++ = this->AdjustBrightness(this->LookupColourInPalette(m), GB(mv, 8, 8));
} else if (mode == BM_NORMAL_WITH_BRIGHTNESS) {
*dst++ = AdjustBrightness(src_px->data, DEFAULT_BRIGHTNESS + bp->brightness_adjust);
} else {
*dst++ = src_px->data;
}
*anim++ = mv;
src_px++;
src_n++;
} while (--n != 0);
@ -253,9 +279,13 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
uint m = GB(*src_n, 0, 8);
*anim++ = 0;
if (m >= PALETTE_ANIM_START) {
*dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(m), GB(*src_n, 8, 8)), src_px->a, *dst);
uint8 brightness = GB(*src_n, 8, 8);
if (mode == BM_NORMAL_WITH_BRIGHTNESS) brightness = Clamp(brightness + bp->brightness_adjust, 0, 255);
*dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(m), brightness), src_px->a, *dst);
} else {
*dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
Colour c = *src_px;
if (mode == BM_NORMAL_WITH_BRIGHTNESS) c = AdjustBrightness(c, DEFAULT_BRIGHTNESS + bp->brightness_adjust);
*dst = ComposeColourRGBANoCheck(c.r, c.g, c.b, c.a, *dst);
}
dst++;
src_px++;
@ -286,6 +316,17 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
switch (mode) {
default: NOT_REACHED();
case BM_COLOUR_REMAP_WITH_BRIGHTNESS:
if (!(sprite_flags & SF_NO_REMAP)) {
Draw<BM_COLOUR_REMAP_WITH_BRIGHTNESS, false>(bp, zoom);
return;
}
/* FALL THROUGH */
case BM_NORMAL_WITH_BRIGHTNESS:
Draw<BM_NORMAL_WITH_BRIGHTNESS, false>(bp, zoom);
return;
case BM_COLOUR_REMAP:
if (!(sprite_flags & SF_NO_REMAP)) {
Draw<BM_COLOUR_REMAP, false>(bp, zoom);

@ -345,6 +345,75 @@ bmcr_alpha_blend_single:
anim++;
}
break;
case BM_NORMAL_WITH_BRIGHTNESS:
for (uint x = (uint) bp->width; x > 0; x--) {
if (src->a == 0) {
} else if (src->a == 255) {
MapValue mv = *src_mv;
if (src_mv->m >= PALETTE_ANIM_START) {
mv.v = Clamp(mv.v + bp->brightness_adjust, 0, 255);
*dst = AdjustBrightneSSE(LookupColourInPalette(mv.m), mv.v);
} else {
*dst = AdjustBrightneSSE(src->data, DEFAULT_BRIGHTNESS + bp->brightness_adjust);
}
*anim = *(const uint16*) &mv;
} else {
*anim = 0;
__m128i srcABCD;
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
if (src_mv->m >= PALETTE_ANIM_START) {
Colour colour = AdjustBrightneSSE(LookupColourInPalette(src_mv->m), Clamp(src_mv->v + bp->brightness_adjust, 0, 255));
colour.a = src->a;
srcABCD = _mm_cvtsi32_si128(colour.data);
} else {
srcABCD = _mm_cvtsi32_si128(AdjustBrightneSSE(src->data, DEFAULT_BRIGHTNESS + bp->brightness_adjust).data);
}
dst->data = _mm_cvtsi128_si32(AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm));
}
src_mv++;
dst++;
src++;
anim++;
}
break;
case BM_COLOUR_REMAP_WITH_BRIGHTNESS:
for (uint x = (uint) bp->width; x > 0; x--) {
/* In case the m-channel is zero, do not remap this pixel in any way. */
__m128i srcABCD;
if (src->a == 0) {
} else if (src_mv->m) {
MapValue mv = *src_mv;
mv.v = Clamp(mv.v + bp->brightness_adjust, 0, 255);
const uint r = remap[mv.m];
*anim = (animated && src->a == 255) ? r | ((uint16) mv.v << 8) : 0;
if (r != 0) {
Colour remapped_colour = AdjustBrightneSSE(this->LookupColourInPalette(r), mv.v);
if (src->a == 255) {
*dst = remapped_colour;
} else {
remapped_colour.a = src->a;
srcABCD = _mm_cvtsi32_si128(remapped_colour.data);
goto bmcr_alpha_blend_single_brightness;
}
}
} else {
*anim = 0;
srcABCD = _mm_cvtsi32_si128(AdjustBrightneSSE(src->data, DEFAULT_BRIGHTNESS + bp->brightness_adjust).data);
if (src->a < 255) {
bmcr_alpha_blend_single_brightness:
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm);
}
dst->data = _mm_cvtsi128_si32(srcABCD);
}
src_mv++;
dst++;
src++;
anim++;
}
break;
}
next_line:
@ -407,6 +476,17 @@ bm_normal:
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
case BM_COLOUR_REMAP_WITH_BRIGHTNESS:
if (!(sprite_flags & SF_NO_REMAP)) {
Draw<BM_COLOUR_REMAP_WITH_BRIGHTNESS, RM_NONE, BT_NONE, true, true>(bp, zoom);
return;
}
/* FALL THROUGH */
case BM_NORMAL_WITH_BRIGHTNESS:
Draw<BM_NORMAL_WITH_BRIGHTNESS, RM_NONE, BT_NONE, true, true>(bp, zoom);
return;
}
}

@ -111,15 +111,18 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
switch (mode) {
case BM_COLOUR_REMAP:
case BM_COLOUR_REMAP_WITH_BRIGHTNESS:
if (src_px->a == 255) {
do {
uint m = *src_n;
/* In case the m-channel is zero, do not remap this pixel in any way */
if (m == 0) {
*dst = src_px->data;
Colour c = *src_px;
if (mode == BM_COLOUR_REMAP_WITH_BRIGHTNESS) c = AdjustBrightness(c, DEFAULT_BRIGHTNESS + bp->brightness_adjust);
*dst = c;
} else {
uint r = remap[GB(m, 0, 8)];
if (r != 0) *dst = this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8));
if (r != 0) *dst = this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8) + ((mode == BM_COLOUR_REMAP_WITH_BRIGHTNESS) ? bp->brightness_adjust : 0));
}
dst++;
src_px++;
@ -129,10 +132,12 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
do {
uint m = *src_n;
if (m == 0) {
*dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
Colour c = *src_px;
if (mode == BM_COLOUR_REMAP_WITH_BRIGHTNESS) c = AdjustBrightness(c, DEFAULT_BRIGHTNESS + bp->brightness_adjust);
*dst = ComposeColourRGBANoCheck(c.r, c.g, c.b, c.a, *dst);
} else {
uint r = remap[GB(m, 0, 8)];
if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8)), src_px->a, *dst);
if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8) + ((mode == BM_COLOUR_REMAP_WITH_BRIGHTNESS) ? bp->brightness_adjust : 0)), src_px->a, *dst);
}
dst++;
src_px++;
@ -211,14 +216,18 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
/* faster than memcpy(), n is usually low */
src_n += n;
do {
*dst = src_px->data;
Colour c = *src_px;
if (mode == BM_NORMAL_WITH_BRIGHTNESS) c = AdjustBrightness(c, DEFAULT_BRIGHTNESS + bp->brightness_adjust);
*dst = c;
dst++;
src_px++;
} while (--n != 0);
} else {
src_n += n;
do {
*dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
Colour c = *src_px;
if (mode == BM_NORMAL_WITH_BRIGHTNESS) c = AdjustBrightness(c, DEFAULT_BRIGHTNESS + bp->brightness_adjust);
*dst = ComposeColourRGBANoCheck(c.r, c.g, c.b, c.a, *dst);
dst++;
src_px++;
} while (--n != 0);
@ -249,6 +258,8 @@ void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode,
case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP> (bp, zoom); return;
case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP> (bp, zoom); return;
case BM_NORMAL_WITH_BRIGHTNESS: Draw<BM_NORMAL_WITH_BRIGHTNESS> (bp, zoom); return;
case BM_COLOUR_REMAP_WITH_BRIGHTNESS: Draw<BM_COLOUR_REMAP_WITH_BRIGHTNESS> (bp, zoom); return;
}
}

@ -45,6 +45,18 @@ void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo
}
break;
case BM_COLOUR_REMAP_WITH_BRIGHTNESS:
/* In case the m-channel is zero, do not remap this pixel in any way */
if (src->m == 0) {
if (src->a != 0) {
Colour c = AdjustBrightness(Colour(src->r, src->g, src->b, src->a), DEFAULT_BRIGHTNESS + bp->brightness_adjust);
*dst = ComposeColourRGBA(c.r, c.g, c.b, c.a, *dst);
}
} else {
if (bp->remap[src->m] != 0) *dst = ComposeColourPA(this->AdjustBrightness(this->LookupColourInPalette(bp->remap[src->m]), Clamp(src->v + bp->brightness_adjust, 0, 255)), src->a, *dst);
}
break;
case BM_CRASH_REMAP:
if (src->m == 0) {
if (src->a != 0) {
@ -71,6 +83,13 @@ void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo
if (src->a != 0) *dst = MakeTransparent(*dst, 192);
break;
case BM_NORMAL_WITH_BRIGHTNESS:
if (src->a != 0) {
Colour c = AdjustBrightness(Colour(src->r, src->g, src->b, src->a), DEFAULT_BRIGHTNESS + bp->brightness_adjust);
*dst = ComposeColourRGBA(c.r, c.g, c.b, c.a, *dst);
}
break;
default:
if (src->a != 0) *dst = ComposeColourRGBA(src->r, src->g, src->b, src->a, *dst);
break;

@ -210,6 +210,12 @@ inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, ZoomLevel
const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
uint32 bm_normal_brightness = 0;
if (mode == BM_NORMAL_WITH_BRIGHTNESS) {
bm_normal_brightness = (DEFAULT_BRIGHTNESS + bp->brightness_adjust) << 8;
bm_normal_brightness |= bm_normal_brightness << 16;
}
if (read_mode != RM_WITH_MARGIN) {
src_rgba_line += bp->skip_left;
src_mv_line += bp->skip_left;
@ -236,13 +242,13 @@ inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, ZoomLevel
for (int y = bp->height; y != 0; y--) {
Colour *dst = dst_line;
const Colour *src = src_rgba_line + META_LENGTH;
if (mode == BM_COLOUR_REMAP || mode == BM_CRASH_REMAP) src_mv = src_mv_line;
if (mode == BM_COLOUR_REMAP || mode == BM_CRASH_REMAP || mode == BM_COLOUR_REMAP_WITH_BRIGHTNESS) src_mv = src_mv_line;
if (read_mode == RM_WITH_MARGIN) {
assert(bt_last == BT_NONE); // or you must ensure block type is preserved
src += src_rgba_line[0].data;
dst += src_rgba_line[0].data;
if (mode == BM_COLOUR_REMAP || mode == BM_CRASH_REMAP) src_mv += src_rgba_line[0].data;
if (mode == BM_COLOUR_REMAP || mode == BM_CRASH_REMAP || mode == BM_COLOUR_REMAP_WITH_BRIGHTNESS) src_mv += src_rgba_line[0].data;
const int width_diff = si->sprite_width - bp->width;
effective_width = bp->width - (int) src_rgba_line[0].data;
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
@ -403,10 +409,62 @@ bmcr_alpha_blend_single:
src++;
}
break;
case BM_NORMAL_WITH_BRIGHTNESS:
for (uint x = (uint) effective_width / 2; x > 0; x--) {
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
srcABCD = AdjustBrightnessOfTwoPixels(srcABCD, bm_normal_brightness);
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
_mm_storel_epi64((__m128i*) dst, AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2));
src += 2;
dst += 2;
}
if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
__m128i srcABCD = _mm_cvtsi32_si128(src->data);
srcABCD = AdjustBrightnessOfTwoPixels(srcABCD, bm_normal_brightness);
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
dst->data = _mm_cvtsi128_si32(AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2));
}
break;
case BM_COLOUR_REMAP_WITH_BRIGHTNESS:
for (uint x = (uint) bp->width; x > 0; x--) {
/* In case the m-channel is zero, do not remap this pixel in any way. */
__m128i srcABCD;
if (src_mv->m) {
const uint r = remap[src_mv->m];
if (r != 0) {
Colour remapped_colour = AdjustBrightneSSE(this->LookupColourInPalette(r), Clamp(src_mv->v + bp->brightness_adjust, 0, 255));
if (src->a == 255) {
*dst = remapped_colour;
} else {
remapped_colour.a = src->a;
srcABCD = _mm_cvtsi32_si128(remapped_colour.data);
goto bmcr_alpha_blend_single_brightness;
}
}
} else {
{
Colour c = AdjustBrightneSSE(src->data, DEFAULT_BRIGHTNESS + bp->brightness_adjust);
srcABCD = _mm_cvtsi32_si128(c.data);
}
if (src->a < 255) {
bmcr_alpha_blend_single_brightness:
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2);
}
dst->data = _mm_cvtsi128_si32(srcABCD);
}
src_mv++;
dst++;
src++;
}
break;
}
next_line:
if (mode == BM_COLOUR_REMAP || mode == BM_CRASH_REMAP) src_mv_line += si->sprite_width;
if (mode == BM_COLOUR_REMAP || mode == BM_CRASH_REMAP || mode == BM_COLOUR_REMAP_WITH_BRIGHTNESS) src_mv_line += si->sprite_width;
src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
dst_line += bp->pitch;
}
@ -457,6 +515,17 @@ bm_normal:
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE, true>(bp, zoom); return;
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP, RM_NONE, BT_NONE, true>(bp, zoom); return;
case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP, RM_NONE, BT_NONE, true>(bp, zoom); return;
case BM_COLOUR_REMAP_WITH_BRIGHTNESS:
if (!(((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags & SF_NO_REMAP)) {
Draw<BM_COLOUR_REMAP_WITH_BRIGHTNESS, RM_NONE, BT_NONE, true>(bp, zoom);
return;
}
/* FALL THROUGH */
case BM_NORMAL_WITH_BRIGHTNESS:
Draw<BM_NORMAL_WITH_BRIGHTNESS, RM_NONE, BT_NONE, true>(bp, zoom);
return;
}
}
#endif /* FULL_ANIMATION */

@ -85,7 +85,8 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
switch (mode) {
case BM_COLOUR_REMAP:
case BM_CRASH_REMAP: {
case BM_CRASH_REMAP:
case BM_COLOUR_REMAP_WITH_BRIGHTNESS: {
const uint8 *remap = bp->remap;
do {
uint m = remap[*src];

@ -38,6 +38,7 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoom
switch (mode) {
case BM_COLOUR_REMAP:
case BM_CRASH_REMAP:
case BM_COLOUR_REMAP_WITH_BRIGHTNESS:
colour = bp->remap[*src];
break;

@ -23,6 +23,8 @@ enum BlitterMode {
BM_TRANSPARENT, ///< Perform transparency colour remapping.
BM_CRASH_REMAP, ///< Perform a crash remapping.
BM_BLACK_REMAP, ///< Perform remapping to a completely blackened sprite
BM_NORMAL_WITH_BRIGHTNESS, ///< Perform a simple blitting with brightness adjustment
BM_COLOUR_REMAP_WITH_BRIGHTNESS, ///< Perform a colour remapping with brightness adjustment
};
/** Helper for using specialised functions designed to prevent whenever it's possible things like:
@ -47,6 +49,7 @@ public:
struct BlitterParams {
const void *sprite; ///< Pointer to the sprite how ever the encoder stored it
const byte *remap; ///< XXX -- Temporary storage for remap array
int brightness_adjust; ///< Brightness adjustment
int skip_left; ///< How much pixels of the source to skip on the left (based on zoom of dst)
int skip_top; ///< How much pixels of the source to skip on the top (based on zoom of dst)

@ -99,6 +99,7 @@ int8 _font_zoom_cfg; ///< Font zoom level in config.
*/
static const byte *_colour_remap_ptr;
static byte _string_colourremap[3]; ///< Recoloursprite for stringdrawing. The grf loader ensures that #ST_FONT sprites only use colours 0 to 2.
static int _sprite_brightness_adjust;
static const uint DIRTY_BLOCK_HEIGHT = 8;
static const uint DIRTY_BLOCK_WIDTH = 64;
@ -952,6 +953,9 @@ Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
*/
static BlitterMode GetBlitterMode(PaletteID pal)
{
if (HasBit(pal, PALETTE_BRIGHTNESS_MODIFY)) {
return GB(pal, 0, PALETTE_WIDTH) != PAL_NONE ? BM_COLOUR_REMAP_WITH_BRIGHTNESS : BM_NORMAL_WITH_BRIGHTNESS;
}
switch (pal) {
case PAL_NONE: return BM_NORMAL;
case PALETTE_CRASH: return BM_CRASH_REMAP;
@ -977,9 +981,15 @@ void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSpri
} else if (pal != PAL_NONE) {
if (HasBit(pal, PALETTE_TEXT_RECOLOUR)) {
SetColourRemap((TextColour)GB(pal, 0, PALETTE_WIDTH));
} else {
} else if (GB(pal, 0, PALETTE_WIDTH) != PAL_NONE) {
_colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
}
if (HasBit(pal, PALETTE_BRIGHTNESS_MODIFY)) {
int adjust = GB(pal, PALETTE_BRIGHTNESS_OFFSET, PALETTE_BRIGHTNESS_WIDTH);
/* Sign extend */
int sign_bit = 1 << (PALETTE_BRIGHTNESS_WIDTH - 1);
_sprite_brightness_adjust = (adjust ^ sign_bit) - sign_bit;
}
GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, GetBlitterMode(pal), sub, real_sprite);
} else {
GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, BM_NORMAL, sub, real_sprite);
@ -1076,6 +1086,7 @@ static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mo
bp.dst = dpi->dst_ptr;
bp.pitch = dpi->pitch;
bp.remap = _colour_remap_ptr;
bp.brightness_adjust = _sprite_brightness_adjust;
if (bp.width <= 0) return;
if (bp.height <= 0) return;

@ -1552,6 +1552,9 @@ enum SpriteSetup {
/* This bit is applied to palette ID */
PALETTE_TEXT_RECOLOUR = 31, ///< Set if palette is actually a magic text recolour
PALETTE_BRIGHTNESS_MODIFY = 30, ///< Set if palette has a brightness adjustment
PALETTE_BRIGHTNESS_OFFSET = 24, ///< Palette brightness adjustment bit offset
PALETTE_BRIGHTNESS_WIDTH = 5, ///< Palette brightness adjustment width
PALETTE_WIDTH = 24, ///< number of bits of the sprite containing the recolour palette
SPRITE_WIDTH = 24, ///< number of bits for the sprite number

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