(svn r1978) - Fix: Plug some memleaks; thanks Valgrind

pull/155/head
Darkvater 20 years ago
parent 0f44f9af60
commit 4f2816db05

@ -56,7 +56,7 @@ void DeleteCustomEngineNames(void)
uint i;
StringID old;
for(i=0; i!=TOTAL_NUM_ENGINES; i++) {
for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
old = _engine_name_strings[i];
_engine_name_strings[i] = i + STR_8000_KIRBY_PAUL_TANK_STEAM;
DeleteName(old);
@ -73,10 +73,10 @@ void LoadCustomEngineNames(void)
static void SetupEngineNames(void)
{
uint i;
StringID *name;
for(i=0; i!=TOTAL_NUM_ENGINES; i++)
_engine_name_strings[i] = STR_SV_EMPTY;
for (name = _engine_name_strings; name != endof(_engine_name_strings); name++)
*name = STR_SV_EMPTY;
DeleteCustomEngineNames();
LoadCustomEngineNames();
@ -200,7 +200,7 @@ void StartupEngines(void)
AdjustAvailAircraft();
}
uint32 _engine_refit_masks[256];
uint32 _engine_refit_masks[TOTAL_NUM_ENGINES];
// TODO: We don't support cargo-specific wagon overrides. Pretty exotic... ;-) --pasky
@ -214,7 +214,7 @@ struct WagonOverride {
static struct WagonOverrides {
int overrides_count;
struct WagonOverride *overrides;
} _engine_wagon_overrides[256];
} _engine_wagon_overrides[TOTAL_NUM_ENGINES];
void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group,
byte *train_id, int trains)
@ -260,12 +260,12 @@ static struct SpriteGroup *GetWagonOverrideSpriteSet(byte engine, byte overridin
}
byte _engine_original_sprites[256];
byte _engine_original_sprites[TOTAL_NUM_ENGINES];
// 0 - 28 are cargos, 29 is default, 30 is the advert (purchase list)
// (It isn't and shouldn't be like this in the GRF files since new cargo types
// may appear in future - however it's more convenient to store it like this in
// memory. --pasky)
static struct SpriteGroup _engine_custom_sprites[256][NUM_CID];
static struct SpriteGroup _engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_CID];
void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group)
{
@ -622,14 +622,22 @@ void TriggerVehicle(Vehicle *veh, enum VehicleTrigger trigger)
DoTriggerVehicle(veh, trigger, 0, true);
}
static char *_engine_custom_names[256];
static char *_engine_custom_names[TOTAL_NUM_ENGINES];
void SetCustomEngineName(int engine, const char *name)
{
_engine_custom_names[engine] = strdup(name);
}
void UnInitNewgrEngines(void)
{
char **i;
for (i = _engine_custom_names; i != endof(_engine_custom_names); i++) {
free(*i);
*i = NULL;
}
}
StringID GetCustomEngineName(int engine)
{
if (!_engine_custom_names[engine])

@ -134,6 +134,7 @@ void LoadCustomEngineNames(void);
void DeleteCustomEngineNames(void);
bool IsEngineBuildable(uint engine, byte type);
void UnInitNewgrEngines(void);
enum {
NUM_NORMAL_RAIL_ENGINES = 54,

@ -330,7 +330,7 @@ extern const char _openttd_revision[];
static bool CreateMainSurface(int w, int h)
{
SDL_Surface *newscreen;
char *caption;
char caption[50];
GetAvailableVideoMode(&w, &h);
@ -348,7 +348,7 @@ static bool CreateMainSurface(int w, int h)
_sdl_screen = newscreen;
InitPalette();
caption = str_fmt("OpenTTD %s", _openttd_revision);
snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
SDL_CALL SDL_WM_SetCaption(caption, caption);
SDL_CALL SDL_ShowCursor(0);

@ -82,8 +82,7 @@ static void GlobalSortStationList(void)
uint16 *i;
// reset #-of stations to 0 because ++ is used for value-assignment
for (i = _num_station_sort; i != endof(_num_station_sort); i++)
*i = 0;
memset(_num_station_sort, 0, sizeof(_num_station_sort));
/* Create array for sorting */
_station_sort = realloc(_station_sort, GetStationPoolSize() * sizeof(_station_sort[0]));

16
ttd.c

@ -447,6 +447,11 @@ static void UnInitializeDynamicVariables(void)
free(_industry_sort);
}
static void UnInitializeGame(void)
{
UnInitWindowSystem();
UnInitNewgrEngines();
}
static void LoadIntroGame(void)
{
@ -459,7 +464,7 @@ static void LoadIntroGame(void)
LoadStringWidthTable();
// Setup main window
InitWindowSystem();
ResetWindowSystem();
SetupColorsAndInitialWindow();
// Generate a world.
@ -699,6 +704,7 @@ int ttd_main(int argc, char* argv[])
/* Close all and any open filehandles */
FioCloseAll();
UnInitializeGame();
return 0;
}
@ -725,7 +731,7 @@ static void MakeNewGame(void)
GfxLoadSprites();
// Reinitialize windows
InitWindowSystem();
ResetWindowSystem();
LoadStringWidthTable();
SetupColorsAndInitialWindow();
@ -757,7 +763,7 @@ static void MakeNewEditorWorld(void)
GfxLoadSprites();
// Re-init the windowing system
InitWindowSystem();
ResetWindowSystem();
// Create toolbars
SetupColorsAndInitialWindow();
@ -792,7 +798,7 @@ static void StartScenario(void)
GfxLoadSprites();
// Reinitialize windows
InitWindowSystem();
ResetWindowSystem();
LoadStringWidthTable();
SetupColorsAndInitialWindow();
@ -1327,7 +1333,7 @@ bool AfterLoadGame(uint version)
}
// Initialize windows
InitWindowSystem();
ResetWindowSystem();
SetupColorsAndInitialWindow();
w = FindWindowById(WC_MAIN_WINDOW, 0);

@ -360,11 +360,10 @@ void AssignWidgetToWindow(Window *w, const Widget *widget)
index++;
}
w->widget = malloc(sizeof(Widget) * index);
w->widget = realloc(w->widget, sizeof(Widget) * index);
memcpy(w->widget, widget, sizeof(Widget) * index);
} else {
} else
w->widget = NULL;
}
}
Window *AllocateWindow(
@ -427,6 +426,7 @@ Window *AllocateWindow(
w->vscroll.count = 0;
w->hscroll.pos = 0;
w->hscroll.count = 0;
w->widget = NULL;
AssignWidgetToWindow(w, widget);
w->resize.width = width;
w->resize.height = height;
@ -672,6 +672,7 @@ Window *FindWindowFromPt(int x, int y)
void InitWindowSystem(void)
{
IConsoleClose();
memset(&_windows, 0, sizeof(_windows));
_last_window = _windows;
memset(_viewports, 0, sizeof(_viewports));
@ -679,12 +680,28 @@ void InitWindowSystem(void)
_no_scroll = 0;
}
void UnInitWindowSystem(void)
{
Window *w;
// delete all malloced widgets
for (w = _windows; w != _last_window; w++) {
free(w->widget);
w->widget = NULL;
}
}
void ResetWindowSystem(void)
{
UnInitWindowSystem();
InitWindowSystem();
}
static void DecreaseWindowCounters(void)
{
Window *w;
for(w=_last_window; w != _windows;) {
for (w = _last_window; w != _windows;) {
--w;
// Unclick scrollbar buttons if they are pressed.
if (w->flags4 & (WF_SCROLL_DOWN | WF_SCROLL_UP)) {
@ -694,7 +711,7 @@ static void DecreaseWindowCounters(void)
CallWindowEventNP(w, WE_MOUSELOOP);
}
for(w=_last_window; w != _windows;) {
for (w = _last_window; w != _windows;) {
--w;
if (w->flags4&WF_TIMEOUT_MASK && !(--w->flags4&WF_TIMEOUT_MASK)) {

@ -563,6 +563,8 @@ Window *AllocateWindowAutoPlace2(
void DrawWindowViewport(Window *w);
void InitWindowSystem(void);
void UnInitWindowSystem(void);
void ResetWindowSystem(void);
int GetMenuItemIndex(Window *w, int x, int y);
void MouseLoop(void);
void UpdateWindows(void);

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