(svn r24804) -Add: Separate subdirectory for screenshots.

pull/155/head
frosch 12 years ago
parent d625f313a9
commit 50abcf3edc

@ -299,7 +299,7 @@ your operating system:
Different types of data or extensions go into different subdirectories of the
chosen main OpenTTD directory:
Config File: (no subdirectory)
Screenshots: (no subdirectory)
Screenshots: screenshot
Base Graphics: baseset (or a subdirectory thereof)
Sound Sets: baseset (or a subdirectory thereof)
NewGRFs: newgrf (or a subdirectory thereof)

@ -388,7 +388,7 @@ bool CrashLog::WriteScreenshot(char *filename, const char *filename_last) const
/* Don't draw when we have invalid screen size */
if (_screen.width < 1 || _screen.height < 1 || _screen.dst_ptr == NULL) return false;
bool res = MakeScreenshot(SC_RAW, "crash");
bool res = MakeScreenshot(SC_CRASHLOG, "crash");
if (res) strecpy(filename, _full_screenshot_name, filename_last);
return res;
}

@ -283,6 +283,7 @@ static const char * const _subdirs[] = {
"ai" PATHSEP "library" PATHSEP,
"game" PATHSEP,
"game" PATHSEP "library" PATHSEP,
"screenshot" PATHSEP,
};
assert_compile(lengthof(_subdirs) == NUM_SUBDIRS);
@ -1202,7 +1203,7 @@ void DeterminePaths(const char *exe)
#endif
static const Subdirectory default_subdirs[] = {
SAVE_DIR, AUTOSAVE_DIR, SCENARIO_DIR, HEIGHTMAP_DIR, BASESET_DIR, NEWGRF_DIR, AI_DIR, AI_LIBRARY_DIR, GAME_DIR, GAME_LIBRARY_DIR
SAVE_DIR, AUTOSAVE_DIR, SCENARIO_DIR, HEIGHTMAP_DIR, BASESET_DIR, NEWGRF_DIR, AI_DIR, AI_LIBRARY_DIR, GAME_DIR, GAME_LIBRARY_DIR, SCREENSHOT_DIR
};
for (uint i = 0; i < lengthof(default_subdirs); i++) {

@ -56,6 +56,8 @@ char *FioFindFullPath(char *buf, size_t buflen, Subdirectory subdir, const char
char *FioAppendDirectory(char *buf, size_t buflen, Searchpath sp, Subdirectory subdir);
char *FioGetDirectory(char *buf, size_t buflen, Subdirectory subdir);
const char *FiosGetScreenshotDir();
void SanitizeFilename(char *filename);
bool AppendPathSeparator(char *buf, size_t buflen);
void DeterminePaths(const char *exe);

@ -32,6 +32,7 @@ enum Subdirectory {
AI_LIBRARY_DIR,///< Subdirectory for all %AI libraries
GAME_DIR, ///< Subdirectory for all game scripts
GAME_LIBRARY_DIR, ///< Subdirectory for all GS libraries
SCREENSHOT_DIR, ///< Subdirectory for all screenshots
NUM_SUBDIRS, ///< Number of subdirectories
NO_DIRECTORY, ///< A path without any base directory
};

@ -555,6 +555,22 @@ void FiosGetHeightmapList(SaveLoadDialogMode mode)
FiosGetFileList(mode, &FiosGetHeightmapListCallback, strcmp(base_path, _fios_path) == 0 ? HEIGHTMAP_DIR : NO_DIRECTORY);
}
/**
* Get the directory for screenshots.
* @return path to screenshots
*/
const char *FiosGetScreenshotDir()
{
static char *fios_screenshot_path = NULL;
if (fios_screenshot_path == NULL) {
fios_screenshot_path = MallocT<char>(MAX_PATH);
FioGetDirectory(fios_screenshot_path, MAX_PATH, SCREENSHOT_DIR);
}
return fios_screenshot_path;
}
#if defined(ENABLE_NETWORK)
#include "network/network_content.h"
#include "3rdparty/md5/md5.h"

@ -698,9 +698,10 @@ static void LargeWorldCallback(void *userdata, void *buf, uint y, uint pitch, ui
* Construct a pathname for a screenshot file.
* @param default_fn Default filename.
* @param ext Extension to use.
* @param crashlog Create path for crash.png
* @return Pathname for a screenshot file.
*/
static const char *MakeScreenshotName(const char *default_fn, const char *ext)
static const char *MakeScreenshotName(const char *default_fn, const char *ext, bool crashlog = false)
{
bool generate = StrEmpty(_screenshot_name);
@ -716,8 +717,10 @@ static const char *MakeScreenshotName(const char *default_fn, const char *ext)
size_t len = strlen(_screenshot_name);
snprintf(&_screenshot_name[len], lengthof(_screenshot_name) - len, ".%s", ext);
const char *screenshot_dir = crashlog ? _personal_dir : FiosGetScreenshotDir();
for (uint serial = 1;; serial++) {
if (snprintf(_full_screenshot_name, lengthof(_full_screenshot_name), "%s%s", _personal_dir, _screenshot_name) >= (int)lengthof(_full_screenshot_name)) {
if (snprintf(_full_screenshot_name, lengthof(_full_screenshot_name), "%s%s", screenshot_dir, _screenshot_name) >= (int)lengthof(_full_screenshot_name)) {
/* We need more characters than MAX_PATH -> end with error */
_full_screenshot_name[0] = '\0';
break;
@ -732,10 +735,10 @@ static const char *MakeScreenshotName(const char *default_fn, const char *ext)
}
/** Make a screenshot of the current screen. */
static bool MakeSmallScreenshot()
static bool MakeSmallScreenshot(bool crashlog)
{
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension), CurrentScreenCallback, NULL, _screen.width, _screen.height,
return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension, crashlog), CurrentScreenCallback, NULL, _screen.width, _screen.height,
BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette);
}
@ -851,8 +854,11 @@ bool MakeScreenshot(ScreenshotType t, const char *name)
bool ret;
switch (t) {
case SC_VIEWPORT:
case SC_RAW:
ret = MakeSmallScreenshot();
ret = MakeSmallScreenshot(false);
break;
case SC_CRASHLOG:
ret = MakeSmallScreenshot(true);
break;
case SC_ZOOMEDIN:

@ -22,7 +22,7 @@ const char *GetCurrentScreenshotExtension();
/** Type of requested screenshot */
enum ScreenshotType {
SC_VIEWPORT, ///< Screenshot of viewport.
SC_RAW, ///< Raw screenshot from blitter buffer.
SC_CRASHLOG, ///< Raw screenshot from blitter buffer.
SC_ZOOMEDIN, ///< Fully zoomed in screenshot of the visible area.
SC_DEFAULTZOOM, ///< Zoomed to default zoom level screenshot of the visible area.
SC_WORLD, ///< World screenshot.

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