(svn r21883) -Codechange: make UpdateZPosition() faster by not calling GetSlopeZ() when not needed

pull/155/head
smatz 14 years ago
parent 713d929883
commit 50dfa5986c

@ -148,16 +148,73 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
/**
* Updates vehicle's Z position.
* Inclination can't change in the middle of a tile.
* The faster code is used for trains and road vehicles unless they are
* reversing on a sloped tile.
*/
FORCEINLINE void UpdateZPosition()
{
/* Vehicle's Z position can change only if it has GVF_GOINGUP_BIT or GVF_GOINGDOWN_BIT set */
#if 0
/* The following code does this: */
if (HasBit(this->gv_flags, GVF_GOINGUP_BIT)) {
switch (this->direction) {
case DIR_NE:
this->z_pos += (this->x_pos & 1); break;
case DIR_SW:
this->z_pos += (this->x_pos & 1) ^ 1; break;
case DIR_NW:
this->z_pos += (this->y_pos & 1); break;
case DIR_SE:
this->z_pos += (this->y_pos & 1) ^ 1; break;
default: break;
}
} else if (HasBit(this->gv_flags, GVF_GOINGDOWN_BIT)) {
switch (this->direction) {
case DIR_NE:
this->z_pos -= (this->x_pos & 1); break;
case DIR_SW:
this->z_pos -= (this->x_pos & 1) ^ 1; break;
case DIR_NW:
this->z_pos -= (this->y_pos & 1); break;
case DIR_SE:
this->z_pos -= (this->y_pos & 1) ^ 1; break;
default: break;
}
}
/* But gcc 4.4.5 isn't able to nicely optimise it, and the resulting
* code is full of conditional jumps. */
#endif
/* Vehicle's Z position can change only if it has GVF_GOINGUP_BIT or GVF_GOINGDOWN_BIT set.
* Furthermore, if this function is called once every time the vehicle's position changes,
* we know the Z position changes by +/-1 at certain moments - when x_pos, y_pos is odd/even,
* depending on orientation of the slope and vehicle's direction */
if (HasBit(this->gv_flags, GVF_GOINGUP_BIT) || HasBit(this->gv_flags, GVF_GOINGDOWN_BIT)) {
this->z_pos = GetSlopeZ(this->x_pos, this->y_pos);
} else {
/* Verify that assumption. */
assert(this->z_pos == GetSlopeZ(this->x_pos, this->y_pos));
if (T::From(this)->HasToUseGetSlopeZ()) {
/* In some cases, we have to use GetSlopeZ() */
this->z_pos = GetSlopeZ(this->x_pos, this->y_pos);
return;
}
/* DirToDiagDir() is a simple right shift */
DiagDirection dir = DirToDiagDir(this->direction);
/* Read variables, so the compiler knows the access doesn't trap */
int8 x_pos = this->x_pos;
int8 y_pos = this->y_pos;
/* DiagDirToAxis() is a simple mask */
int8 d = DiagDirToAxis(dir) == AXIS_X ? x_pos : y_pos;
/* We need only the least significant bit */
d &= 1;
/* Conditional "^ 1". Optimised to "(dir - 1) <= 1". */
d ^= (int8)(dir == DIAGDIR_SW || dir == DIAGDIR_SE);
/* Subtraction instead of addition because we are testing for GVF_GOINGUP_BIT.
* GVF_GOINGUP_BIT is used because it's bit 0, so simple AND can be used,
* without any shift */
this->z_pos += HasBit(this->gv_flags, GVF_GOINGUP_BIT) ? d : -d;
}
assert(this->z_pos == GetSlopeZ(this->x_pos, this->y_pos));
}
/**

@ -262,6 +262,36 @@ protected: // These functions should not be called outside acceleration code.
return trackbits == TRACK_BIT_X || trackbits == TRACK_BIT_Y;
}
/**
* Road vehicles have to use GetSlopeZ() to compute their height
* if they are reversing because in that case, their direction
* is not parallel with the road. It is safe to return \c true
* even if it is not reversing.
* @return are we (possibly) reversing?
*/
FORCEINLINE bool HasToUseGetSlopeZ()
{
const RoadVehicle *rv = this->First();
/* Check if this vehicle is in the same direction as the road under.
* We already know it has either GVF_GOINGUP_BIT or GVF_GOINGDOWN_BIT set. */
if (rv->state <= RVSB_TRACKDIR_MASK && IsReversingRoadTrackdir((Trackdir)rv->state)) {
/* If the first vehicle is reversing, this vehicle may be reversing too
* (especially if this is the first, and maybe the only, vehicle).*/
return true;
}
while (rv != this) {
/* If any previous vehicle has different direction,
* we may be in the middle of reversing. */
if (this->direction != rv->direction) return true;
rv = rv->Next();
}
return false;
}
};
#define FOR_ALL_ROADVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(RoadVehicle, var)

@ -380,6 +380,16 @@ protected: // These functions should not be called outside acceleration code.
/* Any track that isn't TRACK_BIT_X or TRACK_BIT_Y cannot be sloped. */
return this->track == TRACK_BIT_X || this->track == TRACK_BIT_Y;
}
/**
* Trains can always use the faster algorithm because they
* have always the same direction as the track under them.
* @return false
*/
FORCEINLINE bool HasToUseGetSlopeZ()
{
return false;
}
};
#define FOR_ALL_TRAINS(var) FOR_ALL_VEHICLES_OF_TYPE(Train, var)

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