(svn r7641) -Codechange: remove the last direct map accesses from industry_cmd.

pull/155/head
rubidium 18 years ago
parent ee89955647
commit 52b6d4d486

@ -123,7 +123,7 @@ static void IndustryDrawSugarMine(const TileInfo *ti)
if (!IsIndustryCompleted(ti->tile)) return;
d = &_draw_industry_spec1[_m[ti->tile].m3];
d = &_draw_industry_spec1[GetIndustryAnimationState(ti->tile)];
AddChildSpriteScreen(SPR_IT_SUGAR_MINE_SIEVE + d->image_1, d->x, 0);
@ -142,7 +142,7 @@ static void IndustryDrawToffeeQuarry(const TileInfo *ti)
int x = 0;
if (IsIndustryCompleted(ti->tile)) {
x = _industry_anim_offs[_m[ti->tile].m3];
x = _industry_anim_offs[GetIndustryAnimationState(ti->tile)];
if ( (byte)x == 0xFF)
x = 0;
}
@ -154,7 +154,7 @@ static void IndustryDrawToffeeQuarry(const TileInfo *ti)
static void IndustryDrawBubbleGenerator( const TileInfo *ti)
{
if (IsIndustryCompleted(ti->tile)) {
AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_BUBBLE, 5, _industry_anim_offs_2[_m[ti->tile].m3]);
AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_BUBBLE, 5, _industry_anim_offs_2[GetIndustryAnimationState(ti->tile)]);
} else {
AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_SPRING, 3, 67);
}
@ -164,7 +164,7 @@ static void IndustryDrawToyFactory(const TileInfo *ti)
{
const DrawIndustrySpec4Struct *d;
d = &_industry_anim_offs_3[_m[ti->tile].m3];
d = &_industry_anim_offs_3[GetIndustryAnimationState(ti->tile)];
if (d->image_1 != 0xFF) {
AddChildSpriteScreen(SPR_IT_TOY_FACTORY_CLAY, 50 - d->image_1 * 2, 96 + d->image_1);
@ -181,7 +181,7 @@ static void IndustryDrawToyFactory(const TileInfo *ti)
static void IndustryDrawCoalPlantSparks(const TileInfo *ti)
{
if (IsIndustryCompleted(ti->tile)) {
uint image = GB(_m[ti->tile].m1, 2, 5);
uint image = GetIndustryAnimationState(ti->tile);
if (image != 0 && image < 7) {
AddChildSpriteScreen(image + SPR_IT_POWER_PLANT_TRANSFORMERS,
@ -362,7 +362,7 @@ static void AnimateTile_Industry(TileIndex tile)
switch (GetIndustryGfx(tile)) {
case GFX_SUGAR_MINE_SIEVE:
if ((_tick_counter & 1) == 0) {
m = _m[tile].m3 + 1;
m = GetIndustryAnimationState(tile) + 1;
switch (m & 7) {
case 2: SndPlayTileFx(SND_2D_RIP_2, tile); break;
@ -373,7 +373,7 @@ static void AnimateTile_Industry(TileIndex tile)
m = 0;
DeleteAnimatedTile(tile);
}
_m[tile].m3 = m;
SetIndustryAnimationState(tile, m);
MarkTileDirtyByTile(tile);
}
@ -381,7 +381,7 @@ static void AnimateTile_Industry(TileIndex tile)
case GFX_TOFFEE_QUARY:
if ((_tick_counter & 3) == 0) {
m = _m[tile].m3;
m = GetIndustryAnimationState(tile);
if (_industry_anim_offs[m] == 0xFF) {
SndPlayTileFx(SND_30_CARTOON_SOUND, tile);
@ -391,21 +391,21 @@ static void AnimateTile_Industry(TileIndex tile)
m = 0;
DeleteAnimatedTile(tile);
}
_m[tile].m3 = m;
SetIndustryAnimationState(tile, m);
MarkTileDirtyByTile(tile);
}
break;
case GFX_BUBBLE_CATCHER:
if ((_tick_counter&1) == 0) {
m = _m[tile].m3;
if ((_tick_counter & 1) == 0) {
m = GetIndustryAnimationState(tile);
if (++m >= 40) {
m = 0;
DeleteAnimatedTile(tile);
}
_m[tile].m3 = m;
SetIndustryAnimationState(tile, m);
MarkTileDirtyByTile(tile);
}
@ -414,12 +414,12 @@ static void AnimateTile_Industry(TileIndex tile)
// Sparks on a coal plant
case GFX_POWERPLANT_SPARKS:
if ((_tick_counter & 3) == 0) {
m = _m[tile].m1;
if (GB(m, 2, 5) == 6) {
SB(_m[tile].m1, 2, 5, 0);
m = GetIndustryAnimationState(tile);
if (m == 6) {
SetIndustryAnimationState(tile, 0);
DeleteAnimatedTile(tile);
} else {
_m[tile].m1 = m + (1<<2);
SetIndustryAnimationState(tile, m + 1);
MarkTileDirtyByTile(tile);
}
}
@ -427,7 +427,7 @@ static void AnimateTile_Industry(TileIndex tile)
case GFX_TOY_FACTORY:
if ((_tick_counter & 1) == 0) {
m = _m[tile].m3 + 1;
m = GetIndustryAnimationState(tile) + 1;
if (m == 1) {
SndPlayTileFx(SND_2C_MACHINERY, tile);
@ -446,7 +446,7 @@ static void AnimateTile_Industry(TileIndex tile)
}
SetIndustryAnimationLoop(tile, n);
}
_m[tile].m3 = m;
SetIndustryAnimationState(tile, m);
MarkTileDirtyByTile(tile);
}
break;
@ -471,13 +471,13 @@ static void AnimateTile_Industry(TileIndex tile)
bool b = CHANCE16(1,7);
IndustryGfx gfx = GetIndustryGfx(tile);
m = GB(_m[tile].m1, 0, 2) + 1;
m = GetIndustryAnimationState(tile) + 1;
if (m == 4 && (m = 0, ++gfx) == GFX_OILWELL_ANIMATED_3 + 1 && (gfx = GFX_OILWELL_ANIMATED_1, b)) {
_m[tile].m1 = 0x83;
SetIndustryGfx(tile, GFX_OILWELL_NOT_ANIMATED);
SetIndustryConstructionStage(tile, 3);
DeleteAnimatedTile(tile);
} else {
SB(_m[tile].m1, 0, 2, m);
SetIndustryAnimationState(tile, m);
SetIndustryGfx(tile, gfx);
MarkTileDirtyByTile(tile);
}
@ -494,8 +494,9 @@ static void AnimateTile_Industry(TileIndex tile)
if (state < 0x1A0) {
if (state < 0x20 || state >= 0x180) {
if (!(_m[tile].m1 & 0x40)) {
_m[tile].m1 |= 0x40;
m = GetIndustryAnimationState(tile);
if (!(m & 0x40)) {
SetIndustryAnimationState(tile, m |= 0x40);
SndPlayTileFx(SND_0B_MINING_MACHINERY, tile);
}
if (state & 7)
@ -504,9 +505,9 @@ static void AnimateTile_Industry(TileIndex tile)
if (state & 3)
return;
}
m = (_m[tile].m1 + 1) | 0x40;
m = (GetIndustryAnimationState(tile) + 1) | 0x40;
if (m > 0xC2) m = 0xC0;
_m[tile].m1 = m;
SetIndustryAnimationState(tile, m);
MarkTileDirtyByTile(tile);
} else if (state >= 0x200 && state < 0x3A0) {
int i;
@ -514,9 +515,9 @@ static void AnimateTile_Industry(TileIndex tile)
if (state & i)
return;
m = (_m[tile].m1 & 0xBF) - 1;
m = (GetIndustryAnimationState(tile) & 0xBF) - 1;
if (m < 0x80) m = 0x82;
_m[tile].m1 = m;
SetIndustryAnimationState(tile, m);
MarkTileDirtyByTile(tile);
}
} break;
@ -565,7 +566,7 @@ static void MakeIndustryTileBigger(TileIndex tile)
case GFX_TOY_FACTORY:
case GFX_BUBBLE_CATCHER:
case GFX_TOFFEE_QUARY:
_m[tile].m3 = 0;
SetIndustryAnimationState(tile, 0);
SetIndustryAnimationLoop(tile, 0);
break;
@ -606,6 +607,7 @@ static void TileLoopIndustry_BubbleGenerator(TileIndex tile)
static void TileLoop_Industry(TileIndex tile)
{
IndustryGfx newgfx;
IndustryGfx gfx;
if (!IsIndustryCompleted(tile)) {
MakeIndustryTileBigger(tile);
@ -624,10 +626,9 @@ static void TileLoop_Industry(TileIndex tile)
return;
}
#define SET_AND_ANIMATE(tile, a, b) { SetIndustryGfx(tile, a); _m[tile].m1 = b; AddAnimatedTile(tile); }
#define SET_AND_UNANIMATE(tile, a, b) { SetIndustryGfx(tile, a); _m[tile].m1 = b; DeleteAnimatedTile(tile); }
gfx = GetIndustryGfx(tile);
switch (GetIndustryGfx(tile)) {
switch (gfx) {
case GFX_OILRIG_1: // coast line at oilrigs
case GFX_OILRIG_2:
case GFX_OILRIG_3:
@ -637,38 +638,42 @@ static void TileLoop_Industry(TileIndex tile)
break;
case GFX_COAL_MINE_TOWER_NOT_ANIMATED:
if (!(_tick_counter & 0x400) && CHANCE16(1,2))
SET_AND_ANIMATE(tile, GFX_COAL_MINE_TOWER_ANIMATED, 0x80);
break;
case GFX_COPPER_MINE_TOWER_NOT_ANIMATED:
if (!(_tick_counter & 0x400) && CHANCE16(1,2))
SET_AND_ANIMATE(tile, GFX_COPPER_MINE_TOWER_ANIMATED, 0x80);
break;
case GFX_GOLD_MINE_TOWER_NOT_ANIMATED:
if (!(_tick_counter & 0x400) && CHANCE16(1,2))
SET_AND_ANIMATE(tile, GFX_GOLD_MINE_TOWER_ANIMATED, 0x80);
if (!(_tick_counter & 0x400) && CHANCE16(1, 2)) {
switch (gfx) {
case GFX_COAL_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COAL_MINE_TOWER_ANIMATED; break;
case GFX_COPPER_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_ANIMATED; break;
case GFX_GOLD_MINE_TOWER_NOT_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_ANIMATED; break;
}
SetIndustryGfx(tile, gfx);
SetIndustryAnimationState(tile, 0x80);
AddAnimatedTile(tile);
}
break;
case GFX_OILWELL_NOT_ANIMATED:
if (CHANCE16(1,6))
SET_AND_ANIMATE(tile, GFX_OILWELL_ANIMATED_1, 0x80);
if (CHANCE16(1, 6)) {
SetIndustryGfx(tile, GFX_OILWELL_ANIMATED_1);
SetIndustryAnimationState(tile, 0);
AddAnimatedTile(tile);
}
break;
case GFX_COAL_MINE_TOWER_ANIMATED:
if (!(_tick_counter & 0x400))
SET_AND_UNANIMATE(tile, GFX_COAL_MINE_TOWER_NOT_ANIMATED, 0x83);
break;
case GFX_COPPER_MINE_TOWER_ANIMATED:
if (!(_tick_counter & 0x400))
SET_AND_UNANIMATE(tile, GFX_COPPER_MINE_TOWER_NOT_ANIMATED, 0x83);
break;
case GFX_GOLD_MINE_TOWER_ANIMATED:
if (!(_tick_counter & 0x400))
SET_AND_UNANIMATE(tile, GFX_GOLD_MINE_TOWER_NOT_ANIMATED, 0x83);
if (!(_tick_counter & 0x400)) {
switch (gfx) {
case GFX_COAL_MINE_TOWER_ANIMATED: gfx = GFX_COAL_MINE_TOWER_NOT_ANIMATED; break;
case GFX_COPPER_MINE_TOWER_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_NOT_ANIMATED; break;
case GFX_GOLD_MINE_TOWER_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_NOT_ANIMATED; break;
}
SetIndustryGfx(tile, gfx);
SetIndustryCompleted(tile, true);
SetIndustryConstructionStage(tile, 3);
DeleteAnimatedTile(tile);
}
break;
case GFX_POWERPLANT_SPARKS:
@ -1408,7 +1413,10 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind
DoCommand(cur_tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
MakeIndustry(cur_tile, i->index, it->gfx);
if (_generating_world) _m[cur_tile].m1 = 0x1E; /* maturity */
if (_generating_world) {
SetIndustryConstructionCounter(cur_tile, 3);
SetIndustryConstructionStage(cur_tile, 2);
}
}
} while ((++it)->ti.x != -0x80);

@ -233,4 +233,64 @@ static inline void SetIndustryAnimationLoop(TileIndex tile, byte count)
_m[tile].m4 = count;
}
/**
* Get the animation state
* @param tile the tile to get the animation state of
* @pre IsTileType(tile, MP_INDUSTRY)
*/
static inline byte GetIndustryAnimationState(TileIndex tile)
{
assert(IsTileType(tile, MP_INDUSTRY));
switch (GetIndustryGfx(tile)) {
case GFX_POWERPLANT_SPARKS:
return GB(_m[tile].m1, 2, 5);
break;
case GFX_OILWELL_ANIMATED_1:
case GFX_OILWELL_ANIMATED_2:
case GFX_OILWELL_ANIMATED_3:
return GB(_m[tile].m1, 0, 2);
case GFX_COAL_MINE_TOWER_ANIMATED:
case GFX_COPPER_MINE_TOWER_ANIMATED:
case GFX_GOLD_MINE_TOWER_ANIMATED:
return _m[tile].m1;
default:
return _m[tile].m3;
}
}
/**
* Set the animation state
* @param tile the tile to set the animation state of
* @param count the new animation state
* @pre IsTileType(tile, MP_INDUSTRY)
*/
static inline void SetIndustryAnimationState(TileIndex tile, byte state)
{
assert(IsTileType(tile, MP_INDUSTRY));
switch (GetIndustryGfx(tile)) {
case GFX_POWERPLANT_SPARKS:
SB(_m[tile].m1, 2, 5, state);
break;
case GFX_OILWELL_ANIMATED_1:
case GFX_OILWELL_ANIMATED_2:
case GFX_OILWELL_ANIMATED_3:
SB(_m[tile].m1, 0, 2, state);
break;
case GFX_COAL_MINE_TOWER_ANIMATED:
case GFX_COPPER_MINE_TOWER_ANIMATED:
case GFX_GOLD_MINE_TOWER_ANIMATED:
_m[tile].m1 = state;
break;
default:
_m[tile].m3 = state;
break;
}
}
#endif /* INDUSTRY_MAP_H */

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