(svn r24481) -Feature [FS#5127]: Make the pathfinder decide whether ships shall leave depots towards north or south.

pull/155/head
frosch 12 years ago
parent 0318fe577e
commit 5386558459

@ -1178,6 +1178,23 @@ Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
return TrackdirToTrack(ftd.best_trackdir);
}
bool NPFShipCheckReverse(const Ship *v)
{
NPFFindStationOrTileData fstd;
NPFFoundTargetData ftd;
NPFFillWithOrderData(&fstd, v);
Trackdir trackdir = v->GetVehicleTrackdir();
Trackdir trackdir_rev = ReverseTrackdir(trackdir);
assert(trackdir != INVALID_TRACKDIR);
assert(trackdir_rev != INVALID_TRACKDIR);
ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, false, v->tile, trackdir_rev, false, &fstd, TRANSPORT_WATER, 0, v->owner, INVALID_RAILTYPES);
/* If we didn't find anything, just keep on going straight ahead, otherwise take the reverse flag */
return ftd.best_bird_dist == 0 && NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE);
}
/*** Trains ***/
FindDepotData NPFTrainFindNearestDepot(const Train *v, int max_penalty)

@ -49,6 +49,13 @@ Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDir
*/
Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found);
/**
* Returns true if it is better to reverse the ship before leaving depot using NPF.
* @param v the ship leaving the depot
* @return true if reversing is better
*/
bool NPFShipCheckReverse(const Ship *v);
/**
* Used when user sends train to the nearest depot or if train needs servicing using NPF
* @param v train that needs to go to some depot

@ -193,7 +193,8 @@ Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
Track track;
/* Let's find out how far it would be if we would reverse first */
TrackBits b = TrackStatusToTrackBits(GetTileTrackStatus(tile2, TRANSPORT_WATER, 0)) & DiagdirReachesTracks(ReverseDiagDir(enterdir)) & v->state;
Trackdir trackdir = v->GetVehicleTrackdir();
TrackBits b = TrackStatusToTrackBits(GetTileTrackStatus(tile2, TRANSPORT_WATER, 0)) & DiagdirReachesTracks(ReverseDiagDir(enterdir)) & TrackdirBitsToTrackBits(TrackdirToTrackdirBits(trackdir));
uint distr = UINT_MAX; // distance if we reversed
if (b != 0) {

@ -28,6 +28,13 @@
*/
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found);
/**
* Returns true if it is better to reverse the ship before leaving depot using YAPF.
* @param v the ship leaving the depot
* @return true if reversing is better
*/
bool YapfShipCheckReverse(const Ship *v);
/**
* Finds the best path for given road vehicle using YAPF.
* @param v the RV that needs to find a path

@ -98,6 +98,42 @@ public:
}
return next_trackdir;
}
/**
* Check whether a ship should reverse to reach its destination.
* Called when leaving depot.
* @param v Ship
* @param tile Current position
* @param td1 Forward direction
* @param td2 Reverse direction
* @return true if the reverse direction is better
*/
static bool CheckShipReverse(const Ship *v, TileIndex tile, Trackdir td1, Trackdir td2)
{
/* get available trackdirs on the destination tile */
TrackdirBits dest_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(v->dest_tile, TRANSPORT_WATER, 0));
/* create pathfinder instance */
Tpf pf;
/* set origin and destination nodes */
pf.SetOrigin(tile, TrackdirToTrackdirBits(td1) | TrackdirToTrackdirBits(td2));
pf.SetDestination(v->dest_tile, dest_trackdirs);
/* find best path */
if (!pf.FindPath(v)) return false;
Node *pNode = pf.GetBestNode();
if (pNode == NULL) return false;
/* path was found
* walk through the path back to the origin */
while (pNode->m_parent != NULL) {
pNode = pNode->m_parent;
}
Trackdir best_trackdir = pNode->GetTrackdir();
assert(best_trackdir == td1 || best_trackdir == td2);
return best_trackdir == td2;
}
};
/** Cost Provider module of YAPF for ships */
@ -197,3 +233,24 @@ Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
Trackdir td_ret = pfnChooseShipTrack(v, tile, enterdir, tracks, path_found);
return (td_ret != INVALID_TRACKDIR) ? TrackdirToTrack(td_ret) : INVALID_TRACK;
}
bool YapfShipCheckReverse(const Ship *v)
{
Trackdir td = v->GetVehicleTrackdir();
Trackdir td_rev = ReverseTrackdir(td);
TileIndex tile = v->tile;
typedef bool (*PfnCheckReverseShip)(const Ship*, TileIndex, Trackdir, Trackdir);
PfnCheckReverseShip pfnCheckReverseShip = CYapfShip2::CheckShipReverse; // default: ExitDir, allow 90-deg
/* check if non-default YAPF type needed */
if (_settings_game.pf.forbid_90_deg) {
pfnCheckReverseShip = &CYapfShip3::CheckShipReverse; // Trackdir, forbid 90-deg
} else if (_settings_game.pf.yapf.disable_node_optimization) {
pfnCheckReverseShip = &CYapfShip1::CheckShipReverse; // Trackdir, allow 90-deg
}
bool reverse = pfnCheckReverseShip(v, tile, td, td_rev);
return reverse;
}

@ -310,13 +310,34 @@ static bool CheckShipLeaveDepot(Ship *v)
TileIndex tile = v->tile;
Axis axis = GetShipDepotAxis(tile);
/* Check first (north) side */
if (DiagdirReachesTracks((DiagDirection)axis) & GetTileShipTrackStatus(TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
v->direction = ReverseDir(AxisToDirection(axis));
/* Check second (south) side */
} else if (DiagdirReachesTracks((DiagDirection)(axis + 2)) & GetTileShipTrackStatus(TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
v->direction = AxisToDirection(axis);
DiagDirection north_dir = ReverseDiagDir(AxisToDiagDir(axis));
TileIndex north_neighbour = TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[axis]));
DiagDirection south_dir = AxisToDiagDir(axis);
TileIndex south_neighbour = TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[axis]));
TrackBits north_tracks = DiagdirReachesTracks(north_dir) & GetTileShipTrackStatus(north_neighbour);
TrackBits south_tracks = DiagdirReachesTracks(south_dir) & GetTileShipTrackStatus(south_neighbour);
if (north_tracks && south_tracks) {
/* Ask pathfinder for best direction */
bool reverse = false;
bool path_found;
switch (_settings_game.pf.pathfinder_for_ships) {
case VPF_OPF: reverse = OPFShipChooseTrack(v, north_neighbour, north_dir, north_tracks, path_found) == INVALID_TRACK; break; // OPF always allows reversing
case VPF_NPF: reverse = NPFShipCheckReverse(v); break;
case VPF_YAPF: reverse = YapfShipCheckReverse(v); break;
default: NOT_REACHED();
}
if (reverse) north_tracks = TRACK_BIT_NONE;
}
if (north_tracks) {
/* Leave towards north */
v->direction = DiagDirToDir(north_dir);
} else if (south_tracks) {
/* Leave towards south */
v->direction = DiagDirToDir(south_dir);
} else {
/* Both ways blocked */
return false;
}

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