(svn r12593) -Codechange: hide Order's flags in most of the code.

pull/155/head
rubidium 16 years ago
parent e150643d31
commit 53d101cc99

@ -2554,9 +2554,9 @@ handle_nocash:
order.MakeGoToStation(AiGetStationIdByDef(aib->use_tile, aib->cur_building_rule));
if (!is_pass && i == 1) order.flags |= OFB_UNLOAD;
if (!is_pass && i == 1) order.SetUnloadType(OFB_UNLOAD);
if (_players_ai[p->index].num_want_fullload != 0 && (is_pass || i == 0))
order.flags |= OFB_FULL_LOAD;
order.SetLoadType(OFB_FULL_LOAD);
DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
}
@ -3289,9 +3289,9 @@ static void AiStateBuildRoadVehicles(Player *p)
order.MakeGoToStation(AiGetStationIdFromRoadBlock(aib->use_tile, aib->cur_building_rule));
if (!is_pass && i == 1) order.flags |= OFB_UNLOAD;
if (!is_pass && i == 1) order.SetUnloadType(OFB_UNLOAD);
if (_players_ai[p->index].num_want_fullload != 0 && (is_pass || i == 0))
order.flags |= OFB_FULL_LOAD;
order.SetLoadType(OFB_FULL_LOAD);
DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
}
@ -3568,9 +3568,9 @@ static void AiStateBuildAircraftVehicles(Player *p)
order.MakeGoToStation(AiGetStationIdFromAircraftBlock(aib->use_tile, aib->cur_building_rule));
if (!is_pass && i == 1) order.flags |= OFB_UNLOAD;
if (!is_pass && i == 1) order.SetUnloadType(OFB_UNLOAD);
if (_players_ai[p->index].num_want_fullload != 0 && (is_pass || i == 0))
order.flags |= OFB_FULL_LOAD;
order.SetLoadType(OFB_FULL_LOAD);
DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
}

@ -1191,13 +1191,13 @@ static void AiNew_State_GiveOrders(Player *p)
idx = 0;
order.MakeGoToStation(GetStationIndex(_players_ainew[p->index].to_tile));
if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].to_deliver)
order.flags |= OFB_FULL_LOAD;
order.SetLoadType(OFB_FULL_LOAD);
AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
idx = 0;
order.MakeGoToStation(GetStationIndex(_players_ainew[p->index].from_tile));
if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].from_deliver)
order.flags |= OFB_FULL_LOAD;
order.SetLoadType(OFB_FULL_LOAD);
AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
// Start the engines!

@ -570,13 +570,14 @@ CommandCost CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uin
if (v->type != VEH_AIRCRAFT || !CheckOwnership(v->owner) || v->IsInDepot()) return CMD_ERROR;
if (v->current_order.IsType(OT_GOTO_DEPOT) && !(p2 & DEPOT_LOCATE_HANGAR)) {
if (!!(p2 & DEPOT_SERVICE) == HasBit(v->current_order.flags, OF_HALT_IN_DEPOT)) {
bool halt_in_depot = HasBit(v->current_order.GetDepotActionType(), OF_HALT_IN_DEPOT);
if (!!(p2 & DEPOT_SERVICE) == halt_in_depot) {
/* We called with a different DEPOT_SERVICE setting.
* Now we change the setting to apply the new one and let the vehicle head for the same hangar.
* Note: the if is (true for requesting service == true for ordered to stop in hangar) */
if (flags & DC_EXEC) {
ClrBit(v->current_order.flags, OF_PART_OF_ORDERS);
ToggleBit(v->current_order.flags, OF_HALT_IN_DEPOT);
v->current_order.SetDepotOrderType(OFB_MANUAL_ORDER);
v->current_order.SetDepotActionType(halt_in_depot ? OFB_NORMAL_ACTION : OFB_HALT_IN_DEPOT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
return CommandCost();
@ -584,7 +585,10 @@ CommandCost CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uin
if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of hangar orders
if (flags & DC_EXEC) {
if (v->current_order.flags & OFB_UNLOAD) v->cur_order_index++;
/* If the orders to 'goto depot' are in the orders list (forced servicing),
* then skip to the next order; effectively cancelling this forced service */
if (v->current_order.GetDepotOrderType() & OFB_PART_OF_ORDERS) v->cur_order_index++;
v->current_order.MakeDummy();
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
@ -606,7 +610,7 @@ CommandCost CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uin
if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
v->current_order.MakeGoToDepot(next_airport_index, false);
if (!(p2 & DEPOT_SERVICE)) SetBit(v->current_order.flags, OF_HALT_IN_DEPOT);
if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(OFB_HALT_IN_DEPOT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
if (v->u.air.state == FLYING && !next_airport_has_hangar) {
/* The aircraft is now heading for a different hangar than the next in the orders */

@ -1489,7 +1489,7 @@ void VehiclePayment(Vehicle *front_v)
if (!cp->paid_for &&
cp->source != last_visited &&
HasBit(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE) &&
(front_v->current_order.flags & OFB_TRANSFER) == 0) {
(front_v->current_order.GetUnloadType() & OFB_TRANSFER) == 0) {
/* Deliver goods to the station */
st->time_since_unload = 0;
@ -1502,8 +1502,8 @@ void VehiclePayment(Vehicle *front_v)
result |= 1;
SetBit(v->vehicle_flags, VF_CARGO_UNLOADING);
} else if (front_v->current_order.flags & (OFB_UNLOAD | OFB_TRANSFER)) {
if (!cp->paid_for && (front_v->current_order.flags & OFB_TRANSFER) != 0) {
} else if (front_v->current_order.GetUnloadType() & (OFB_UNLOAD | OFB_TRANSFER)) {
if (!cp->paid_for && (front_v->current_order.GetUnloadType() & OFB_TRANSFER) != 0) {
Money profit = GetTransportedGoodsIncome(
cp->count,
/* pay transfer vehicle for only the part of transfer it has done: ie. cargo_loaded_at_xy to here */
@ -1556,7 +1556,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
/* We have not waited enough time till the next round of loading/unloading */
if (--v->load_unload_time_rem != 0) {
if (_patches.improved_load && HasBit(v->current_order.flags, OF_FULL_LOAD)) {
if (_patches.improved_load && HasBit(v->current_order.GetLoadType(), OF_FULL_LOAD)) {
/* 'Reserve' this cargo for this vehicle, because we were first. */
for (; v != NULL; v = v->Next()) {
if (v->cargo_cap != 0) cargo_left[v->cargo_type] -= v->cargo_cap - v->cargo.Count();
@ -1604,12 +1604,12 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
uint amount_unloaded = _patches.gradual_loading ? min(cargo_count, load_amount) : cargo_count;
bool remaining; // Are there cargo entities in this vehicle that can still be unloaded here?
if (HasBit(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE) && !(u->current_order.flags & OFB_TRANSFER)) {
if (HasBit(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE) && !(u->current_order.GetUnloadType() & OFB_TRANSFER)) {
/* The cargo has reached it's final destination, the packets may now be destroyed */
remaining = v->cargo.MoveTo(NULL, amount_unloaded, CargoList::MTA_FINAL_DELIVERY, last_visited);
result |= 1;
} else if (u->current_order.flags & (OFB_UNLOAD | OFB_TRANSFER)) {
} else if (u->current_order.GetUnloadType() & (OFB_UNLOAD | OFB_TRANSFER)) {
remaining = v->cargo.MoveTo(&ge->cargo, amount_unloaded);
SetBit(ge->acceptance_pickup, GoodsEntry::PICKUP);
@ -1638,7 +1638,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
}
/* Do not pick up goods that we unloaded */
if (u->current_order.flags & OFB_UNLOAD) continue;
if (u->current_order.GetUnloadType() & OFB_UNLOAD) continue;
/* update stats */
int t;
@ -1710,7 +1710,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
* all wagons at the same time instead of using the same 'improved'
* loading algorithm for the wagons (only fill wagon when there is
* enough to fill the previous wagons) */
if (_patches.improved_load && HasBit(u->current_order.flags, OF_FULL_LOAD)) {
if (_patches.improved_load && HasBit(u->current_order.GetLoadType(), OF_FULL_LOAD)) {
/* Update left cargo */
for (v = u; v != NULL; v = v->Next()) {
if (v->cargo_cap != 0) cargo_left[v->cargo_type] -= v->cargo_cap - v->cargo.Count();
@ -1729,7 +1729,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
}
} else {
bool finished_loading = true;
if (HasBit(v->current_order.flags, OF_FULL_LOAD)) {
if (HasBit(v->current_order.GetLoadType(), OF_FULL_LOAD)) {
if (_patches.full_load_any) {
/* if the aircraft carries passengers and is NOT full, then
* continue loading, no matter how much mail is in */

@ -1967,13 +1967,13 @@ int WhoCanServiceIndustry(Industry* ind)
*/
const Order *o;
FOR_VEHICLE_ORDERS(v, o) {
if (o->IsType(OT_GOTO_STATION) && !HasBit(o->flags, OF_TRANSFER)) {
if (o->IsType(OT_GOTO_STATION) && !HasBit(o->GetUnloadType(), OF_TRANSFER)) {
/* Vehicle visits a station to load or unload */
Station *st = GetStation(o->GetDestination());
if (!st->IsValid()) continue;
/* Same cargo produced by industry is dropped here => not serviced by vehicle v */
if (HasBit(o->flags, OF_UNLOAD) && !c_accepts) break;
if (HasBit(o->GetUnloadType(), OF_UNLOAD) && !c_accepts) break;
if (stations.find(st) != stations.end()) {
if (v->owner == _local_player) return 2; // Player services industry

@ -2306,7 +2306,8 @@ bool AfterLoadGame()
Order *order;
FOR_ALL_ORDERS(order) {
if (order->IsType(OT_GOTO_STATION) && GetStation(order->GetDestination())->IsBuoy()) {
order->flags = 0;
order->SetLoadType(0);
order->SetUnloadType(0);
}
}

@ -36,7 +36,7 @@ private:
public:
Order *next; ///< Pointer to next order. If NULL, end of list
uint8 flags;
uint8 flags; ///< 'Sub'type of order
uint16 wait_time; ///< How long in ticks to wait at the destination.
uint16 travel_time; ///< How long in ticks the journey to this destination should take.
@ -98,8 +98,9 @@ public:
/**
* Makes this order a Loading order.
* @param ordered is this an ordered stop?
*/
void MakeLoading();
void MakeLoading(bool ordered);
/**
* Makes this order a Leave Station order.
@ -160,6 +161,28 @@ public:
*/
void SetRefit(CargoID cargo, byte subtype = 0);
/** How must the consist be loaded? */
inline byte GetLoadType() const { return this->flags & OFB_FULL_LOAD; }
/** How must the consist be unloaded? */
inline byte GetUnloadType() const { return GB(this->flags, 0, 2); }
/** Where must we stop? */
inline byte GetNonStopType() const { return this->flags & OFB_NON_STOP; }
/** What caused us going to the depot? */
inline byte GetDepotOrderType() const { return this->flags; }
/** What are we going to do when in the depot. */
inline byte GetDepotActionType() const { return this->flags; }
/** Set how the consist must be loaded. */
inline void SetLoadType(byte load_type) { SB(this->flags, 2, 1, !!load_type); }
/** Set how the consist must be unloaded. */
inline void SetUnloadType(byte unload_type) { SB(this->flags, 0, 2, unload_type); }
/** Set whether we must stop at stations or not. */
inline void SetNonStopType(byte non_stop_type) { SB(this->flags, 3, 1, !!non_stop_type); }
/** Set the cause to go to the depot. */
inline void SetDepotOrderType(byte depot_order_type) { this->flags = depot_order_type; }
/** Set what we are going to do in the depot. */
inline void SetDepotActionType(byte depot_service_type) { this->flags = depot_service_type; }
bool ShouldStopAtStation(const Vehicle *v, StationID station) const;
/**

@ -70,9 +70,10 @@ void Order::MakeGoToWaypoint(WaypointID destination)
this->dest = destination;
}
void Order::MakeLoading()
void Order::MakeLoading(bool ordered)
{
this->type = OT_LOADING;
if (!ordered) this->flags = 0;
}
void Order::MakeLeaveStation()
@ -160,7 +161,7 @@ Order UnpackOldOrder(uint16 packed)
* Sanity check
* TTD stores invalid orders as OT_NOTHING with non-zero flags/station
*/
if (!order.IsValid() && (order.flags != 0 || order.GetDestination() != 0)) {
if (!order.IsValid() && (order.GetLoadType() != 0 || order.GetUnloadType() != 0 || order.GetDestination() != 0)) {
order.MakeDummy();
}
@ -393,8 +394,8 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Order flags can be any of the following for waypoints:
* [non-stop]
* non-stop orders (if any) are only valid for trains */
switch (new_order.flags) {
case 0: break;
switch (new_order.GetNonStopType()) {
case OFB_NO_NON_STOP: break;
case OFB_NON_STOP:
if (v->type != VEH_TRAIN) return CMD_ERROR;
@ -595,9 +596,8 @@ CommandCost CmdDeleteOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* NON-stop flag is misused to see if a train is in a station that is
* on his order list or not */
if (sel_ord == u->cur_order_index && u->current_order.IsType(OT_LOADING) &&
HasBit(u->current_order.flags, OF_NON_STOP)) {
u->current_order.flags = 0;
if (sel_ord == u->cur_order_index && u->current_order.IsType(OT_LOADING)) {
u->current_order.SetNonStopType(OFB_NO_NON_STOP);
}
/* Update any possible open window of the vehicle */
@ -634,12 +634,7 @@ CommandCost CmdSkipToOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (v->type == VEH_ROAD) ClearSlot(v);
if (v->current_order.IsType(OT_LOADING)) {
v->LeaveStation();
/* NON-stop flag is misused to see if a train is in a station that is
* on his order list or not */
if (HasBit(v->current_order.flags, OF_NON_STOP)) v->current_order.flags = 0;
}
if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
InvalidateVehicleOrder(v);
}
@ -808,8 +803,8 @@ CommandCost CmdModifyOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
*/
if (sel_ord == u->cur_order_index &&
!u->current_order.IsType(OT_GOTO_DEPOT) &&
HasBit(u->current_order.flags, OF_FULL_LOAD) != HasBit(order->flags, OF_FULL_LOAD)) {
ToggleBit(u->current_order.flags, OF_FULL_LOAD);
u->current_order.GetLoadType() != order->GetLoadType()) {
u->current_order.SetLoadType(order->GetLoadType());
}
InvalidateVehicleOrder(u);
}
@ -990,7 +985,7 @@ CommandCost CmdOrderRefit(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
InvalidateVehicleOrder(u);
/* If the vehicle already got the current depot set as current order, then update current order as well */
if (u->cur_order_index == order_number && HasBit(u->current_order.flags, OF_PART_OF_ORDERS)) {
if (u->cur_order_index == order_number && HasBit(u->current_order.GetDepotOrderType(), OF_PART_OF_ORDERS)) {
u->current_order.SetRefit(cargo, subtype);
}
}
@ -1373,9 +1368,9 @@ bool ProcessOrders(Vehicle *v)
switch (v->current_order.GetType()) {
case OT_GOTO_DEPOT:
/* Let a depot order in the orderlist interrupt. */
if (!(v->current_order.flags & OFB_PART_OF_ORDERS)) return false;
if (!(v->current_order.GetDepotOrderType() & OFB_PART_OF_ORDERS)) return false;
if ((v->current_order.flags & OFB_SERVICE_IF_NEEDED) && !VehicleNeedsService(v)) {
if ((v->current_order.GetDepotOrderType() & OFB_SERVICE_IF_NEEDED) && !VehicleNeedsService(v)) {
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
}
@ -1408,7 +1403,7 @@ bool ProcessOrders(Vehicle *v)
/* Check if we've reached a non-stop station while TTDPatch nonstop is enabled.. */
if (_patches.new_nonstop &&
v->current_order.flags & OFB_NON_STOP &&
v->current_order.GetNonStopType() & OFB_NON_STOP &&
IsTileType(v->tile, MP_STATION) &&
v->current_order.GetDestination() == GetStationIndex(v->tile)) {
v->last_station_visited = v->current_order.GetDestination();

@ -215,14 +215,14 @@ static void DrawOrdersWindow(Window *w)
SetDParam(2, GetDepot(order->GetDestination())->town_index);
switch (v->type) {
case VEH_TRAIN: s = (order->flags & OFB_NON_STOP) ? STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT : STR_GO_TO_TRAIN_DEPOT; break;
case VEH_TRAIN: s = (order->GetNonStopType() & OFB_NON_STOP) ? STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT : STR_GO_TO_TRAIN_DEPOT; break;
case VEH_ROAD: s = STR_GO_TO_ROADVEH_DEPOT; break;
case VEH_SHIP: s = STR_GO_TO_SHIP_DEPOT; break;
default: break;
}
}
if (order->flags & OFB_FULL_LOAD) s++; /* service at */
if (order->GetDepotOrderType() & OFB_SERVICE_IF_NEEDED) s++; /* service at */
SetDParam(1, s);
if (order->IsRefit()) {
@ -235,7 +235,7 @@ static void DrawOrdersWindow(Window *w)
}
case OT_GOTO_WAYPOINT:
SetDParam(1, (order->flags & OFB_NON_STOP) ? STR_GO_NON_STOP_TO_WAYPOINT : STR_GO_TO_WAYPOINT);
SetDParam(1, (order->GetNonStopType() & OFB_NON_STOP) ? STR_GO_NON_STOP_TO_WAYPOINT : STR_GO_TO_WAYPOINT);
SetDParam(2, order->GetDestination());
break;

@ -52,8 +52,10 @@ enum OrderFlagMasks {
//Flags for depots:
/** The current depot-order was initiated because it was in the vehicle's order list */
OFB_MANUAL_ORDER = 0x0,
OFB_PART_OF_ORDERS = 0x2,
/** if OFB_PART_OF_ORDERS is not set, this will cause the vehicle to be stopped in the depot */
OFB_NORMAL_ACTION = 0x0,
OFB_HALT_IN_DEPOT = 0x4,
/** if OFB_PART_OF_ORDERS is set, this will cause the order only be come active if the vehicle needs servicing */
OFB_SERVICE_IF_NEEDED = 0x4, //used when OFB_PART_OF_ORDERS is set.
@ -61,6 +63,7 @@ enum OrderFlagMasks {
//Common flags
/** This causes the vehicle not to stop at intermediate OR the destination station (depending on patch settings)
* @todo make this two different flags */
OFB_NO_NON_STOP = 0x0,
OFB_NON_STOP = 0x8
};

@ -477,13 +477,14 @@ CommandCost CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint3
/* If the current orders are already goto-depot */
if (v->current_order.IsType(OT_GOTO_DEPOT)) {
if (!!(p2 & DEPOT_SERVICE) == HasBit(v->current_order.flags, OF_HALT_IN_DEPOT)) {
bool halt_in_depot = HasBit(v->current_order.GetDepotActionType(), OF_HALT_IN_DEPOT);
if (!!(p2 & DEPOT_SERVICE) == halt_in_depot) {
/* We called with a different DEPOT_SERVICE setting.
* Now we change the setting to apply the new one and let the vehicle head for the same depot.
* Note: the if is (true for requesting service == true for ordered to stop in depot) */
if (flags & DC_EXEC) {
ClrBit(v->current_order.flags, OF_PART_OF_ORDERS);
ToggleBit(v->current_order.flags, OF_HALT_IN_DEPOT);
v->current_order.SetDepotOrderType(OFB_MANUAL_ORDER);
v->current_order.SetDepotActionType(halt_in_depot ? OFB_NORMAL_ACTION : OFB_HALT_IN_DEPOT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
return CommandCost();
@ -493,8 +494,7 @@ CommandCost CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint3
if (flags & DC_EXEC) {
/* If the orders to 'goto depot' are in the orders list (forced servicing),
* then skip to the next order; effectively cancelling this forced service */
if (HasBit(v->current_order.flags, OF_PART_OF_ORDERS))
v->cur_order_index++;
if (v->current_order.GetDepotOrderType() & OFB_PART_OF_ORDERS) v->cur_order_index++;
v->current_order.MakeDummy();
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
@ -510,7 +510,7 @@ CommandCost CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint3
ClearSlot(v);
v->current_order.MakeGoToDepot(dep->index, false);
if (!(p2 & DEPOT_SERVICE)) SetBit(v->current_order.flags, OF_HALT_IN_DEPOT);
if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(OFB_HALT_IN_DEPOT);
v->dest_tile = dep->xy;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
@ -1929,7 +1929,7 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
}
if (v->current_order.IsType(OT_GOTO_DEPOT) &&
v->current_order.flags & OFB_NON_STOP &&
v->current_order.GetNonStopType() & OFB_NON_STOP &&
!Chance16(1, 20)) {
return;
}

@ -943,13 +943,14 @@ CommandCost CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p
/* If the current orders are already goto-depot */
if (v->current_order.IsType(OT_GOTO_DEPOT)) {
if (!!(p2 & DEPOT_SERVICE) == HasBit(v->current_order.flags, OF_HALT_IN_DEPOT)) {
bool halt_in_depot = HasBit(v->current_order.GetDepotActionType(), OF_HALT_IN_DEPOT);
if (!!(p2 & DEPOT_SERVICE) == halt_in_depot) {
/* We called with a different DEPOT_SERVICE setting.
* Now we change the setting to apply the new one and let the vehicle head for the same depot.
* Note: the if is (true for requesting service == true for ordered to stop in depot) */
if (flags & DC_EXEC) {
ClrBit(v->current_order.flags, OF_PART_OF_ORDERS);
ToggleBit(v->current_order.flags, OF_HALT_IN_DEPOT);
v->current_order.SetDepotOrderType(OFB_MANUAL_ORDER);
v->current_order.SetDepotActionType(halt_in_depot ? OFB_NORMAL_ACTION : OFB_HALT_IN_DEPOT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
return CommandCost();
@ -959,8 +960,7 @@ CommandCost CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p
if (flags & DC_EXEC) {
/* If the orders to 'goto depot' are in the orders list (forced servicing),
* then skip to the next order; effectively cancelling this forced service */
if (HasBit(v->current_order.flags, OF_PART_OF_ORDERS))
v->cur_order_index++;
if (v->current_order.GetDepotOrderType() & OFB_PART_OF_ORDERS) v->cur_order_index++;
v->current_order.MakeDummy();
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
@ -976,7 +976,7 @@ CommandCost CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p
v->dest_tile = dep->xy;
v->current_order.MakeGoToDepot(dep->index, false);
if (!(p2 & DEPOT_SERVICE)) SetBit(v->current_order.flags, OF_HALT_IN_DEPOT);
if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(OFB_HALT_IN_DEPOT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}

@ -24,7 +24,7 @@ static void ChangeTimetable(Vehicle *v, VehicleOrderID order_number, uint16 time
order->wait_time = time;
}
if (v->cur_order_index == order_number && HasBit(v->current_order.flags, OF_PART_OF_ORDERS)) {
if (v->cur_order_index == order_number && HasBit(v->current_order.GetDepotOrderType(), OF_PART_OF_ORDERS)) {
if (is_journey) {
v->current_order.travel_time = time;
} else {
@ -70,7 +70,7 @@ CommandCost CmdChangeTimetable(TileIndex tile, uint32 flags, uint32 p1, uint32 p
bool is_journey = HasBit(p1, 24) || packed_time;
if (!is_journey) {
if (!order->IsType(OT_GOTO_STATION)) return_cmd_error(STR_TIMETABLE_ONLY_WAIT_AT_STATIONS);
if (_patches.new_nonstop && (order->flags & OFB_NON_STOP)) return_cmd_error(STR_TIMETABLE_NOT_STOPPING_HERE);
if (_patches.new_nonstop && (order->GetNonStopType() & OFB_NON_STOP)) return_cmd_error(STR_TIMETABLE_NOT_STOPPING_HERE);
}
if (flags & DC_EXEC) {

@ -79,7 +79,7 @@ static void DrawTimetableWindow(Window *w)
w->EnableWidget(TTV_CLEAR_TIME);
} else {
const Order *order = GetVehicleOrder(v, (selected + 1) / 2);
bool disable = order == NULL || !order->IsType(OT_GOTO_STATION) || (_patches.new_nonstop && (order->flags & OFB_NON_STOP));
bool disable = order == NULL || !order->IsType(OT_GOTO_STATION) || (_patches.new_nonstop && (order->GetNonStopType() & OFB_NON_STOP));
w->SetWidgetDisabledState(TTV_CHANGE_TIME, disable);
w->SetWidgetDisabledState(TTV_CLEAR_TIME, disable);
@ -119,7 +119,7 @@ static void DrawTimetableWindow(Window *w)
break;
case OT_GOTO_STATION:
SetDParam(0, (order->flags & OFB_NON_STOP) ? STR_880A_GO_NON_STOP_TO : STR_8806_GO_TO);
SetDParam(0, (order->GetNonStopType() & OFB_NON_STOP) ? STR_880A_GO_NON_STOP_TO : STR_8806_GO_TO);
SetDParam(1, order->GetDestination());
if (order->wait_time > 0) {
@ -139,20 +139,20 @@ static void DrawTimetableWindow(Window *w)
SetDParam(1, GetDepot(order->GetDestination())->town_index);
switch (v->type) {
case VEH_TRAIN: string = (order->flags & OFB_NON_STOP) ? STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT : STR_GO_TO_TRAIN_DEPOT; break;
case VEH_TRAIN: string = (order->GetNonStopType() & OFB_NON_STOP) ? STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT : STR_GO_TO_TRAIN_DEPOT; break;
case VEH_ROAD: string = STR_GO_TO_ROADVEH_DEPOT; break;
case VEH_SHIP: string = STR_GO_TO_SHIP_DEPOT; break;
default: break;
}
}
if (order->flags & OFB_FULL_LOAD) string++; // Service at orders
if (order->GetDepotOrderType() & OFB_SERVICE_IF_NEEDED) string++; /* service at */
SetDParam(0, string);
} break;
case OT_GOTO_WAYPOINT:
SetDParam(0, (order->flags & OFB_NON_STOP) ? STR_GO_NON_STOP_TO_WAYPOINT : STR_GO_TO_WAYPOINT);
SetDParam(0, (order->GetNonStopType() & OFB_NON_STOP) ? STR_GO_NON_STOP_TO_WAYPOINT : STR_GO_TO_WAYPOINT);
SetDParam(1, order->GetDestination());
break;
@ -197,7 +197,7 @@ static void DrawTimetableWindow(Window *w)
for (const Order *order = GetVehicleOrder(v, 0); order != NULL; order = order->next) {
total_time += order->travel_time + order->wait_time;
if (order->travel_time == 0) complete = false;
if (order->wait_time == 0 && order->IsType(OT_GOTO_STATION) && !(_patches.new_nonstop && (order->flags & OFB_NON_STOP))) complete = false;
if (order->wait_time == 0 && order->IsType(OT_GOTO_STATION) && !(_patches.new_nonstop && (order->GetNonStopType() & OFB_NON_STOP))) complete = false;
}
if (total_time != 0) {

@ -2108,13 +2108,14 @@ CommandCost CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32
if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
if (v->current_order.IsType(OT_GOTO_DEPOT)) {
if (!!(p2 & DEPOT_SERVICE) == HasBit(v->current_order.flags, OF_HALT_IN_DEPOT)) {
bool halt_in_depot = HasBit(v->current_order.GetDepotActionType(), OF_HALT_IN_DEPOT);
if (!!(p2 & DEPOT_SERVICE) == halt_in_depot) {
/* We called with a different DEPOT_SERVICE setting.
* Now we change the setting to apply the new one and let the vehicle head for the same depot.
* Note: the if is (true for requesting service == true for ordered to stop in depot) */
if (flags & DC_EXEC) {
ClrBit(v->current_order.flags, OF_PART_OF_ORDERS);
ToggleBit(v->current_order.flags, OF_HALT_IN_DEPOT);
v->current_order.SetDepotOrderType(OFB_MANUAL_ORDER);
v->current_order.SetDepotActionType(halt_in_depot ? OFB_NORMAL_ACTION : OFB_HALT_IN_DEPOT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
return CommandCost();
@ -2122,9 +2123,9 @@ CommandCost CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32
if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
if (flags & DC_EXEC) {
if (HasBit(v->current_order.flags, OF_PART_OF_ORDERS)) {
v->cur_order_index++;
}
/* If the orders to 'goto depot' are in the orders list (forced servicing),
* then skip to the next order; effectively cancelling this forced service */
if (v->current_order.GetDepotOrderType() & OFB_PART_OF_ORDERS) v->cur_order_index++;
v->current_order.MakeDummy();
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
@ -2144,7 +2145,7 @@ CommandCost CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32
v->dest_tile = tfdd.tile;
v->current_order.MakeGoToDepot(GetDepotByTile(tfdd.tile)->index, false);
if (!(p2 & DEPOT_SERVICE)) SetBit(v->current_order.flags, OF_HALT_IN_DEPOT);
if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(OFB_HALT_IN_DEPOT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
/* If there is no depot in front, reverse automatically */
if (tfdd.reverse) DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);

@ -120,10 +120,10 @@ void VehicleServiceInDepot(Vehicle *v)
bool VehicleNeedsService(const Vehicle *v)
{
if (v->vehstatus & (VS_STOPPED | VS_CRASHED)) return false;
if (!v->current_order.IsType(OT_GOTO_DEPOT) || !(v->current_order.flags & OFB_PART_OF_ORDERS)) { // Don't interfere with a depot visit by the order list
if (!v->current_order.IsType(OT_GOTO_DEPOT) || !(v->current_order.GetDepotOrderType() & OFB_PART_OF_ORDERS)) { // Don't interfere with a depot visit by the order list
if (_patches.gotodepot && VehicleHasDepotOrders(v)) return false;
if (v->current_order.IsType(OT_LOADING)) return false;
if (v->current_order.IsType(OT_GOTO_DEPOT) && v->current_order.flags & OFB_HALT_IN_DEPOT) return false;
if (v->current_order.IsType(OT_GOTO_DEPOT) && v->current_order.GetDepotActionType() & OFB_HALT_IN_DEPOT) return false;
}
if (_patches.no_servicing_if_no_breakdowns && _opt.diff.vehicle_breakdowns == 0) {
@ -631,7 +631,7 @@ void VehicleEnteredDepotThisTick(Vehicle *v)
{
/* We need to set v->leave_depot_instantly as we have no control of it's contents at this time.
* Vehicle should stop in the depot if it was in 'stopping' state - train intered depot while slowing down. */
if ((HasBit(v->current_order.flags, OF_HALT_IN_DEPOT) && !HasBit(v->current_order.flags, OF_PART_OF_ORDERS) && v->current_order.IsType(OT_GOTO_DEPOT)) ||
if ((HasBit(v->current_order.GetDepotActionType(), OF_HALT_IN_DEPOT) && !HasBit(v->current_order.GetDepotOrderType(), OF_PART_OF_ORDERS) && v->current_order.IsType(OT_GOTO_DEPOT)) ||
(v->vehstatus & VS_STOPPED)) {
/* we keep the vehicle in the depot since the user ordered it to stay */
v->leave_depot_instantly = false;
@ -2174,7 +2174,7 @@ uint8 CalcPercentVehicleFilled(Vehicle *v, StringID *color)
max += v->cargo_cap;
if (v->cargo_cap != 0) {
unloading += HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) ? 1 : 0;
loading |= (u->current_order.flags & OFB_UNLOAD) == 0 && st->goods[v->cargo_type].days_since_pickup != 255;
loading |= !HasBit(u->current_order.GetUnloadType(), OF_UNLOAD) && st->goods[v->cargo_type].days_since_pickup != 255;
cars++;
}
}
@ -2262,11 +2262,11 @@ void VehicleEnterDepot(Vehicle *v)
}
}
if (HasBit(t.flags, OF_PART_OF_ORDERS)) {
if (HasBit(t.GetDepotOrderType(), OF_PART_OF_ORDERS)) {
/* Part of orders */
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
} else if (HasBit(t.flags, OF_HALT_IN_DEPOT)) {
} else if (HasBit(t.GetDepotActionType(), OF_HALT_IN_DEPOT)) {
/* Force depot visit */
v->vehstatus |= VS_STOPPED;
if (v->owner == _local_player) {
@ -3132,23 +3132,20 @@ void Vehicle::BeginLoading()
if (this->current_order.IsType(OT_GOTO_STATION) &&
this->current_order.GetDestination() == this->last_station_visited) {
/* Arriving at the ordered station.
* Keep the load/unload flags, as we (obviously) still need them. */
this->current_order.flags &= OFB_FULL_LOAD | OFB_UNLOAD | OFB_TRANSFER;
/* Furthermore add the Non Stop flag to mark that this station
* is the actual destination of the vehicle, which is (for example)
* necessary to be known for HandleTrainLoading to determine
* whether the train is lost or not; not marking a train lost
* that arrives at random stations is bad. */
this->current_order.flags |= OFB_NON_STOP;
this->current_order.SetNonStopType(OFB_NON_STOP);
current_order.MakeLoading(true);
UpdateVehicleTimetable(this, true);
} else {
/* This is just an unordered intermediate stop */
this->current_order.flags = 0;
this->current_order.SetNonStopType(OFB_NO_NON_STOP);
current_order.MakeLoading(false);
}
current_order.MakeLoading();
GetStation(this->last_station_visited)->loading_vehicles.push_back(this);
VehiclePayment(this);
@ -3167,7 +3164,7 @@ void Vehicle::LeaveStation()
assert(current_order.IsType(OT_LOADING));
/* Only update the timetable if the vehicle was supposed to stop here. */
if (current_order.flags & OFB_NON_STOP) UpdateVehicleTimetable(this, false);
if (current_order.GetNonStopType() != OFB_NO_NON_STOP) UpdateVehicleTimetable(this, false);
current_order.MakeLeaveStation();
GetStation(this->last_station_visited)->loading_vehicles.remove(this);
@ -3193,7 +3190,7 @@ void Vehicle::HandleLoading(bool mode)
this->LeaveStation();
/* If this was not the final order, don't remove it from the list. */
if (!(b.flags & OFB_NON_STOP)) return;
if (!(b.GetNonStopType() & OFB_NON_STOP)) return;
break;
}

@ -1969,7 +1969,7 @@ static void DrawVehicleViewWindow(Window *w)
SetDParam(0, depot->town_index);
SetDParam(1, v->GetDisplaySpeed());
}
if (HasBit(v->current_order.flags, OF_HALT_IN_DEPOT) && !HasBit(v->current_order.flags, OF_PART_OF_ORDERS)) {
if (HasBit(v->current_order.GetDepotActionType(), OF_HALT_IN_DEPOT) && !HasBit(v->current_order.GetDepotOrderType(), OF_PART_OF_ORDERS)) {
str = _heading_for_depot_strings[v->type] + _patches.vehicle_speed;
} else {
str = _heading_for_depot_service_strings[v->type] + _patches.vehicle_speed;

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