Debug: Add misc debug bit for animated tile zoning overlay

pull/393/head
Jonathan G Rennison 2 years ago
parent 8eb86fa6c7
commit 541294e845

@ -3055,6 +3055,7 @@ DEF_CONSOLE_CMD(ConMiscDebug)
IConsoleHelp(" 1: MDF_OVERHEAT_BREAKDOWN_OPEN_WIN");
IConsoleHelp(" 2: MDF_ZONING_RS_WATER_FLOOD_STATE");
IConsoleHelp(" 4: MDF_ZONING_RS_TROPIC_ZONE");
IConsoleHelp(" 8: MDF_ZONING_RS_ANIMATED_TILE");
return true;
}

@ -34,6 +34,7 @@ enum MiscDebugFlags {
MDF_OVERHEAT_BREAKDOWN_OPEN_WIN,
MDF_ZONING_RS_WATER_FLOOD_STATE,
MDF_ZONING_RS_TROPIC_ZONE,
MDF_ZONING_RS_ANIMATED_TILE,
};
extern uint32 _misc_debug_flags;

@ -27,6 +27,7 @@
#include "viewport_func.h"
#include "road_map.h"
#include "debug_settings.h"
#include "animated_tile.h"
#include "3rdparty/cpp-btree/btree_set.h"
Zoning _zoning;
@ -283,6 +284,9 @@ SpriteID TileZoneCheckTraceRestrictEvaluation(TileIndex tile, Owner owner)
break;
}
}
if (unlikely(HasBit(_misc_debug_flags, MDF_ZONING_RS_ANIMATED_TILE)) && _animated_tiles.find(tile) != _animated_tiles.end()) {
return SPR_ZONING_INNER_HIGHLIGHT_YELLOW;
}
return ZONING_INVALID_SPRITE_ID;
}

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