@ -1800,6 +1800,9 @@ static bool CheckFree2x2Area(TileIndex tile, TownID town, uint z, bool noslope)
*/
static inline bool TownLayoutAllowsHouseHere ( Town * t , TileIndex tile )
{
/* Allow towns everywhere when we don't build roads */
if ( ! _settings_game . economy . allow_town_roads & & ! _generating_world ) return true ;
TileIndexDiffC grid_pos = TileIndexToTileIndexDiffC ( t - > xy , tile ) ;
switch ( t - > layout ) {
@ -1828,6 +1831,9 @@ static inline bool TownLayoutAllowsHouseHere(Town *t, TileIndex tile)
*/
static inline bool TownLayoutAllows2x2HouseHere ( Town * t , TileIndex tile )
{
/* Allow towns everywhere when we don't build roads */
if ( ! _settings_game . economy . allow_town_roads & & ! _generating_world ) return true ;
/* MapSize() is sure dividable by both MapSizeX() and MapSizeY(),
* so to do only one memory access , use MapSize ( ) */
uint dx = MapSize ( ) + TileX ( t - > xy ) - TileX ( tile ) ;