(svn r22331) -Change: When inserting an (automatic) order A in front of an order B, disable modifications of automatic orders for all vehicles currently heading for B as we do not know whether they will reach A or B first. (except for the vehicle causing the insertion of the automatic order itself)

pull/155/head
frosch 13 years ago
parent aee1e06273
commit 58c4de2caf

@ -830,6 +830,13 @@ void InsertOrder(Vehicle *v, Order *new_o, VehicleOrderID sel_ord)
u->cur_real_order_index = cur;
}
}
if (sel_ord == u->cur_auto_order_index && u->IsGroundVehicle()) {
/* We are inserting an order just before the current automatic order.
* We do not know whether we will reach current automatic or the newly inserted order first.
* So, disable creation of automatic orders until we are on track again. */
uint16 &gv_flags = u->GetGroundVehicleFlags();
SetBit(gv_flags, GVF_SUPPRESS_AUTOMATIC_ORDERS);
}
if (sel_ord <= u->cur_auto_order_index) {
uint cur = u->cur_auto_order_index + 1;
/* Check if we don't go out of bound */

@ -1870,6 +1870,11 @@ void Vehicle::BeginLoading()
auto_order->MakeAutomatic(this->last_station_visited);
InsertOrder(this, auto_order, this->cur_auto_order_index);
if (this->cur_auto_order_index > 0) --this->cur_auto_order_index;
/* InsertOrder disabled creation of automatic orders for all vehicles with the same automatic order.
* Reenable it for this vehicle */
uint16 &gv_flags = this->GetGroundVehicleFlags();
ClrBit(gv_flags, GVF_SUPPRESS_AUTOMATIC_ORDERS);
}
this->current_order.MakeLoading(false);
}

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