Change: Avoid adjacent fence fields.

This restores pre-r23168 behaviour of only a single fence between adjacent fields.
pull/661/head
Peter Nelson 4 months ago committed by Michael Lutz
parent d6c5efd795
commit 58ed38be03

@ -1013,16 +1013,21 @@ static bool IsSuitableForFarmField(TileIndex tile, bool allow_fields)
static void SetupFarmFieldFence(TileIndex tile, int size, byte type, DiagDirection side)
{
TileIndexDiff diff = (DiagDirToAxis(side) == AXIS_Y ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
TileIndexDiff neighbour_diff = TileOffsByDiagDir(side);
do {
tile = Map::WrapToMap(tile);
if (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS)) {
byte or_ = type;
TileIndex neighbour = tile + neighbour_diff;
if (!IsTileType(neighbour, MP_CLEAR) || !IsClearGround(neighbour, CLEAR_FIELDS) || GetFence(neighbour, ReverseDiagDir(side)) == 0) {
/* Add fence as long as neighbouring tile does not already have a fence in the same position. */
byte or_ = type;
if (or_ == 1 && Chance16(1, 7)) or_ = 2;
if (or_ == 1 && Chance16(1, 7)) or_ = 2;
SetFence(tile, side, or_);
SetFence(tile, side, or_);
}
}
tile += diff;

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