|
|
|
@ -498,8 +498,12 @@ public:
|
|
|
|
|
/* We've chosen many random industries but no industries have been specified */
|
|
|
|
|
SetDParam(0, STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY);
|
|
|
|
|
} else {
|
|
|
|
|
const IndustrySpec *indsp = GetIndustrySpec(this->index[this->selected_index]);
|
|
|
|
|
SetDParam(0, (_settings_game.construction.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY : STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY);
|
|
|
|
|
if (count > 0) {
|
|
|
|
|
const IndustrySpec *indsp = GetIndustrySpec(this->index[this->selected_index]);
|
|
|
|
|
SetDParam(0, (_settings_game.construction.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY : STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY);
|
|
|
|
|
} else {
|
|
|
|
|
SetDParam(0, STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
@ -730,6 +734,7 @@ public:
|
|
|
|
|
void OnHundredthTick() override
|
|
|
|
|
{
|
|
|
|
|
if (_game_mode == GM_EDITOR) return;
|
|
|
|
|
if (this->count == 0) return;
|
|
|
|
|
const IndustrySpec *indsp = GetIndustrySpec(this->selected_type);
|
|
|
|
|
|
|
|
|
|
if (indsp->enabled) {
|
|
|
|
|