Fix: Prevents crash when no industries are present

pull/390/head
Andrew Zhou 3 years ago committed by rubidium42
parent 1cfdbb4dea
commit 5ea55f3948

@ -498,8 +498,12 @@ public:
/* We've chosen many random industries but no industries have been specified */
SetDParam(0, STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY);
} else {
const IndustrySpec *indsp = GetIndustrySpec(this->index[this->selected_index]);
SetDParam(0, (_settings_game.construction.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY : STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY);
if (count > 0) {
const IndustrySpec *indsp = GetIndustrySpec(this->index[this->selected_index]);
SetDParam(0, (_settings_game.construction.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY : STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY);
} else {
SetDParam(0, STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY);
}
}
break;
}
@ -730,6 +734,7 @@ public:
void OnHundredthTick() override
{
if (_game_mode == GM_EDITOR) return;
if (this->count == 0) return;
const IndustrySpec *indsp = GetIndustrySpec(this->selected_type);
if (indsp->enabled) {

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