(svn r21942) -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they are cleared afterwards during savegame conversion

pull/155/head
smatz 14 years ago
parent 41d5bc285e
commit 5ffb43353e

@ -2242,20 +2242,6 @@ bool AfterLoadGame()
}
}
if (IsSavegameVersionBefore(139)) {
Train *t;
FOR_ALL_TRAINS(t) {
/* Copy old GOINGUP / GOINGDOWN flags. */
if (HasBit(t->flags, 1)) {
ClrBit(t->flags, 1);
SetBit(t->gv_flags, GVF_GOINGUP_BIT);
} else if (HasBit(t->flags, 2)) {
ClrBit(t->flags, 2);
SetBit(t->gv_flags, GVF_GOINGDOWN_BIT);
}
}
}
if (IsSavegameVersionBefore(140)) {
Station *st;
FOR_ALL_STATIONS(st) {
@ -2470,6 +2456,14 @@ bool AfterLoadGame()
switch (v->type) {
case VEH_TRAIN: {
Train *t = Train::From(v);
/* Clear old GOINGUP / GOINGDOWN flags.
* It was changed in savegame version 139, but savegame
* version 158 doesn't use these bits, so it doesn't hurt
* to clear them unconditionally. */
ClrBit(t->flags, 1);
ClrBit(t->flags, 2);
/* Clear both bits first. */
ClrBit(t->gv_flags, GVF_GOINGUP_BIT);
ClrBit(t->gv_flags, GVF_GOINGDOWN_BIT);

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