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@ -27,6 +27,7 @@
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#include "network/network.h"
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#include "language.h"
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#include "fontcache.h"
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#include "news_gui.h"
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#include "ai/ai_info.hpp"
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#include "game/game.hpp"
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@ -308,6 +309,27 @@ char *CrashLog::LogGamelog(char *buffer, const char *last) const
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return CrashLog::gamelog_buffer + seprintf(CrashLog::gamelog_buffer, last, "\n");
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}
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/**
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* Writes any recent news messages to the buffer.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *CrashLog::LogRecentNews(char *buffer, const char *last) const
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{
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buffer += seprintf(buffer, last, "Recent news messages:\n");
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for (NewsItem *news = _oldest_news; news != NULL; news = news->next) {
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YearMonthDay ymd;
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ConvertDateToYMD(news->date, &ymd);
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buffer += seprintf(buffer, last, "(%i-%02i-%02i) StringID: %u, Type: %u, Ref1: %u, %u, Ref2: %u, %u\n",
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ymd.year, ymd.month + 1, ymd.day, news->string_id, news->type,
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news->reftype1, news->ref1, news->reftype2, news->ref2);
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}
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buffer += seprintf(buffer, last, "\n");
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return buffer;
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}
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/**
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* Fill the crash log buffer with all data of a crash log.
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* @param buffer The begin where to write at.
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@ -334,6 +356,7 @@ char *CrashLog::FillCrashLog(char *buffer, const char *last) const
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buffer = this->LogLibraries(buffer, last);
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buffer = this->LogModules(buffer, last);
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buffer = this->LogGamelog(buffer, last);
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buffer = this->LogRecentNews(buffer, last);
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buffer += seprintf(buffer, last, "*** End of OpenTTD Crash Report ***\n");
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return buffer;
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