(svn r4252) -Codechange: Make more use of map accessors. water_cmd is now map access free

pull/155/head
celestar 18 years ago
parent 61ccc68382
commit 646badb7d7

@ -266,56 +266,58 @@ int32 CmdBuildCanal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
static int32 ClearTile_Water(TileIndex tile, byte flags)
{
byte m5 = _m[tile].m5;
if (m5 <= 1) { // water and shore
// Allow building on water? It's ok to build on shores.
if (flags & DC_NO_WATER && m5 != 1)
return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
switch (GetWaterTileType(tile)) {
case WATER_CLEAR:
if (flags & DC_NO_WATER) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
// Make sure no vehicle is on the tile
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
// Make sure no vehicle is on the tile
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
// Make sure it's not an edge tile.
if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) ||
!IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) {
return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
}
// Make sure it's not an edge tile.
if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) ||
!IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) {
return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
}
if (m5 == 0) {
if (flags & DC_EXEC) DoClearSquare(tile);
return _price.clear_water;
} else if (m5 == 1) {
uint slope = GetTileSlope(tile,NULL);
case WATER_COAST:
{
uint slope = GetTileSlope(tile, NULL);
if (flags & DC_EXEC) DoClearSquare(tile);
if (slope == 8 || slope == 4 || slope == 2 || slope == 1) {
return _price.clear_water;
} else {
return _price.purchase_land;
// Make sure no vehicle is on the tile
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
// Make sure it's not an edge tile.
if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) ||
!IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) {
return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
}
if (flags & DC_EXEC) DoClearSquare(tile);
if (slope == 8 || slope == 4 || slope == 2 || slope == 1) {
return _price.clear_water;
} else {
return _price.purchase_land;
}
}
} else {
return CMD_ERROR;
}
} else if ((m5 & 0x10) == 0x10) {
// shiplift
static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
{ 0, 0}, {0, 0}, { 0, 0}, {0, 0}, // middle
{-1, 0}, {0, 1}, { 1, 0}, {0, -1}, // lower
{ 1, 0}, {0, -1}, {-1, 0}, {0, 1}, // upper
};
if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
// don't allow water to delete it.
if (_current_player == OWNER_WATER) return CMD_ERROR;
// move to the middle tile..
return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[m5 & 0xF]), flags);
} else {
// ship depot
if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
case WATER_LOCK:
{
static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
{ 0, 0}, {0, 0}, { 0, 0}, {0, 0}, // middle
{-1, 0}, {0, 1}, { 1, 0}, {0, -1}, // lower
{ 1, 0}, {0, -1}, {-1, 0}, {0, 1}, // upper
};
if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
if (_current_player == OWNER_WATER) return CMD_ERROR;
// move to the middle tile..
return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[GetSection(tile)]), flags);
}
case WATER_DEPOT:
if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
return RemoveShipDepot(tile, flags);
return RemoveShipDepot(tile, flags);
}
}
@ -417,12 +419,12 @@ static void DrawTile_Water(TileInfo *ti)
break;
case WATER_LOCK: {
const WaterDrawTileStruct *t = _shiplift_display_seq[ti->map5 & 0xF];
const WaterDrawTileStruct *t = _shiplift_display_seq[GetSection(ti->tile)];
DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0);
} break;
case WATER_DEPOT:
DrawWaterStuff(ti, _shipdepot_display_seq[ti->map5 & 0x7F], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0);
DrawWaterStuff(ti, _shipdepot_display_seq[GetSection(ti->tile)], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0);
break;
}
}

@ -68,6 +68,12 @@ static inline DiagDirection GetLockDirection(TileIndex t)
return (DiagDirection)GB(_m[t].m5, 0, 2);
}
static inline byte GetSection(TileIndex t)
{
assert(GetWaterTileType(t) == WATER_LOCK || GetWaterTileType(t) == WATER_DEPOT);
return GB(_m[t].m5, 0, 4);
}
static inline void MakeWater(TileIndex t)
{

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