|
|
|
@ -674,9 +674,18 @@ static void CompaniesPayInterest()
|
|
|
|
|
|
|
|
|
|
static void HandleEconomyFluctuations()
|
|
|
|
|
{
|
|
|
|
|
if (_settings_game.difficulty.economy == 0) return;
|
|
|
|
|
if (_settings_game.difficulty.economy != 0) {
|
|
|
|
|
/* When economy is Fluctuating, decrease counter */
|
|
|
|
|
_economy.fluct--;
|
|
|
|
|
} else if (_economy.fluct <= 0) {
|
|
|
|
|
/* When it's Steady and we are in recession, end it now */
|
|
|
|
|
_economy.fluct = -12;
|
|
|
|
|
} else {
|
|
|
|
|
/* No need to do anything else in other cases */
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (--_economy.fluct == 0) {
|
|
|
|
|
if (_economy.fluct == 0) {
|
|
|
|
|
_economy.fluct = -(int)GB(Random(), 0, 2);
|
|
|
|
|
AddNewsItem(STR_NEWS_BEGIN_OF_RECESSION, NS_ECONOMY);
|
|
|
|
|
} else if (_economy.fluct == -12) {
|
|
|
|
|