(svn r25844) -Change: Increase maximum number of object instances on the map from 64k to about 16M.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
frosch 11 years ago
parent 29f5eab56c
commit 69a0c91d63

@ -1593,13 +1593,14 @@
<td valign=top nowrap>&nbsp;</td>
<td>
<ul>
<li>m1 bits 6..5 : Water class (sea, canal, river or land)
<li>m1 bits 6..5 : Water class (sea, canal, river or land)</li>
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the object (for lighthouses and transmitters normally <tt>10</tt>)</li>
<li>m2: index into the array of objects
<li>m3: random bits
<li>m2: index into the array of objects, bits 0 to 15 (upper bits in m5)</li>
<li>m3: random bits</li>
<li>m5: index into the array of objects, bits 16 to 23 (lower bits in m2)</li>
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
<li>m7: animation counter
<li>m7: animation counter</li>
</ul>
</td>
</tr>

@ -332,7 +332,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits">XXXX XXXX</td>
</tr>

@ -18,7 +18,7 @@
#include "town_type.h"
#include "date_type.h"
typedef Pool<Object, ObjectID, 64, 64000> ObjectPool;
typedef Pool<Object, ObjectID, 64, 0xFF0000> ObjectPool;
extern ObjectPool _object_pool;
/** An object, such as transmitter, on the map. */

@ -49,7 +49,7 @@ static inline bool IsObjectTypeTile(TileIndex t, ObjectType type)
static inline ObjectID GetObjectIndex(TileIndex t)
{
assert(IsTileType(t, MP_OBJECT));
return _m[t].m2;
return _m[t].m2 | _m[t].m5 << 16;
}
/**
@ -81,7 +81,7 @@ static inline void MakeObject(TileIndex t, Owner o, ObjectID index, WaterClass w
_m[t].m2 = index;
_m[t].m3 = random;
_m[t].m4 = 0;
_m[t].m5 = 0;
_m[t].m5 = index >> 16;
SB(_m[t].m6, 2, 4, 0);
_me[t].m7 = 0;
}

@ -28,11 +28,11 @@ static const ObjectType NUM_OBJECTS = 64000; ///< Number of supported o
static const ObjectType INVALID_OBJECT_TYPE = 0xFFFF; ///< An invalid object
/** Unique identifier for an object. */
typedef uint16 ObjectID;
typedef uint32 ObjectID;
struct Object;
struct ObjectSpec;
static const ObjectID INVALID_OBJECT = 0xFFFF; ///< An invalid object
static const ObjectID INVALID_OBJECT = 0xFFFFFFFF; ///< An invalid object
#endif /* OBJECT_TYPE_H */

@ -2819,9 +2819,9 @@ bool AfterLoadGame()
/* Move ObjectType from map to pool */
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_OBJECT)) {
Object *o = Object::GetByTile(t);
Object *o = Object::Get(_m[t].m2);
o->type = _m[t].m5;
_m[t].m5 = 0; // cleanup for next usage
_m[t].m5 = 0; // zero upper bits of (now bigger) ObjectID
}
}
}

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