(svn r2660) Get rid of some more shifting/anding/casting

pull/155/head
tron 19 years ago
parent e3f4aecd37
commit 6ad3895306

@ -742,7 +742,7 @@ static void TileLoop_Clear(TileIndex tile)
}
/* did overflow, so continue */
} else {
m5 = ((byte)Random() > 21) ? (2) : (6);
m5 = (GB(Random(), 0, 8) > 21) ? 2 : 6;
}
m5++;
} else if (_game_mode != GM_EDITOR) {
@ -767,29 +767,27 @@ static void TileLoop_Clear(TileIndex tile)
void GenerateClearTile(void)
{
int i,j;
uint i;
TileIndex tile;
uint32 r;
/* add hills */
i = ScaleByMapSize((Random() & 0x3FF) + 0x400);
do {
tile = RandomTile();
if (IsTileType(tile, MP_CLEAR))
_m[tile].m5 = (byte)((_m[tile].m5 & ~(3<<2)) | (1<<2));
if (IsTileType(tile, MP_CLEAR)) SB(_m[tile].m5, 2, 2, 1);
} while (--i);
/* add grey squares */
i = ScaleByMapSize((Random() & 0x7F) + 0x80);
do {
r = Random();
uint32 r = Random();
tile = RandomTileSeed(r);
if (IsTileType(tile, MP_CLEAR)) {
j = GB(r, 16, 4) + 5;
uint j = GB(r, 16, 4) + 5;
for(;;) {
TileIndex tile_new;
_m[tile].m5 = (byte)((_m[tile].m5 & ~(3<<2)) | (2<<2));
SB(_m[tile].m5, 2, 2, 2);
do {
if (--j == 0) goto get_out;
tile_new = tile + TileOffsByDir(Random() & 3);

@ -787,7 +787,7 @@ void StartupEconomy(void)
_economy.infl_amount = _opt.diff.initial_interest;
_economy.infl_amount_pr = max(0, _opt.diff.initial_interest - 1);
_economy.max_loan_unround = _economy.max_loan = _opt.diff.max_loan * 1000;
_economy.fluct = (byte)(Random()) + 168;
_economy.fluct = GB(Random(), 0, 8) + 168;
}
Pair SetupSubsidyDecodeParam(Subsidy *s, bool mode)

@ -960,8 +960,8 @@ static void PlantFarmField(TileIndex tile)
/* determine field size */
r = (Random() & 0x303) + 0x404;
if (_opt.landscape == LT_HILLY) r += 0x404;
size_x = (byte)r;
size_y = r >> 8;
size_x = GB(r, 0, 8);
size_y = GB(r, 8, 8);
/* offset tile to match size */
tile -= TileDiffXY(size_x / 2, size_y / 2);
@ -977,7 +977,7 @@ static void PlantFarmField(TileIndex tile)
/* determine type of field */
r = Random();
type = ((r & 0xE0) | 0xF);
type2 = ((byte)(r >> 8) * 9) >> 8;
type2 = GB(r, 8, 8) * 9 >> 8;
/* make field */
BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)

@ -685,8 +685,8 @@ TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng)
uint32 r = Random();
return TILE_MASK(TileXY(
TileX(a) + ((byte)r * rn * 2 >> 8) - rn,
TileY(a) + ((byte)(r >> 8) * rn * 2 >> 8) - rn
TileX(a) + (GB(r, 0, 8) * rn * 2 >> 8) - rn,
TileY(a) + (GB(r, 8, 8) * rn * 2 >> 8) - rn
));
}

@ -502,7 +502,7 @@ static void MenuWndProc(Window *w, WindowEvent *e)
do {
if (sel== 0) GfxFillRect(x, y, x + eo, y+9, 0);
DrawString(x + 2, y, (StringID)(string + (chk&1)), (byte)(sel==0?(byte)0xC:(byte)0x10));
DrawString(x + 2, y, string + (chk & 1), sel == 0 ? 0xC : 0x10);
y += 10;
string += inc;
chk >>= 1;
@ -642,7 +642,7 @@ static void PlayerMenuWndProc(Window *w, WindowEvent *e)
SetDParam(1, p->name_2);
SetDParam(2, GetPlayerNameString(p->index, 3));
color = (byte)((p->index==sel) ? 0xC : 0x10);
color = (p->index == sel) ? 0xC : 0x10;
if (chk&1) color = 14;
DrawString(x + 19, y, STR_7021, color);

@ -32,9 +32,10 @@ int32 CmdSetPlayerFace(int x, int y, uint32 flags, uint32 p1, uint32 p2)
int32 CmdSetPlayerColor(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Player *p, *pp;
byte colour = (byte)p2;
byte colour;
if (p2 >= 16) return CMD_ERROR; // max 16 colours
colour = p2;
p = GetPlayer(_current_player);

@ -579,7 +579,7 @@ static void DrawNewsString(int x, int y, uint16 color, const NewsItem *ni, uint
/* Copy the just gotten string to another buffer to remove any formatting
* from it such as big fonts, etc. */
for (ptr = buffer, dest = buffer2; *ptr != '\0'; ptr++) {
if ((byte)*ptr == '\r') {
if (*ptr == '\r') {
dest[0] = dest[1] = dest[2] = dest[3] = ' ';
dest += 4;
} else if ((byte)*ptr >= ' ' && ((byte)*ptr < 0x88 || (byte)*ptr >= 0x99)) {

@ -180,10 +180,9 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
void InvalidatePlayerWindows(Player *p)
{
uint pid = p->index;
if ( (byte)pid == _local_player)
InvalidateWindow(WC_STATUS_BAR, 0);
PlayerID pid = p->index;
if (pid == _local_player) InvalidateWindow(WC_STATUS_BAR, 0);
InvalidateWindow(WC_FINANCES, pid);
}

@ -449,10 +449,10 @@ static void UpdateRoadVehDeltaXY(Vehicle *v)
};
#undef MKIT
uint32 x = _delta_xy_table[v->direction];
v->x_offs = (byte)x;
v->y_offs = (byte)(x>>=8);
v->sprite_width = (byte)(x>>=8);
v->sprite_height = (byte)(x>>=8);
v->x_offs = GB(x, 0, 8);
v->y_offs = GB(x, 8, 8);
v->sprite_width = GB(x, 16, 8);
v->sprite_height = GB(x, 24, 8);
}
static void ClearCrashedStation(Vehicle *v)
@ -927,7 +927,7 @@ static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u)
if (v->u.road.state >= 32 || (v->u.road.state&7) > 1 )
return;
tt = (byte)(GetTileTrackStatus(v->tile, TRANSPORT_ROAD) & 0x3F);
tt = GetTileTrackStatus(v->tile, TRANSPORT_ROAD) & 0x3F;
if ((tt & 3) == 0)
return;
if ((tt & 0x3C) != 0)

@ -123,14 +123,14 @@ static inline uint64 SlReadUint64(void)
static inline void SlWriteUint16(uint16 v)
{
SlWriteByte((byte)(v >> 8));
SlWriteByte((byte)v);
SlWriteByte(GB(v, 8, 8));
SlWriteByte(GB(v, 0, 8));
}
static inline void SlWriteUint32(uint32 v)
{
SlWriteUint16((uint16)(v >> 16));
SlWriteUint16((uint16)v);
SlWriteUint16(GB(v, 16, 16));
SlWriteUint16(GB(v, 0, 16));
}
static inline void SlWriteUint64(uint64 x)

@ -312,10 +312,10 @@ static void UpdateShipDeltaXY(Vehicle *v, int dir)
};
#undef MKIT
uint32 x = _delta_xy_table[dir];
v->x_offs = (byte)x;
v->y_offs = (byte)(x>>=8);
v->sprite_width = (byte)(x>>=8);
v->sprite_height = (byte)(x>>=8);
v->x_offs = GB(x, 0, 8);
v->y_offs = GB(x, 8, 8);
v->sprite_width = GB(x, 16, 8);
v->sprite_height = GB(x, 24, 8);
}
static void RecalcShipStuff(Vehicle *v)
@ -532,7 +532,7 @@ static uint FindShipTrack(Vehicle *v, TileIndex tile, int dir, uint bits, TileIn
/* if we reach this position, there's two paths of equal value so far.
* pick one randomly. */
r = (byte)Random();
r = GB(Random(), 0, 8);
if (_pick_shiptrack_table[i] == ship_dir) r += 80;
if (_pick_shiptrack_table[best_track] == ship_dir) r -= 80;
if (r <= 127) goto bad;

@ -893,12 +893,12 @@ static char *GenPresidentName(char *buff, uint32 x)
{
uint i, base, num;
buff[0] = _initial_name_letters[(sizeof(_initial_name_letters) * (byte)x) >> 8];
buff[0] = _initial_name_letters[sizeof(_initial_name_letters) * GB(x, 0, 8) >> 8];
buff[1] = '.';
buff[2] = ' '; // Insert a space after initial and period "I. Firstname" instead of "I.Firstname"
buff += 3;
i = ((sizeof(_initial_name_letters) + 35) * (byte)(x >> 8)) >> 8;
i = (sizeof(_initial_name_letters) + 35) * GB(x, 8, 8) >> 8;
if (i < sizeof(_initial_name_letters)) {
buff[0] = _initial_name_letters[i];
buff[1] = '.';

@ -92,7 +92,7 @@ static void DrawTile_Town(TileInfo *ti)
/* Retrieve pointer to the draw town tile struct */
{
/* this "randomizes" on the (up to) 4 variants of a building */
byte gfx = (byte)_m[ti->tile].m4;
byte gfx = _m[ti->tile].m4;
byte stage = _m[ti->tile].m3 >> 6;
uint variant;
variant = ti->x >> 4;
@ -304,16 +304,20 @@ static void TileLoop_Town(TileIndex tile)
r = Random();
if ( (byte)r < _housetype_population[house] ) {
uint amt = ((byte)r >> 3) + 1, moved;
if (GB(r, 0, 8) < _housetype_population[house]) {
uint amt = GB(r, 0, 8) / 8 + 1;
uint moved;
if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
t->new_max_pass += amt;
moved = MoveGoodsToStation(tile, 1, 1, CT_PASSENGERS, amt);
t->new_act_pass += moved;
}
if ( (byte)(r>>8) < _housetype_mailamount[house] ) {
uint amt = ((byte)(r>>8) >> 3) + 1, moved;
if (GB(r, 8, 8) < _housetype_mailamount[house] ) {
uint amt = GB(r, 8, 8) / 8 + 1;
uint moved;
if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
t->new_max_mail += amt;
moved = MoveGoodsToStation(tile, 1, 1, CT_MAIL, amt);
@ -321,17 +325,14 @@ static void TileLoop_Town(TileIndex tile)
}
if (_house_more_flags[house]&8 && (t->flags12&1) && --t->time_until_rebuild == 0) {
r>>=16;
t->time_until_rebuild = (r & 63) + 130;
t->time_until_rebuild = GB(r, 16, 6) + 130;
_current_player = OWNER_TOWN;
ClearTownHouse(t, tile);
// rebuild with another house?
if ( (byte) (r >> 8) >= 12) {
DoBuildTownHouse(t, tile);
}
if (GB(r, 24, 8) >= 12) DoBuildTownHouse(t, tile);
_current_player = OWNER_NONE;
}
@ -1303,7 +1304,7 @@ static void DoBuildTownHouse(Town *t, TileIndex tile)
// Value for map3lo
m3lo = 0xC0;
if ((byte)r >= 220) m3lo &= (r>>8);
if (GB(r, 0, 8) >= 220) m3lo &= (r>>8);
if (m3lo == 0xC0)
ChangePopulation(t, _housetype_population[house]);

@ -398,7 +398,6 @@ static int32 CmdBuildRailWagon(uint engine, TileIndex tile, uint32 flags)
int32 value;
Vehicle *v;
const RailVehicleInfo *rvi;
int dir;
const Engine *e;
int x,y;
@ -417,6 +416,7 @@ static int32 CmdBuildRailWagon(uint engine, TileIndex tile, uint32 flags)
if (flags & DC_EXEC) {
byte img = rvi->image_index;
Vehicle *u, *w;
uint dir;
v->spritenum = img;
@ -432,9 +432,9 @@ static int32 CmdBuildRailWagon(uint engine, TileIndex tile, uint32 flags)
v->engine_type = engine;
dir = _m[tile].m5 & 3;
dir = GB(_m[tile].m5, 0, 2);
v->direction = (byte)(dir*2+1);
v->direction = dir * 2 + 1;
v->tile = tile;
x = TileX(tile) * TILE_SIZE | _vehicle_initial_x_fract[dir];
@ -570,7 +570,7 @@ void AddRearEngineToMultiheadedTrain(Vehicle *v, Vehicle *u, bool building)
int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
const RailVehicleInfo *rvi;
int value,dir;
int value;
Vehicle *v, *u;
UnitID unit_num;
Engine *e;
@ -606,11 +606,13 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
if (flags & DC_EXEC) {
uint dir;
v->unitnumber = unit_num;
dir = _m[tile].m5 & 3;
dir = GB(_m[tile].m5, 0, 2);
v->direction = (byte)(dir*2+1);
v->direction = dir * 2 + 1;
v->tile = tile;
v->owner = _current_player;
v->x_pos = (x |= _vehicle_initial_x_fract[dir]);
@ -1126,10 +1128,10 @@ static void UpdateTrainDeltaXY(Vehicle *v, int direction)
uint32 x = _delta_xy_table[direction];
v->x_offs = (byte)x;
v->y_offs = (byte)(x>>=8);
v->sprite_width = (byte)(x>>=8);
v->sprite_height = (byte)(x>>=8);
v->x_offs = GB(x, 0, 8);
v->y_offs = GB(x, 8, 8);
v->sprite_width = GB(x, 16, 8);
v->sprite_height = GB(x, 24, 8);
}
static void UpdateVarsAfterSwap(Vehicle *v)
@ -2116,7 +2118,7 @@ static bool CheckReverseTrain(Vehicle *v)
/* if we reach this position, there's two paths of equal value so far.
* pick one randomly. */
r = (byte)Random();
r = GB(Random(), 0, 8);
if (_pick_track_table[i] == (v->direction & 3)) r += 80;
if (_pick_track_table[best_track] == (v->direction & 3)) r -= 80;
if (r <= 127) goto bad;
@ -3095,8 +3097,8 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
tile = v->tile;
// tunnel entrance?
if (IsTunnelTile(tile) && (byte)((_m[tile].m5 & 3)*2+1) == v->direction)
return true;
if (IsTunnelTile(tile) && GB(_m[tile].m5, 0, 2) * 2 + 1 == v->direction)
return true;
// depot?
/* XXX -- When enabled, this makes it possible to crash trains of others

@ -377,8 +377,7 @@ not_valid_below:;
}
_m[ti.tile].m2 = (bridge_type << 4) | m5;
_m[ti.tile].m3 &= 0xF;
_m[ti.tile].m3 |= (byte)(railtype << 4);
SB(_m[ti.tile].m3, 4, 4, railtype);
MarkTileDirtyByTile(ti.tile);
}
@ -549,8 +548,8 @@ int32 CmdBuildTunnel(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (p1 != 0x200 && !ValParamRailtype(p1)) return CMD_ERROR;
_build_tunnel_railtype = (byte)(p1 & 0xFF);
_build_tunnel_bh = (byte)(p1 >> 8);
_build_tunnel_railtype = GB(p1, 0, 8);
_build_tunnel_bh = GB(p1, 8, 8);
_build_tunnel_endtile = 0;
excavated_tile = 0;
@ -602,7 +601,7 @@ TileIndex CheckTunnelBusy(TileIndex tile, uint *length)
} while (
!IsTileType(tile, MP_TUNNELBRIDGE) ||
(_m[tile].m5 & 0xF0) != 0 ||
(byte)(_m[tile].m5 ^ 2) != m5 ||
(_m[tile].m5 ^ 2) != m5 ||
GetTileZ(tile) != z
);
@ -1015,9 +1014,9 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
bool ice = _m[ti->tile].m4 & 0x80;
// draw tunnel?
if ( (byte)(ti->map5&0xF0) == 0) {
if ((ti->map5 & 0xF0) == 0) {
/* railway type */
image = (_m[ti->tile].m3 & 0xF) * 8;
image = GB(_m[ti->tile].m3, 0, 4) * 8;
/* ice? */
if (ice)

@ -267,7 +267,7 @@ static void AnimateTile_Unmovable(TileIndex tile)
static void TileLoop_Unmovable(TileIndex tile)
{
byte m5 = _m[tile].m5;
byte level; // HQ level (depends on company performance) in the range 1..5.
uint level; // HQ level (depends on company performance) in the range 1..5.
uint32 r;
if (!(m5 & 0x80)) {
@ -278,23 +278,22 @@ static void TileLoop_Unmovable(TileIndex tile)
/* HQ accepts passenger and mail; but we have to divide the values
* between 4 tiles it occupies! */
level = (m5 & ~0x80) / 4 + 1;
level = GB(m5, 0, 7) / 4 + 1;
assert(level < 6);
r = Random();
// Top town buildings generate 250, so the top HQ type makes 256.
if ((byte) r < (256 / 4 / (6 - level))) {
uint amt = ((byte) r >> 3) / 4 + 1;
if (GB(r, 0, 8) < (256 / 4 / (6 - level))) {
uint amt = GB(r, 0, 8) / 8 / 4 + 1;
if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt);
}
r >>= 8;
// Top town building generates 90, HQ can make up to 196. The
// proportion passengers:mail is about the same as in the acceptance
// equations.
if ((byte) r < (196 / 4 / (6 - level))) {
uint amt = ((byte) r >> 3) / 4 + 1;
if (GB(r, 8, 8) < (196 / 4 / (6 - level))) {
uint amt = GB(r, 8, 8) / 8 / 4 + 1;
if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt);
}

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