(svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115).

- CodeChange: changed the airport gui airport-type checking. Added function GetValidAirports() that returns bitmasked availibility, is also used for checking.
- CodeChange: to check tree-planting, 2 const arrays have been moved to table/tree_land.h (type and count)
- CodeChange: added IsTownIndex() in following of IsStationIndex(), etc.
- Fix (regression): road tunnels did not work anymore, forgot that their type was 0x200 (documented now)
pull/155/head
Darkvater 19 years ago
parent f9fdddb0ad
commit 6d349b6284

@ -48,4 +48,20 @@ void InitializeAirports(void);
void UnInitializeAirports(void);
const AirportFTAClass* GetAirport(const byte airport_type);
/** Get buildable airport bitmask.
* @return get all buildable airports at this given time, bitmasked.
* Bit 0 means the small airport is buildable, etc.
* @todo set availability of airports by year, instead of airplane
*/
static inline uint32 GetValidAirports(void)
{
uint32 bytemask = _avail_aircraft; /// sets the first 3 bytes, 0 - 2, @see AdjustAvailAircraft()
// 1980-1-1 is --> 21915
// 1990-1-1 is --> 25568
if (_date >= 21915) {SETBIT(bytemask, 3);} // metropilitan airport 1980
if (_date >= 25568) {SETBIT(bytemask, 4);} // international airport 1990
return bytemask;
}
#endif /* AIRPORT_H */

@ -135,24 +135,25 @@ void ShowBuildAirToolbar(void)
static void BuildAirportPickerWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
switch (e->event) {
case WE_PAINT: {
int sel;
int rad = 4; // default catchment radious
uint32 avail_airports;
if (WP(w,def_d).close)
return;
w->disabled_state = 0;
if (WP(w,def_d).close) return;
sel = _selected_airport_type;
// FIXME -- BuildAirportPickerWndProc - set availability of airports by year, instead of airplane
if (!(_avail_aircraft & 1)) { w->disabled_state |= (1<<3); if (sel == AT_SMALL) sel = AT_LARGE; }
if (!(_avail_aircraft & 2)) { w->disabled_state |= (1<<4); if (sel == AT_LARGE) sel = AT_SMALL; }
if (!(_avail_aircraft & 4)) { w->disabled_state |= (1<<5); } // heliport
// 1980-1-1 is --> 21915
// 1990-1-1 is --> 25568
if (_date < 21915) {w->disabled_state |= (1<<6);} // metropilitan airport 1980
if (_date < 25568) {w->disabled_state |= (1<<7);} // international airport 1990
avail_airports = GetValidAirports();
if (!HASBIT(avail_airports, 0) && sel == AT_SMALL) sel = AT_LARGE;
if (!HASBIT(avail_airports, 1) && sel == AT_LARGE) sel = AT_SMALL;
/* 'Country Airport' starts at widget 3, and if its bit is set, it is available,
* so take its opposite value to set the disabled_state. There are only 5 available
* airports, so XOr with 0x1F (1 1111) */
w->disabled_state = (avail_airports ^ 0x1F) << 3;
_selected_airport_type = sel;
// select default the coverage area to 'Off' (8)
w->click_state = ((1<<3) << sel) | ((1<<8) << _station_show_coverage);

@ -189,7 +189,6 @@ static CommandProc * const _command_proc_table[] = {
NULL, /* 20 */
CmdBuildRoadStop, /* 21 */
NULL, /* 22 */
/***************************************************/
CmdBuildLongRoad, /* 23 */
CmdRemoveLongRoad, /* 24 */
CmdBuildRoad, /* 25 */
@ -209,6 +208,7 @@ static CommandProc * const _command_proc_table[] = {
CmdTrainGotoDepot, /* 39 */
CmdForceTrainProceed, /* 40 */
CmdReverseTrainDirection, /* 41 */
/***************************************************/
CmdModifyOrder, /* 42 */
CmdSkipOrder, /* 43 */

@ -5,6 +5,7 @@
#include "strings.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "table/tree_land.h"
#include "map.h"
#include "window.h"
#include "gui.h"
@ -271,8 +272,6 @@ void ShowAboutWindow(void)
static int _tree_to_plant;
static const byte _tree_base_by_landscape[4] = {0, 12, 20, 32};
static const byte _tree_count_by_landscape[4] = {12, 8, 12, 9};
static const uint32 _tree_sprites[] = {
0x655,0x663,0x678,0x62B,0x647,0x639,0x64E,0x632,0x67F,0x68D,0x69B,0x6A9,
0x6AF,0x6D2,0x6D9,0x6C4,0x6CB,0x6B6,0x6BD,0x6E0,

@ -124,8 +124,10 @@ uint GetRoadBitsByTile(TileIndex tile)
return (byte)(r | (r >> 8));
}
/* Delete a piece of road
* p1 = piece type
/** Delete a piece of road.
* @param x,y tile coordinates for road construction
* @param p1 road piece flags
* @param p2 unused
*/
int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
@ -137,13 +139,16 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
TileIndex tile;
byte owner;
Town *t;
/* true if the roadpiece was always removeable,
false if it was a center piece. Affects town ratings drop
*/
/* true if the roadpiece was always removeable,
* false if it was a center piece. Affects town ratings drop */
bool edge_road;
byte pieces = (byte)p1;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
/* Road pieces are max 4 bitset values (NE, NW, SE, SW) */
if (pieces >> 4) return CMD_ERROR;
FindLandscapeHeight(&ti, x, y);
tile = ti.tile;
@ -169,10 +174,9 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
bool b;
_road_special_gettrackstatus = true;
b = CheckAllowRemoveRoad(tile, p1, &edge_road);
b = CheckAllowRemoveRoad(tile, pieces, &edge_road);
_road_special_gettrackstatus = false;
if (!b)
return CMD_ERROR;
if (!b) return CMD_ERROR;
}
if (ti.type == MP_TUNNELBRIDGE) {
@ -180,9 +184,9 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return CMD_ERROR;
if ((ti.map5 & 0xE9) == 0xE8) {
if (p1 & 10) goto return_error;
if (pieces & 10) goto return_error;
} else if ((ti.map5 & 0xE9) == 0xE9) {
if (p1 & 5) goto return_error;
if (pieces & 5) goto return_error;
} else
goto return_error;
@ -202,7 +206,7 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
// XXX - change cascading ifs to switch when doing rewrite
if ((ti.map5 & 0xF0) == 0) { // normal road
uint c = p1, t2;
byte c = pieces, t2;
if (ti.tileh != 0 && (ti.map5 == 5 || ti.map5 == 10)) {
c |= (c & 0xC) >> 2;
@ -235,10 +239,10 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!(ti.map5 & 8)) {
c = 2;
if (p1 & 5) goto return_error;
if (pieces & 5) goto return_error;
} else {
c = 1;
if (p1 & 10) goto return_error;
if (pieces & 10) goto return_error;
}
cost = _price.remove_road * 2;
@ -340,30 +344,33 @@ static uint32 CheckRoadSlope(int tileh, byte *pieces, byte existing)
return CMD_ERROR;
}
/* Build a piece of road
* p1 = piece flags
* p2 = town which is building the road
/** Build a piece of road.
* @param x,y tile coordinates for road construction
* @param p1 road piece flags
* @param p2 the town that is building the road (0 if not applicable)
*/
int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileInfo ti;
int32 cost;
byte pieces = (byte)p1, existing = 0;
uint tile;
TileIndex tile;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
* if a non-player is building the road */
if ((pieces >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsTownIndex(p2)) return CMD_ERROR;
FindLandscapeHeight(&ti, x, y);
tile = ti.tile;
// allow building road under bridge
if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile))
return CMD_ERROR;
if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile)) return CMD_ERROR;
if (ti.type == MP_STREET) {
if (!(ti.map5 & 0xF0)) {
if ( ((pieces) & (byte)(ti.map5)) == (pieces))
if ( (pieces & (byte)(ti.map5)) == (pieces))
return_cmd_error(STR_1007_ALREADY_BUILT);
existing = ti.map5;
} else {
@ -433,12 +440,12 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return cost;
} else {
do_clear:;
if (DoCommandByTile(tile, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR) == CMD_ERROR)
if (CmdFailed(DoCommandByTile(tile, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR)))
return CMD_ERROR;
}
cost = CheckRoadSlope(ti.tileh, &pieces, existing);
if (cost == CMD_ERROR) return_cmd_error(STR_1800_LAND_SLOPED_IN_WRONG_DIRECTION);
if (CmdFailed(cost)) return_cmd_error(STR_1800_LAND_SLOPED_IN_WRONG_DIRECTION);
if (cost && (!_patches.build_on_slopes || (!_patches.ainew_active && _is_ai_player)))
return CMD_ERROR;
@ -494,123 +501,130 @@ int32 DoConvertStreetRail(uint tile, uint totype, bool exec)
}
// Build a long piece of road.
// x,y = end tile
// p1 = start tile
// p2&1 = start tile starts in the 2nd half
// p2&2 = end tile starts in the 2nd half
// p2&4 = direction (0 = along x, 1=along y)
/** Build a long piece of road.
* @param x,y end tile of drag
* @param p1 start tile of drag
* @param p2 various bitstuffed elements
* - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
* - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
* - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
*/
int32 CmdBuildLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint start_tile, end_tile, tile;
int mode;
int32 cost,ret;
TileIndex start_tile, end_tile, tile;
int32 cost, ret;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (p1 > MapSize()) return CMD_ERROR;
start_tile = p1;
end_tile = TILE_FROM_XY(x, y);
if (start_tile > end_tile || (start_tile == end_tile && (p2&1))) {
uint t = start_tile; start_tile = end_tile; end_tile = t;
/* Only drag in X or Y direction dictated by the direction variable */
if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
if (HASBIT(p2, 2) && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis
/* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) {
TileIndex t = start_tile;
start_tile = end_tile;
end_tile = t;
p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0;
}
cost = 0;
tile = start_tile;
// Start tile is the small number.
for(;;) {
mode = (p2&4) ? 5 : 10;
if (tile == start_tile && (p2&1))
mode &= (4+2);
else if (tile == end_tile && !(p2&2))
mode &= (1+8);
ret = DoCommandByTile(tile, mode, 0, flags, CMD_BUILD_ROAD);
if (ret == CMD_ERROR) {
if (_error_message != STR_1007_ALREADY_BUILT)
return CMD_ERROR;
} else {
for (;;) {
uint bits = HASBIT(p2, 2) ? ROAD_SE | ROAD_NW : ROAD_SW | ROAD_NE;
if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;
ret = DoCommandByTile(tile, bits, 0, flags, CMD_BUILD_ROAD);
if (CmdFailed(ret)) {
if (_error_message != STR_1007_ALREADY_BUILT) return CMD_ERROR;
} else
cost += ret;
}
if (tile == end_tile)
break;
if (tile == end_tile) break;
tile += (p2&4)?TILE_XY(0,1):TILE_XY(1,0);
tile += HASBIT(p2, 2) ? TILE_XY(0, 1) : TILE_XY(1, 0);
}
// already built?
if (cost == 0)
return CMD_ERROR;
return cost;
return (cost == 0) ? CMD_ERROR : cost;
}
// Remove a long piece of road.
// x,y = end tile
// p1 = start tile
// p2&1 = start tile starts in the 2nd half
// p2&2 = end tile starts in the 2nd half
// p2&4 = direction (0 = along x, 1=along y)
/** Remove a long piece of road.
* @param x,y end tile of drag
* @param p1 start tile of drag
* @param p2 various bitstuffed elements
* - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
* - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
* - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
*/
int32 CmdRemoveLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint start_tile, end_tile, tile;
int32 cost,ret;
TileIndex start_tile, end_tile, tile;
int32 cost, ret;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (p1 > MapSize()) return CMD_ERROR;
start_tile = p1;
end_tile = TILE_FROM_XY(x, y);
if (start_tile > end_tile || (start_tile == end_tile && (p2&1))) {
uint t = start_tile; start_tile = end_tile; end_tile = t;
/* Only drag in X or Y direction dictated by the direction variable */
if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
if (HASBIT(p2, 2) && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis
/* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) {
TileIndex t = start_tile;
start_tile = end_tile;
end_tile = t;
p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0;
}
cost = 0;
tile = start_tile;
// Start tile is the small number.
for(;;) {
uint bits = (p2 & 4) ? ROAD_SE | ROAD_NW : ROAD_SW | ROAD_NE;
if (tile == end_tile && !(p2&2)) bits &= ROAD_NW | ROAD_NE;
if (tile == start_tile && (p2&1)) bits &= ROAD_SE | ROAD_SW;
for (;;) {
uint bits = HASBIT(p2, 2) ? ROAD_SE | ROAD_NW : ROAD_SW | ROAD_NE;
if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;
// try to remove the halves.
if (bits) {
ret = DoCommandByTile(tile, bits, 0, flags, CMD_REMOVE_ROAD);
if (ret != CMD_ERROR)
cost += ret;
if (!CmdFailed(ret)) cost += ret;
}
if (tile == end_tile)
break;
if (tile == end_tile) break;
tile += (p2&4)?TILE_XY(0,1):TILE_XY(1,0);
tile += HASBIT(p2, 2) ? TILE_XY(0, 1) : TILE_XY(1, 0);
}
// already built?
if (cost == 0)
return CMD_ERROR;
return cost;
return (cost == 0) ? CMD_ERROR : cost;
}
/* Build a road depot
* p1 - direction (0-3)
* p2 - unused
/** Build a road depot.
* @param x,y tile coordinates where the depot will be built
* @param p1 depot direction (0 through 3), where 0 is NW, 1 is NE, etc.
* @param p2 unused
*/
int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileInfo ti;
int32 cost;
Depot *dep;
uint tile;
TileIndex tile;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (p2 > 3) return CMD_ERROR; // check direction
FindLandscapeHeight(&ti, x, y);
tile = ti.tile;
@ -624,8 +638,7 @@ int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
cost = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (cost == CMD_ERROR)
return CMD_ERROR;
if (CmdFailed(cost)) return CMD_ERROR;
dep = AllocateDepot();
if (dep == NULL)

@ -1432,7 +1432,7 @@ void FindRoadStationSpot(bool truck_station, Station *st, RoadStop ***currstop,
/** Build a bus station
* @param x,y coordinates to build bus station at
* @param p1 direction the busstop exit is pointing towards
* @param p1 busstop entrance direction (0 through 3), where 0 is NW, 1 is NE, etc.
* @param p2 0 for Bus stops, 1 for truck stops
*/
int32 CmdBuildRoadStop(int x, int y, uint32 flags, uint32 p1, uint32 p2)
@ -1655,21 +1655,25 @@ static const byte * const _airport_map5_tiles[] = {
_airport_map5_tiles_international, // International Airport (xlarge)
};
/* Place an Airport
* p1 - airport type
* p2 - unused
/** Place an Airport.
* @param x,y tile coordinates where airport will be built
* @param p1 airport type, @see airport.h
* @param p2 unused
*/
int32 CmdBuildAirport(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint tile;
TileIndex tile;
Town *t;
Station *st;
int32 cost;
int w,h;
int w, h;
bool airport_upgrade = true;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
/* Check if a valid, buildable airport was chosen for construction */
if (!HASBIT(GetValidAirports(), p1)) return CMD_ERROR;
tile = TILE_FROM_XY(x,y);
if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile))
@ -1694,17 +1698,15 @@ int32 CmdBuildAirport(int x, int y, uint32 flags, uint32 p1, uint32 p2)
h = _airport_size_y[p1];
cost = CheckFlatLandBelow(tile, w, h, flags, 0, NULL);
if (cost == CMD_ERROR)
return CMD_ERROR;
if (cost == CMD_ERROR) return CMD_ERROR;
st = GetStationAround(tile, w, h, -1);
if (st == CHECK_STATIONS_ERR)
return CMD_ERROR;
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
/* Find a station close to us */
if (st == NULL) {
st = GetClosestStationFromTile(tile, 8, _current_player);
if (st!=NULL && st->facilities) st = NULL;
if (st != NULL && st->facilities) st = NULL;
}
if (st != NULL) {
@ -1720,8 +1722,7 @@ int32 CmdBuildAirport(int x, int y, uint32 flags, uint32 p1, uint32 p2)
airport_upgrade = false;
st = AllocateStation();
if (st == NULL)
return CMD_ERROR;
if (st == NULL) return CMD_ERROR;
st->town = t;
@ -1732,7 +1733,7 @@ int32 CmdBuildAirport(int x, int y, uint32 flags, uint32 p1, uint32 p2)
// if airport type equals Heliport then generate
// type 5 name, which is heliport, otherwise airport names (1)
if (!GenerateStationName(st, tile, p1 == AT_HELIPORT ? 5 : 1))
if (!GenerateStationName(st, tile, (p1 == AT_HELIPORT) ? 5 : 1))
return CMD_ERROR;
if (flags & DC_EXEC)
@ -1828,10 +1829,11 @@ END_TILE_LOOP(tile_cur, w,h,tile)
return cost;
}
/* Build a buoy
* p1,p2 unused
/** Build a buoy.
* @param x,y tile coordinates of bouy construction
* @param p1 unused
* @param p2 unused
*/
int32 CmdBuildBuoy(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileInfo ti;
@ -1845,14 +1847,12 @@ int32 CmdBuildBuoy(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_304B_SITE_UNSUITABLE);
st = AllocateStation();
if (st == NULL)
return CMD_ERROR;
if (st == NULL) return CMD_ERROR;
st->town = ClosestTownFromTile(ti.tile, (uint)-1);
st->sign.width_1 = 0;
if (!GenerateStationName(st, ti.tile, 4))
return CMD_ERROR;
if (!GenerateStationName(st, ti.tile, 4)) return CMD_ERROR;
if (flags & DC_EXEC) {
StationInitialize(st, ti.tile);
@ -1946,12 +1946,17 @@ static const TileIndexDiffC _dock_tileoffs_chkaround[] = {
static const byte _dock_w_chk[4] = { 2,1,2,1 };
static const byte _dock_h_chk[4] = { 1,2,1,2 };
/** Build a dock/haven.
* @param x,y tile coordinates where dock will be built
* @param p1 unused
* @param p2 unused
*/
int32 CmdBuildDock(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileInfo ti;
int direction;
int32 cost;
uint tile, tile_cur;
TileIndex tile, tile_cur;
Station *st;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
@ -1964,25 +1969,20 @@ int32 CmdBuildDock(int x, int y, uint32 flags, uint32 p1, uint32 p2)
(direction++,ti.tileh) != 6)
return_cmd_error(STR_304B_SITE_UNSUITABLE);
if (!EnsureNoVehicle(ti.tile))
return CMD_ERROR;
if (!EnsureNoVehicle(ti.tile)) return CMD_ERROR;
cost = DoCommandByTile(ti.tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (cost == CMD_ERROR)
return CMD_ERROR;
if (CmdFailed(cost)) return CMD_ERROR;
tile_cur = (tile=ti.tile) + TileOffsByDir(direction);
if (!EnsureNoVehicle(tile_cur))
return CMD_ERROR;
if (!EnsureNoVehicle(tile_cur)) return CMD_ERROR;
FindLandscapeHeightByTile(&ti, tile_cur);
if (ti.tileh != 0 || ti.type != MP_WATER)
return_cmd_error(STR_304B_SITE_UNSUITABLE);
if (ti.tileh != 0 || ti.type != MP_WATER) return_cmd_error(STR_304B_SITE_UNSUITABLE);
cost = DoCommandByTile(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (cost == CMD_ERROR)
return CMD_ERROR;
if (CmdFailed(cost)) return CMD_ERROR;
tile_cur = tile_cur + TileOffsByDir(direction);
FindLandscapeHeightByTile(&ti, tile_cur);
@ -1993,8 +1993,7 @@ int32 CmdBuildDock(int x, int y, uint32 flags, uint32 p1, uint32 p2)
st = GetStationAround(
tile + ToTileIndexDiff(_dock_tileoffs_chkaround[direction]),
_dock_w_chk[direction], _dock_h_chk[direction], -1);
if (st == CHECK_STATIONS_ERR)
return CMD_ERROR;
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
/* Find a station close to us */
if (st == NULL) {
@ -2006,17 +2005,14 @@ int32 CmdBuildDock(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (st->owner != OWNER_NONE && st->owner != _current_player)
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
if (!CheckStationSpreadOut(st, tile, 1, 1))
return CMD_ERROR;
if (!CheckStationSpreadOut(st, tile, 1, 1)) return CMD_ERROR;
if (st->dock_tile != 0)
return_cmd_error(STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK);
if (st->dock_tile != 0) return_cmd_error(STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK);
} else {
Town *t;
st = AllocateStation();
if (st == NULL)
return CMD_ERROR;
if (st == NULL) return CMD_ERROR;
st->town = t = ClosestTownFromTile(tile, (uint)-1);
@ -2025,8 +2021,7 @@ int32 CmdBuildDock(int x, int y, uint32 flags, uint32 p1, uint32 p2)
st->sign.width_1 = 0;
if (!GenerateStationName(st, tile, 3))
return CMD_ERROR;
if (!GenerateStationName(st, tile, 3)) return CMD_ERROR;
if (flags & DC_EXEC)
StationInitialize(st, tile);

@ -1,3 +1,6 @@
#ifndef TREE_LAND_H
#define TREE_LAND_H
static const SpriteID _tree_sprites_1[4] = {
0x118D,
0x11A0,
@ -5,6 +8,9 @@ static const SpriteID _tree_sprites_1[4] = {
0x11C6,
};
static const byte _tree_base_by_landscape[4] = {0, 12, 20, 32};
static const byte _tree_count_by_landscape[4] = {12, 8, 12, 9};
static const byte _tree_layout_xy[4][8] = {
{9, 3, 1, 8, 0, 0, 8, 9},
{4, 4, 9, 1, 6, 9, 0, 9},
@ -211,3 +217,6 @@ static const PalSpriteID _tree_layout_sprite[164+(79-48+1)][4] = {
{ 0x716, 0x716, 0x6f3, 0x6ec}, /* 30 */
{ 0x716, 0x701, 0x6fa, 0x716}, /* 31 */
};
#endif /* TREE_LAND_H */

@ -157,6 +157,11 @@ static inline uint16 GetTownPoolSize(void)
return _town_pool.total_items;
}
static inline bool IsTownIndex(uint index)
{
return index < GetTownPoolSize();
}
#define FOR_ALL_TOWNS_FROM(t, start) for (t = GetTown(start); t != NULL; t = (t->index + 1 < GetTownPoolSize()) ? GetTown(t->index + 1) : NULL)
#define FOR_ALL_TOWNS(t) FOR_ALL_TOWNS_FROM(t, 0)

@ -517,10 +517,11 @@ void AddRearEngineToMultiheadedTrain(Vehicle *v, Vehicle *u, bool building)
VehiclePositionChanged(u);
}
/* Build a railroad vehicle
* p1 = vehicle type id
/** Build a railroad vehicle.
* @param x,y tile coordinates (depot) where rail-vehicle is built
* @param p1 engine type id
* @param p2 unused
*/
int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
const RailVehicleInfo *rvi;
@ -530,8 +531,11 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
Engine *e;
TileIndex tile = TILE_FROM_XY(x,y);
/* Check if the engine-type is valid (for the player) */
if (!IsEngineBuildable(p1, VEH_Train)) return CMD_ERROR;
/* Check if the train is actually being built in a depot belonging
* to the player. Doesn't matter if only the cost is queried */
if (!(flags & DC_QUERY_COST)) {
if (!IsTileDepotType(tile, TRANSPORT_RAIL)) return CMD_ERROR;
if (_map_owner[tile] != _current_player) return CMD_ERROR;
@ -543,9 +547,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
rvi = RailVehInfo(p1);
if (rvi->flags & RVI_WAGON) {
return CmdBuildRailWagon(p1, tile, flags);
}
if (rvi->flags & RVI_WAGON) return CmdBuildRailWagon(p1, tile, flags);
value = EstimateTrainCost(rvi);
@ -694,10 +696,12 @@ static Vehicle *FindGoodVehiclePos(const Vehicle *src)
return NULL;
}
/* p1 & 0xffff = source vehicle index
* p1 & 0xffff0000 = what wagon to put the wagon AFTER,
* 0xffff0000 to make a new line
* p2 & 1 = move all vehicles following the vehicle..
/** Move a rail vehicle around inside the depot.
* @param x,y unused
* @param p1 various bitstuffed elements
* - p1 (bit 0 - 15) source vehicle index (p1 & 0xFFFF)
* - p1 (bit 16 - 31) what wagon to put the source wagon AFTER (p1 & 0xFFFF0000) XXX - 0xFFFF0000 to make a new line
* @param p2 (bit 0) move all vehicles following the source vehicle
*/
int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
@ -721,8 +725,7 @@ int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
// don't move the same vehicle..
if (src == dst)
return 0;
if (src == dst) return 0;
/* the player must be the owner */
if (!CheckOwnership(src->owner) || (dst!=NULL && !CheckOwnership(dst->owner)))
@ -741,16 +744,14 @@ int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
for (u = dst_head; u != NULL; u = u->next) u->first = NULL;
}
/* check if all vehicles in the source train are stopped */
if (CheckTrainStoppedInDepot(src_head) < 0)
return CMD_ERROR;
/* check if all vehicles in the source train are stopped inside a depot */
if (CheckTrainStoppedInDepot(src_head) < 0) return CMD_ERROR;
/* check if all the vehicles in the dest train are stopped,
* and that the length of the dest train is no longer than XXX vehicles */
if (dst_head != NULL) {
int num = CheckTrainStoppedInDepot(dst_head);
if (num < 0)
return CMD_ERROR;
if (num < 0) return CMD_ERROR;
if (num > (_patches.mammoth_trains ? 100 : 9) && dst_head->subtype == TS_Front_Engine )
return_cmd_error(STR_8819_TRAIN_TOO_LONG);
@ -768,8 +769,7 @@ int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
// when moving all wagons, we can't have the same src_head and dst_head
if (p2 & 1 && src_head == dst_head)
return 0;
if (HASBIT(p2, 0) && src_head == dst_head) return 0;
// moving a loco to a new line?, then we need to assign a unitnumber.
if (dst == NULL && src->subtype != TS_Front_Engine && is_loco) {
@ -784,7 +784,7 @@ int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
/* do it? */
if (flags & DC_EXEC) {
if (p2 & 1) {
if (HASBIT(p2, 0)) {
// unlink ALL wagons
if (src != src_head) {
Vehicle *v = src_head;
@ -859,7 +859,11 @@ int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return 0;
}
/* p1 = train to start / stop */
/** Start/Stop a train.
* @param x,y unused
* @param p1 train to start/stop
* @param p2 unused
*/
int32 CmdStartStopTrain(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
@ -868,8 +872,7 @@ int32 CmdStartStopTrain(int x, int y, uint32 flags, uint32 p1, uint32 p2)
v = GetVehicle(p1);
if (v->type != VEH_Train || !CheckOwnership(v->owner))
return CMD_ERROR;
if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
if (flags & DC_EXEC) {
v->u.rail.days_since_order_progr = 0;
@ -901,15 +904,15 @@ static Vehicle *GetRearEngine(const Vehicle *v, uint16 engine)
return NULL;
}
/**
* Sell a (single) train wagon/engine.
/** Sell a (single) train wagon/engine.
* @param x,y unused
* @param p1 the wagon/engine index
* @param p2 the selling mode
* - 0: only sell the single dragged wagon/engine (and any belonging rear-engines)
* - 1: sell the vehicle and all vehicles following it in the chain
if the wagon is dragged, don't delete the possibly belonging rear-engine to some front
* - 2: when selling attached locos, rearrange all vehicles after it to separate lines;
* all wagons of the same type will go on the same line. Used by the AI currently
* - p2 = 0: only sell the single dragged wagon/engine (and any belonging rear-engines)
* - p2 = 1: sell the vehicle and all vehicles following it in the chain
if the wagon is dragged, don't delete the possibly belonging rear-engine to some front
* - p2 = 2: when selling attached locos, rearrange all vehicles after it to separate lines;
* all wagons of the same type will go on the same line. Used by the AI currently
*/
int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
@ -920,16 +923,14 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2)
v = GetVehicle(p1);
if (v->type != VEH_Train || !CheckOwnership(v->owner))
return CMD_ERROR;
if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
first = GetFirstVehicleInChain(v);
// make sure the vehicle is stopped in the depot
if (CheckTrainStoppedInDepot(first) < 0)
return CMD_ERROR;
if (CheckTrainStoppedInDepot(first) < 0) return CMD_ERROR;
if ((flags & DC_EXEC) && v == first && first->subtype == TS_Front_Engine) {
DeleteWindowById(WC_VEHICLE_VIEW, first->index);
@ -1226,8 +1227,12 @@ static void ReverseTrainDirection(Vehicle *v)
CLRBIT(v->u.rail.flags, VRF_REVERSING);
}
/* p1 = vehicle */
int32 CmdReverseTrainDirection(int x, int y, uint32 flags, uint32 p1, uint32 p2)
/** Reverse train.
* @param x,y unused
* @param p1 train to reverse
* @param p2 unused
*/
int32 CmdReverseTrainDirection(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
@ -1235,16 +1240,14 @@ int32 CmdReverseTrainDirection(int x, int y, uint32 flags, uint32 p1, uint32 p2)
v = GetVehicle(p1);
if (v->type != VEH_Train || !CheckOwnership(v->owner))
return CMD_ERROR;
if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
_error_message = STR_EMPTY;
// if (v->u.rail.track & 0x80 || IsTileDepotType(v->tile, TRANSPORT_RAIL))
// return CMD_ERROR;
if (v->u.rail.crash_anim_pos != 0 || v->breakdown_ctr != 0)
return CMD_ERROR;
if (v->u.rail.crash_anim_pos != 0 || v->breakdown_ctr != 0) return CMD_ERROR;
if (flags & DC_EXEC) {
if (_patches.realistic_acceleration && v->cur_speed != 0) {
@ -1258,6 +1261,11 @@ int32 CmdReverseTrainDirection(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return 0;
}
/** Force a train through a red signal
* @param x,y unused
* @param p1 train to ignore the red signal
* @param p2 unused
*/
int32 CmdForceTrainProceed(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
@ -1266,8 +1274,7 @@ int32 CmdForceTrainProceed(int x, int y, uint32 flags, uint32 p1, uint32 p2)
v = GetVehicle(p1);
if (v->type != VEH_Train || !CheckOwnership(v->owner))
return CMD_ERROR;
if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
if (flags & DC_EXEC)
v->u.rail.force_proceed = 0x50;
@ -1421,6 +1428,11 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v)
return tfdd;
}
/** Send a train to a depot
* @param x,y unused
* @param p1 train to send to the depot
* @param p2 unused
*/
int32 CmdTrainGotoDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
@ -1430,11 +1442,9 @@ int32 CmdTrainGotoDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
v = GetVehicle(p1);
if (v->type != VEH_Train || !CheckOwnership(v->owner))
return CMD_ERROR;
if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
if (v->vehstatus & VS_CRASHED)
return CMD_ERROR;
if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
if (v->current_order.type == OT_GOTO_DEPOT) {
if (flags & DC_EXEC) {

@ -1,6 +1,7 @@
#include "stdafx.h"
#include "ttd.h"
#include "table/strings.h"
#include "table/tree_land.h"
#include "map.h"
#include "tile.h"
#include "viewport.h"
@ -142,11 +143,11 @@ void GenerateTrees(void)
} while (--i);
}
/* Plant a tree
* p1 = tree type, -1 means random.
* p2 = end tile
/** Plant a tree.
* @param x,y start tile of area-drag of tree plantation
* @param p1 tree type, -1 means random.
* @param p2 end tile of area-drag
*/
int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
{
int32 cost;
@ -155,7 +156,9 @@ int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
int x;
int y;
if (p2 >= MapSize()) return CMD_ERROR;
if (p2 > MapSize()) return CMD_ERROR;
/* Check the tree type. It can be random or some valid value within the current climate */
if (p1 != (uint)-1 && p1 - _tree_base_by_landscape[_opt.landscape] >= _tree_count_by_landscape[_opt.landscape]) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_OTHER);
@ -254,8 +257,7 @@ int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
}
}
if (cost == 0) return CMD_ERROR;
return cost;
return (cost == 0) ? CMD_ERROR : cost;
}
typedef struct TreeListEnt {
@ -263,10 +265,6 @@ typedef struct TreeListEnt {
byte x,y;
} TreeListEnt;
#include "table/tree_land.h"
static void DrawTile_Trees(TileInfo *ti)
{
uint16 m2;

@ -533,7 +533,7 @@ static int32 DoBuildTunnel(int x, int y, int x2, int y2, uint32 flags, uint exc_
/** Build Tunnel.
* @param x,y start tile coord of tunnel
* @param p1 railtype
* @param p1 railtype, 0x200 for road tunnel
* @param p2 unused (XXX - ptr to uint that recieves end tile; wtf?????)
*/
int32 CmdBuildTunnel(int x, int y, uint32 flags, uint32 p1, uint32 p2)
@ -547,7 +547,7 @@ int32 CmdBuildTunnel(int x, int y, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (!ValParamRailtype(p1)) return CMD_ERROR;
if (p1 != 0x200 && !ValParamRailtype(p1)) return CMD_ERROR;
_build_tunnel_railtype = (byte)(p1 & 0xFF);
_build_tunnel_bh = (byte)(p1 >> 8);

@ -22,42 +22,41 @@ static bool IsClearWaterTile(uint tile)
return (ti.type == MP_WATER && ti.tileh == 0 && ti.map5 == 0);
}
/* Build a ship depot
* p1 - direction
/** Build a ship depot.
* @param x,y tile coordinates where ship depot is built
* @param p1 depot direction (0 through 3), where 0 is NW, 1 is NE, etc.
* @param p2 unused
*/
int32 CmdBuildShipDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint tile, tile2;
TileIndex tile, tile2;
int32 cost, ret;
Depot *depot;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (p1 > 3) return CMD_ERROR;
tile = TILE_FROM_XY(x,y);
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
tile2 = tile + (p1 ? TILE_XY(0,1) : TILE_XY(1,0));
if (!EnsureNoVehicle(tile2))
return CMD_ERROR;
if (!EnsureNoVehicle(tile2)) return CMD_ERROR;
if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2))
return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);
ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (ret == CMD_ERROR) return CMD_ERROR;
if (CmdFailed(ret)) return CMD_ERROR;
ret = DoCommandByTile(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (ret == CMD_ERROR)
return CMD_ERROR;
if (CmdFailed(ret)) return CMD_ERROR;
// pretend that we're not making land from the water even though we actually are.
cost = 0;
depot = AllocateDepot();
if (depot == NULL)
return CMD_ERROR;
if (depot == NULL) return CMD_ERROR;
if (flags & DC_EXEC) {
depot->xy = tile;

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